Middle Earth: The Balrog, Balrog specific Resource cards
Angband Revisited
TYPE: Resource
CLASS: Short-event
Balrog specific. Untap a character in The Balrog's company.
Breach the Hold
TYPE: Resource
CLASS: Permanent-event
MP: 2 misc.
Balrog specific. Playable during the site phase on The Drowning-deeps or
The Rusted-deeps if The Balrog is there. The Balrog's company faces 3
attacks (Spawn 1 strike with 15 prowess, Dwarves 4 strikes with 9 prowess,
2 strikes with 12 prowess). Following the attacks, tap The Balrog or
discard this card. The roll required to move to the surface site is reduced
to zero. This site is never discarded or returned to its location deck.
Cannot be duplicated on a given site.
Caverns Unchoked
TYPE: Resource
CLASS: Permanent-event
Balrog specific. Playable during the organization phase on an Under-deeps
site. This site is never discarded or returned to its location deck. Each
other site (of yours) in the same region as its surface site is considered
adjacent to this Under-deeps site. This only applies if the other site is
normally a Shadow-hold, Ruins & Lairs, or Border-hold.
Challenge the Power
TYPE: Resource
CLASS: Permanent-event
MP: 2 misc.
Balrog specific. Playable on The Balrog if he bears The One Ring. Make a
roll adding one for each sage in his company and each Challenge the Power
in play. If the result is: less than 7, The Balrog is eliminated; 7 or 8,
discard this card; 9, or 10, you gain 2 marshalling points and The One Ring
affects the Balrog; greater than 10, you win the game. Cannot be duplicated
on a given turn.
Cloaked by Darkness
TYPE: Resource
CLASS: Short-event
Balrog specific. Playable on a company if Great Shadow is in play. You may
bring this card from your sideboard into your play deck and reshuffle
during your organization phase. The hazard limit against the company is
reduced by one to no minimum.
Crowned with Storm
TYPE: Resource
CLASS: Short-event
Balrog specific. Playable if The Balrog's company is not at an Under-deeps
site and is in company vs. company combat against a company with a Wizard.
Discard all allies with no body at the site. Make a roll: for each
character at the site with a mind less than 8 and for each ally normally
worth less than 3 marshalling points. If the result minus 1 is greater than
the character's/ally's body, he is wounded or, if already wounded,
eliminated. Tap all untapped allies and characters with a mind stat.
Darkness Wielded
TYPE: Resource
CLASS: Short-event
Balrog specific. Playable on an attack against The Balrog's company if
Great Shadow is in play. You may bring this card from your sideboard into
your play deck and reshuffle during your organization phase. The attack
receives -2 prowess, -1 body, and is reduced to one strike. Alternatively,
cancel this attack and a latter attack of your choice against his company
this turn.
Descent through Fire
TYPE: Resource
CLASS: Permanent-event
MP: 3 misc.
Balrog specific. Playable during the site phase if The Balrog is at an
untapped Under-galleries or Under-courts. Tap the site. The Balrog's
company faces 3 attacks (Trolls 5 strikes with 8 prowess, 4 strikes with 10
prowess, 3 strikes with 12 prowess). Following the attacks, tap The Balrog
or discard this card. If not discarded, place this card in your marshalling
point pile. All your characters receive +1 prowess and all your leaders
receive +1 direct influence. Cannot be duplicated at a given site.
Eddy in Fate's Tide
TYPE: Resource
CLASS: Permanent-event
MP: 2 misc.
Balrog specific. Playable during the site phase on an untapped site if The
Balrog is there; the site cannot be an Under-deeps site or surface site
thereof. Tap the Balrog and the site. This site is never discarded and
never untaps for you. Before a company can play any ally or item at any
version of this site, it must tap two characters during the site phase.
Evil Things Lingering
TYPE: Resource
CLASS: Sage Ally
MP: 2
MIND: 4
PROWESS: 9
BODY: 9
Unique. Balrog specific. Spawn. Playable at The Under-galleries, The
Under-courts, or Remains of Thangorodrim. Discard this ally if its company
moves using region or starter movement. If this ally's controlling
character is not The Balrog, your opponent makes a roll during your
organization phase and subtracts four . The controlling character is
eliminated if the result is greater than his mind.
A Few Recruits
TYPE: Resource
CLASS: Orc Faction
MP: 1
Balrog specific. Playable at a tapped or untapped non-Dragon's lair: Ruins
& Lairs, Shadow-hold, or Dark-holdthe site cannot be an Under-deeps site or
surface site thereofif the influence check is greater than 8.
Modifications: The Balrog (+3), leader (+2).
Flame of Udûn
TYPE: Resource
CLASS: Permanent-event
INFLUENCE: -2
PROWESS: +3
Balrog specific. Demon fána. Playable during your organization phase on The
Balrog. Return this card to your hand: when you play another Demon fána
card, or, if you choose, during your organization phase. Discard his
allies. No other characters or allies can be in his company outside of the
organization phase. +3 prowess; -2 direct influence. +1 to all body checks
resulting from failed strikes against The Balrog. If The Balrog attacks
successfully in company vs. company combat, +1 to defending character's
body check.
Foe Dismayed
TYPE: Resource
CLASS: Short-event
Balrog specific. +1 prowess against an attack for all characters in a
leader's or The Balrog's company or +3 to an influence attempt by a leader
or The Balrog.
Gangways over the Fire
TYPE: Resource
CLASS: Permanent-event
Balrog specific. At the end of its movement/hazard phase, each of your
moving companies may attempt to move with Under-deeps movement to a new
site they have not used yet this turn. Another site card is played and a
movement/hazard phase immmediately follows. Subtract the number of complete
movement/hazard phases the company has taken so far this turn from its
Under-deeps movement rolls. You may start the game with this card in lieu
of playing a minor item. Cannot be duplicated.
Great Fissure
TYPE: Resource
CLASS: Short-event
Balrog specific. Target and cancel any effect (declared earlier in the same
chain of effects) that would cancel an attack by The Balrog's company
against an opponent's company.
Alternatively, cancel an attack against a company at, or moving to or from,
an Under-deeps site.
Great Shadow
TYPE: Resource
CLASS: Permanent-event
PROWESS: -2
BODY: -1
Balrog specific. Demon fána. Playable during your organization phase on The
Balrog. Return this card to your hand: when you play another Demon fána
card, or, if you choose, during your organization phase. +6 general
influence; -2 prowess; -1 body. The Balrog gains the scout skill and may
have followers. During your end-of-turn phase, you may take one
non-short-event resource or character from your discard pile (show it to
your opponent) and shuffle it into your play deck. The Balrog may tap to
cancel an attack against his company.
Great Troll
TYPE: Resource
CLASS: Warrior Ally
MP: 1
MIND: 3
PROWESS: 6
BODY: 8
Balrog specific. Playable at a non-Darkhaven Under-deeps site and only by
The Balrog. Troll. Even if tapped or wounded, you may assign a strike to
this ally as though it were untapped.
Heart of Dark Fire
TYPE: Resource
CLASS: Short-event
Balrog specific. Playable if Strangling Coils is in play. You may bring
this card from your sideboard into your play deck and reshuffle during your
organization phase. The Balrog receives +5 direct influence this turn while
Strangling Coils is in play. Cannot be duplicated on a given turn.
Invade Their Domain
TYPE: Resource
CLASS: Permanent-event
MP: 3 misc.
Balrog specific. Playable during the site phase on the Blue Mountain or
Iron Hill Dwarf-hold if The Balrog is there and Breach the Hold is on its
adjacent Under-deeps site. The Balrog's company faces 3 attacks (Dwarves 5
strikes with 9 prowess, 4 strikes with 10 prowess, 3 strikes with 12
prowess). Following the attacks, tap The Balrog or discard this card. If
this card is not discarded, discard all unique factions playable at the
site. Discard this card when the site is discarded or returned to its
location deck. Cannot be duplicated on a given site.
Lord and Usurper
TYPE: Resource
CLASS: Permanent-event
MP: 5 misc.
Balrog specific. Playable during the site phase on Invade Their Domain. The
company faces 2 attacks (Dwarves 4 strikes with 9 prowess, 3 strikes with
10 prowess). Following the attacks, tap a character or discard this card.
If this card is not discarded, discard all unique factions playable at the
site. All versions of the associated site become a Shadow-hold, may have no
factions played there, and lose all Dwarf automatic-attacks. Other versions
gain an automatic-attack: Orcs 4 strikes with 7 prowess. Cannot be
duplicated on a given card.
Maker's Map
TYPE: Resource
CLASS: Permanent-event
MP: 2 misc.
Balrog specific. Playable during the site phase on an untapped ranger at an
untapped site where Information is playable. Tap the ranger and the site.
+2 to all rolls for his company to move to adjacent Under-deeps sites.
Memories of Old Torture
TYPE: Resource
CLASS: Permanent-event
MP: 1 ally
Balrog specific. Playable on a Man, Drake, Orc, Troll, or Giant hazard
creature attack with one strike for each of its attacks. All attacks of the
creature are canceled. The creature becomes an ally under the control of
any character in the company. The character need not tap. The ally has a
mind of 1, body of 7, and prowess equal to its normal prowess minus 7. It
gives 1 ally marshalling point. Discard this card and the ally if the
company moves through a Free-domain or Dark-domain.
Mine or No One's
TYPE: Resource
CLASS: Short-event
Balrog specific. +10 to an influence attempt by The Balrog against an
opponent's: item, ally, Troll faction, or Orc faction. Cannot be duplicated
on a given attempt.
A More Evil Hour
TYPE: Resource
CLASS: Permanent-event
Balrog specific. Tap this card when an opponent plays a card normally
giving him three or more marshalling points. This card does not untap. If
tapped, you may discard this card during your organization phase to target
a company allowed to move with region movement. The company may move up to
two additional regions if moving to a site where an opponent's company is
presentand also, thereafter, when leaving this site.
Nasty Slimy Thing
TYPE: Resource
CLASS: Ally
MP: 1
MIND: 2
PROWESS: 4
BODY: 9
Unique. Balrog specific. Spawn. Playable at a non-Darkhaven Under-deeps
site. Tap to cancel a Drake attack. Discard this ally if its company moves
using region or starter movement.
Obey Him or Die
TYPE: Resource
CLASS: Permanent-event
Balrog specific. Playable during the organization phase on a leader in The
Balrog's company. The leader receives +2 direct influence and cannot be
discarded by a body check. Discard whenever there is a character in his
company with a higher mind. Cannot be duplicated on a given character.
Orders from the Great Demon
TYPE: Resource
CLASS: Permanent-event
Balrog specific. Playable on a company. May be played with a starting
company in lieu of a minor item. This company may contain an additional
leader who does not count against the company size maximum.
Out He Sprang
TYPE: Resource
CLASS: Permanent-event
Balrog specific. If Great Shadow is not in play, The Balrog may move with
region movement (overriding his card) to an Under-deeps surface site or
from an Under-deeps surface site. Based on his marshalling point (MP)
total, he may use the following number of regions: 0-8 MPs 1 region; 9-16
MPs 2 regions; 17-24 MPs 3 regions; 25+ MPs 4 regions. This region
allowance may not be modified by any other effects except A More Evil Hour.
People Diminished
TYPE: Resource
CLASS: Permanent-event
MP: 2 misc.
Balrog specific. Playable during the site phase on an untapped Free-hold or
Border-hold. Tap the site. The company faces 3 attacks (Men 4 strikes with
8 prowess, 3 strikes with 10 prowess, 2 strikes with 12 prowess). Following
the attacks, tap a character or discard this card. If this card is not
discarded, discard all unique factions playable at the site. -5 to each
attempt against any faction at any version of this site. This site is never
discarded and never untaps for you. Cannot be duplicated on a given site.
Roam the Waste
TYPE: Resource
CLASS: Short-event
Balrog specific. Playable during the organization phase if Strangling Coils
is in play. You may bring this card from your sideboard into your play deck
and reshuffle during your organization phase. Each of your companies this
turn is considered to have one fewer Wilderness and one fewer Shadow-land
in its site path.
Roots of the Earth
TYPE: Resource
CLASS: Permanent-event
MP: 1(3) misc.
Balrog specific. Playable during the site phase on an Under-deeps site
noramlly a Ruins & Lairs if The Balrog is there. The Balrog's company faces
an attack (Drake 2 strikes with 13 prowess). Following the attack, tap The
Balrog or discard this card. The associated site is a Darkhaven and loses
all automatic-attacks. All other versions of the site become a Shadow-hold
and gain an additional automatic-attack: Orcs 5 strikes with 9 prowess. If
Breach the Hold is on the same site, this card gives 3 marshalling points.
This site is never discarded or returned to its location deck. Cannot be
duplicated on a given site.
Scourge of Fire
TYPE: Resource
CLASS: Short-event
Balrog specific. Playable if Flame of Udûn is in play. You may bring this
card from your sideboard into your play deck and reshuffle during your
organization phase. Choose and discard one item an opponent's company bears
if The Balrog is untapped and in company vs. company combat with that
company. Cannot be duplicated on a given turn.
Stabbing Tongue of Fire
TYPE: Resource
CLASS: Special Item
MP: 1
Unique. Balrog specific. Playable at any tapped or untapped non-Darkhaven
Under-deeps site. May only be borne by The Balrog. This item affects The
Balrog. +1 prowess when tapping to face a strike. +1 to all body checks
resulting from failed strikes against The Balrog. If The Balrog attacks
successfully in company vs. company combat, +1 to the defending character's
body check.
Strangling Coils
TYPE: Resource
CLASS: Permanent-event
INFLUENCE: +3
BODY: -1
Balrog specific. Demon fána. Playable during your organization phase on The
Balrog. Return this card to your hand: when you play another Demon fána
card, or, if you choose, during your organization phase. +3 direct
influence; -1 body. The Balrog gains the diplomat skill and may have
followers. Once during his movement/hazard phase, you may untap all tapped
characters in The Balrog's company. If then untapped, tap The Balrog.
Tempest of Fire
TYPE: Resource
CLASS: Permanent-event
MP: 3 misc.
Balrog specific. Playable during the site phase on an untapped Border-hold
or Shadow-hold; the site cannot be an Under-deeps site or surface site
thereof. Tap the site. The company faces three attacks (Men at a
Border-hold, Orcs at a Shadow-hold 5 strikes with 8 prowess, 4 strikes with
9 prowess, 3 strikes with 10 prowess). Following these attacks: discard
this card or tap a character, place this card in your marshalling point
pile, and return each unique faction playable at the site to its owner's
hand.
Terror Heralds Doom
TYPE: Resource
CLASS: Short-event
Balrog specific. Playable during the organization phase if Flame of Udûn is
in play. You may bring this card from your sideboard into your play deck
and reshuffle during your organization phase. +2 to all influence attempts
this turn by any of your companies.
Vanguard of Might
TYPE: Resource
CLASS: Short-event
Balrog specific. Playable if a company at or moving to an Under-deeps site
is facing an attack and Flame of Udûn is not in play. If not in the
company, The Balrog immediately joins the company. This is considered
movement for The Balrog with no movement/hazard phase. The Balrog must face
a strike from the attack, regardless of any conflicting effects. Following
the attack, if untapped, tap The Balrog.
Whip of Many Thongs
TYPE: Resource
CLASS: Special Item
MP: 1
Unique. Balrog specific. Playable at any tapped or untapped non-Darkhaven
Under-deeps site. May only be borne by The Balrog. This item affects The
Balrog. +1 prowess when tapping to face a strike. If The Balrog is in
company vs. company combat, tap this item to cancel all effects of one
weapon of your choice (even declared in the same chain of effects) in an
opponent's company until the end of the combat. This does not discard the
weapon.