Middle Earth: The White Hand, Stage Resources: General

Bad Company

Rarity: C3
SP: 2
Permanent-event
You may play Orc and Troll characters and include them in your starting company. Cannot be duplicated by a given player.

Blind to All Else

Rarity: C3
SP: 2
Permanent-event
Your ring items are each worth full marshalling points. Cannot be duplicated by a given player.

Delver's Harvest

Rarity: U3
MP: 1
Permanent-event
Playable during the site phase if one of your companies enters the Deep Mines site.

Double-dealing

Rarity: C4
SP:1
Permanent-event
Playable on a site. If the site is a minion site, you may play appropriate hero resources there. If the site is a hero site, you may play appropriate minion resources there. Discard when this site is discarded or returned to your location deck.

Earth-eater

Rarity: R3
MP: 1
Permanent-event
Technology. Playable during the site phase if one of your companies enters the Deep Mines site and you have more Delver's Harvest cards in play than you have Earth-eater cards. Tap Earth-eater to take a minion non-unique weapon/armor/shield/helmet major item from your sideboard or discard pile to your hand.

The Fortress of Isen

Rarity: U3
SP: 3
Permanent-event
Unique. May not be a starting stage card. Playable if you are Alatar, Pallando, or Saruman. Playable on Isengard. Isengard is protected. Other Fallen-wizards may not use the Wizardhaven card for Isengard. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from Isengard is not considered to be moving through Gap of Isen (including one less Border-land in their site path). Discard this card when the site is discarded or returned to its location deck.

Fortress of the Towers

Rarity: U3
SP: 3
Permanent-event
Unique. May not be a starting stage card. Playable if you are Alatar, Pallando, or Saruman. Playable on The White Towers. The White Towers is protected. Other Fallen-wizards may not use the Wizardhaven card for The White Towers. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from The White Towers is not considered to be moving through Arthedain (including one less Wilderness in their site path). Discard this card when the site is discarded or returned to its location deck.

Gatherer of Loyalties

Rarity: C3
SP: 3
Permanent-event
Playable if you have more than 3 stage points. Your unique factions are each worth 2 marshalling points. If you are Alatar, your unique Dragon factions are each worth 4 marshalling points. If you are Pallando, your unique factions normally worth 3 or more marshalling points are each worth 3 marshalling points. Cannot be duplicated by a given player.

Gnawed Ways

Rarity: R3
SP: 1
Permanent-event
Playable on one of your Deep Mines sites. The Deep Mines site is now adjacent to an Under-deeps site of your choice whose surface site is in a region containing or adjacent to the region containing the Deep Mines surface site. The movement number required to move between these two Under-deeps sites is (7). This card may also be played as a hazard on one of your opponent's Deep Mines sites. Discard this card when Deep Mines is discarded or returned to its location deck. Cannot be duplicated on a given Deep Mines site.

Greater Half-orcs

Rarity: R3
MP: 2
SP: 1
Orc Faction
Playable at one of your protected Wizardhavens (if tapped or untapped) if you have A Strident Spawn and Half-orcs in play and if the influence check is greater than 11.

Great Patron

Rarity: C3
SP: 2
Permanent-event
Your characters and allies that normally give 2 or more marshalling points are each worth 2 marshalling points. Cannot be duplicated by a given player.

Great Ruse

Rarity: U3
MP: 1
SP: 1
Permanent-event
Playable during the site phase on a Shadow-hold or Dark-hold hero site if you have an overt company there. Replace the hero site card with the corresponding minion site card. Discard when this site is discarded or returned to your location deck.

Guarded Haven

Rarity: U3
MP: 1
SP: 1
Permanent-event
Playable on one of your Wizardhavens other than Isengard, The White Towers, or Rhosgobel. The site is protected. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from this site is not considered to be moving through the region containing the site (including one less of its region type in their site path). Cannot be duplicated on a given site.

Half-orcs

Rarity: U3
MP: 1
SP: 1
Orc Faction
Playable at one of your protectedWizardhavens (if tapped or untapped) if you have A Strident Spawn in play and if the influence check is greater than 9.

Hidden Haven

Rarity: C4
SP: 1
Permanent-event
Playable on a non-Dragon's lair Ruins & Lairs in a Wilderness, Border- land, or Shadow-land ; the site must normally be a Ruins & Lairs. This site becomes one of your Wizardhavens and loses all automatic-attacks. Nothing is considered playable as written on the site card. If one of your companies is at this site, all attacks against it are canceled. Other Fallen-wizards may not use this site as a Wizardhaven. Discard this card when the site is discarded or returned to its location deck. It cannot be discarded otherwise.

Keys of Orthanc

Rarity: R2
MP: 2
SP: 1
Special Item
Unique. Playable at Minas Tirith. During your organization phase, you may: take The Fortress of Isen card from your play deck or discard pile to your hand or discard The Fortress of Isen card if in play by another player. Reshuffle your play deck if searched.

Keys to the White Towers

Rarity: R2
MP: 2
SP: 1
Special Item
Unique. Playable at Barrow-downs. During your organization phase, you may: take the Fortress of the Towers card from your play deck or discard pile to your hand or discard the Fortress of the Towers card if in play by another player. Reshuffle your play deck if searched.

Legacy of Smiths

Rarity: C3
SP: 4
Permanent-event
Playable if you have more than 6 stage points. Your non-ring items are each worth full marshalling points. Cannot be duplicated by a given player.

A Merrier World

Rarity: C3
SP: 2
Permanent-event
Playable if you have more than 7 stage points. Hazards your companies defeat (for which you otherwise get 1 MP) are each worth full kill marshalling points. Cannot be duplicated by a given player.

Mischief in a Mean Way

Rarity: R3
MP: 2
SP: 2
Permanent-event
Playable during the site phase on a Border-hold site if you have 10 or more stage points. This site becomes one of your Wizardhavens and loses all automatic-attacks. Nothing is considered playable as written on the site. If one of your companies is at this site, all attacks against it are canceled. Other Fallen-wizards may not use this site as a Wizardhaven. Discard this card when the site is discarded or returned to its location deck. It cannot be discarded otherwise.

Never Refuse

Rarity: U3
SP: 2
Permanent-event
All corruption checks by your non-Wizard characters caused by your magic cards are modified by +2.

A New Ringlord

Rarity: R3
SP: 3
Permanent-event
Playable on your Fallen-wizard if he has The One Ring at one of your Wizardhavens. Only one A New Ringlord may be played in a given turn. Make a roll during each of your end-of-turn phases if your Fallen-wizard is bearing The One Ring and is at a Ruins & Lairs where Information is playable. Add 1 for each A New Ringlord you have in play. If the result is less than 6, your fallen-Wizard is eliminated. If the result is greater than 9, you win the game.

Plotting Ruin

Rarity: C3
SP: 3
Permanent-event
Playable if you have more than 7 stage points. You must use minion site cards for Hero Havens, Free-holds and Border-holds.

Shameful Deeds

Rarity: U3
SP: 4
Permanent-event
Playable if you are not Alatar and have more than 6 stage points. Hazards with an asterisk [*] attack your companies normally, not as detainment. Such hazards your companies defeat while this card is in play give you full kill marshalling points. You receive no kill marshalling points from other hazards if this card is in play. Cannot be duplicated by a given player.

Spells Born of Discord

Rarity: U3
SP: 2
Permanent-event
Your Fallen-wizard may use sorcery, spirit-magic, and shadow-magic. Cannot be duplicated by a given player.

A Strident Spawn

Rarity: U3
MP: 1
SP: 4
Permanent-event
Playable if you are Pallando or Saruman and have 6 or more stage points and a protected Wizardhaven. Each of your Half-orcs requires one less point of influence to control. During your organization phase, you may take one Half- orc character from your discard pile to your hand. You may play Half-orc characters at your Wizardhavens, and even if your Fallen-wizard is not there. Cannot be duplicated by a given player.

Thrall of the Voice

Rarity: C4
Permanent-event
Instead of a normal character, during your organization phase you may bring into play one character (including a minion agent) with up to a 6 mind. Place this card with the character. -1 to his mind to a minimum of 1. Such a character may also be in your starting company.

An Untimely Brood

Rarity: C3
MP: 1
SP: 4
Permanent-event
Playable if you are Radagast or Alatar and have 6 or more stage points and a protected Wizardhaven. One non-unique ally with a mind of 1 is playable at one of your tapped or untapped protected Wizardhavens each of your site phases. Cannot be duplicated by a given player.

War-forges

Rarity: U3
SP: 2
Permanent-event
Playable on one of your protected Wizardhavens (not by Radagast). You may tap War-forges to make an additional non-hoard, non-unique minor item playable at this site this turn (if the site is tapped or not). The item may be taken from your discard pile or sideboard. Discard when this site is discarded or returned to your location deck. Cannot be duplicated on a given site.

Wizard's Myrmidon

Rarity: C3
DI: +1
SP: 1
Permanent-event
Playable on one of your non-Fallen-wizard characters. +1 to his direct influence. The character requires 3 points of influence to control and may only be controlled by general influence or a Fallen-wizard. Cannot be duplicated by a given player.

Wizard's Trove

Rarity: R3
SP: 1
Permanent-event
You may play The White Tree at one of your Wizardhavens if Sapling of the White Tree is stored there. Place Wizard's Trove with The White Tree—which is worth full marshalling points. Your Wizardhaven becomes protected. Ignore the text of The White Tree.Alternatively, you may store one miscellaneous marshalling point card at one of your Wizardhavens. Any reference to the site where the card can normally be stored are transferred instead to the Wizardhaven. Place Wizard's Trove with the stored card—which is worth full marshalling points.