Middle Earth: The White Hand, Minion Resources

Blasting Fire

Rarity: C4
MP: 1
CP: 1
Special Item
Technology. Playable at a tapped or untapped Shadow-hold, Dark-hold, or a site with a Dwarf automatic-attack. Discard to cancel all automatic-attacks at a site against the bearer's company, any influence attempts against factions at the site this turn are modified by +2.

The Black Council

Rarity: R3
MP: 1
Permanent-event
Playable during your organization phase in your marshalling points pile if your Ringwraith is in a Darkhaven and you have more marshalling points than your opponent and your opponent is a Ringwraith. Cannot be duplicated on a given turn.

Counterfeit

Rarity: R3
Permanent-event
Magic. Spirit-magic. Playable on an Orc character in a spirit-magic using character's company. The Orc is considered to be a Half-orc for all purposes. Unless he is a Ringwraith, the spirit-magic using character makes a corruption check modified by -3. Discard if the Orc character is in a company that does not contain a spirit-magic using character.

Crept Along Cleverly

Rarity: C4
Short-event
Ranger only. Cancels a Wolf, Animal, Spider, Dragon, Drake, or Undead attack against a ranger's company.

The Fiery Blade

Rarity: R3
Permanent-event
Playable on your Ringwraith or a Ringwraith follower. Each strike against the Ringwraith receives -1 body (-2 body and -2 prowess against The Witch- king). Discard The Fiery Blade after a strike against the Ringwraith fails or if the Ringwraith has Morgul-blade. Cannot be duplicated.

Govern the Storms

Rarity: R3
Short-event
Magic. Sorcery. Cancel all hazard effects for the rest of the turn that: force a sorcery-using character's company to return to its site of origin or would tap its current or new site. Unless he is a Ringwraith, the sorcery using character makes a corruption check modified by -4.

Liquid Fire

Rarity:R3
MP: 1
CP: 1
Special Item
Technology. Playable at a tapped or untapped Shadow-hold, Dark-hold, or a site with a Dwarf automatic-attack. Discard to cause all strikes from all attacks of a non-Dragon, non-Nazg&ucir;l, non-Balrog creature keyed to a site to fail (resulting body checks for the creature are modified by -2).

Mechanical Bow

Rarity: C4
MP: 1
Pr/Bd: +2/-1
CP: 1
Major Item
Weapon. Technology. -1 to bearer's body. Warrior only: +2 prowess to a maximum of 8; -1 to the body of any strike its bearer faces if he taps to face the strike.

Open to the Summons

Rarity: U3
Permanent-event
Playable on a minion company. One agent minion may be played with target company at a DarkhavenÑplace this card with the agent. -1 to his mind to a minimum of 1. This card may be played with a starting company in lieu of a minor item. When played as such, reveal it when starting companies are determined as if it were a character. Cannot be duplicated on a given character.

Piercing All Shadows

Rarity: U3
3
Permanent-event
Playable during the organization phase on a ranger. Target ranger may tap to cancel all hazard effects for the rest of the turn that: force his company to return to its site of origin or that tap his company's current or new site. If so tapped, target ranger makes a corruption check. Cannot be duplicated in a given company.

Poison of his Voice

Rarity: U3
Short-event
Magic. Spirit-magic. Playable on a hazard permanent-event on a character in a spirit-magic-using character's company. Discard target hazard. Alternatively, playable on a spirit-magic-using Fallen-wizard. -6 to his stage points (to a minimum of 3) for the rest of the turn. Unless the spirit-magic- user is a Ringwraith, he makes a corruption check modified by -3.

Sojourn in Shadows

Rarity: R3
Short-event
Magic. Shadow-magic. Playable before strikes are assigned on a character facing an attack in a shadow-magic using character's company. Target character cannot be assigned a strike from the attack. Unless he is a Ringwraith, the shadow-magic using character makes a corruption check modified by -4.

Vile Fumes

Rarity: U4
MP: 1
CP: 1
Special Item
Technology. Playable at a tapped or untapped Shadow-hold, Dark-hold, or a site with a Dwarf automatic-attack. Discard during the site phase at a Border- hold or Shadow-hold to make all versions of the site Ruins & Lairs. Its normal automatic-attacks are replaced with: Gas - each character faces 1 strike with 7 prowess (cannot be canceled). Keep Vile Fumes with the site until the site is discarded or returned to its location deck.

White Light Broken

Rarity: U3
Short-event
Magic. Sorcery. Playable on a sorcery-using character. All of his corruption checks are modified by +2 for the rest of the turn. Alternatively, playable on a sorcery-using Fallen-wizard. -4 to his stage points (to a minimum of 3) for the rest of the turn. Unless the sorcery-user is a Ringwraith, he makes a corruption check.