Middle Earth: The Balrog, Hazard cards

Beorning Skin-changers

TYPE: Hazard
CLASS: Creature or Short-event
SUBCLASS: Animals. Men. Bears.
MP: 1*
PLAYABLE: ww
STRIKES: 2
PROWESS: 10
BODY: -
Animals. Men. Bears. Two strikes. As a creature, playable only against minion companies. May also be keyed to Anduin Vales, Western Mirkwood, Wold & Foothills; and to sites in these regions.
Alternatively, playable as a short-event against a moving hero company. Unless the company contains Beorn or an untapped warrior with prowess greater than 4, it must return to its site of origin.

Black Vapour

TYPE: Hazard
CLASS: Short-event
Target any effect (declared earlier in the same chain of effects) that would cancel a Spider attack. Make a roll and add the attack's prowess. If the result is greater than 14, the effect is canceled and the attack receives +1 prowess.
Alternatively, +1 prowess to a Spider attack.
This card may be revealed as an on-guard card for either effect.

Carrion Feeders

TYPE: Hazard
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: wsRS
STRIKES: v.
PROWESS: 9
BODY: -
Animals. Each wounded character faces one strike. All body checks resulting from successful strikes are modified by an additional +1. Each untapped character in the company may tap to cancel a strike against a wounded character.

Darkness Made by Malice

TYPE: Hazard
CLASS: Short-event
Playable on a company at or moving to a Ruins & Lairs or Under-deeps site, if there are more Spawn cards in play than characters in the company. Eliminated Spawn do not count. The company must do nothing during its site phase this turn.

Desire All for Thy Belly

TYPE: Hazard
CLASS: Short-event
To play this card, you must discard a Spawn card from your hand. Reveal to yourself a number of cards from the top of opponent's play deck equal to the number of Spawn cards in play. Eliminated Spawn do not count. Choose one card and show it to your opponent. He must choose to either: remove the card from the game or decrease the number of cards he may hold in his hand by one for the rest of the game. Shuffle and replace all remaining cards back on top of his play deck. Remove this card from the game.

Diminish and Depart

TYPE: Hazard
CLASS: Permanent-event
Playable on an Elf, Hobbit, or Wizard. All Elves and Hobbits in the target's company have +1 mind, and a Wizard in the company has -1 direct influence. Tap target character at a Haven [h] during the organization phase to discard this card. Cannot be duplicated in a given company.

Fled into Darkness

TYPE: Hazard
CLASS: Permanent-event
Playable before the strike sequence on The Balrog facing a strike with a prowess higher than his. The strike is canceled and The Balrog taps, if untapped. The next time The Balrog would otherwise untap, make him tapped instead and discard this card. Cannot be duplicated.

Glance of Arien

TYPE: Hazard
CLASS: Short-event
Environment. Playable on The Balrog at or moving to a non-Under-deeps site. -2/-1 to his prowess/body until the end of the turn. This modification is -4/-2 if Gates of Morning is in play. Cannot be duplicated on a given turn.

Imprisoned and Mocked

TYPE: Hazard
CLASS: Permanent-event
Playable before strikes are assigned on a non-detainment Orc or Troll attack with more strikes than characters and allies in the company. If the attack is not canceled or defeated, make a roll following the attack adding two for each excess strike. If the result minus five is greater than the prowess of the highest mind character in the company (of your choice), place that character "off to the side" with this card and discard all cards on that character. Otherwise, discard this card. During that character's next long-event phase, discard this card and return the character to its owner's hand.

Monstrosity of Diverse

TYPE: Hazard
CLASS: Permanent-event
SUBCLASS: Spawn
MP: 4
STRIKES: 2
PROWESS: 15
BODY: 9
Unique. Spawn. The Drowning-deeps and Remains of Thangorodrim each have an additional automatic-attack: Spawn 2 strikes with 15/9 prowess/body. In addition, once per turn the hazard player may use one against the hazard limit to play a Wolf or Animal hazard creature from his discard pile. This card must have already attacked the company this turn.

Olog Warlords

TYPE: Hazard
CLASS: Creature
SUBCLASS: Trolls
MP: 2
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 10
BODY: 4
Trolls. Three strikes (playable only against hero companies).

Press Gang

TYPE: Hazard
CLASS: Permanent-event
When a character would otherwise be discarded from play, discard all cards on him, place him "off to the side" with this card, and return any character already with this card to its owner's hand. A character with this card gives his player negative character marshalling points. Cannot be duplicated.

The Reek

TYPE: Hazard
CLASS: Short-event
Playable on a company at or moving to a Ruins & Lairs or Under-deeps site if you discard an Animal or Spider creature from your hand. Tap all untapped characters in the company with a mind less than 2 plus the number of Spawn cards in play. Eliminated Spawn do not count. Does not affect Wizards or Ringwraiths.

Shelob's Brood

TYPE: Hazard
CLASS: Creature
SUBCLASS: Spiders
MP: 1
PLAYABLE:
STRIKES: 4
PROWESS: 8
BODY: -
Spiders. Four strikes. Playable at any Under-deeps site or surface site thereof.

Spawn of Ungoliant

TYPE: Hazard
CLASS: Permanent-event
SUBCLASS: Spawn
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 15
BODY: 8
Unique. Spawn. The Pûkel-deeps and The Gem-deeps each have an additional automatic-attack: Spawn 3 strikes with 15/8 prowess/body. In addition, +1 to all body checks for Elves, Dwarves, Hobbits, Dúnedain, and Men resulting from Spider attacks.

The Sun Shone Fiercely

TYPE: Hazard
CLASS: Long-event
Environment. -1 prowess to all Orc, Troll, Dwarf, and Ringwraith characters not at, nor moving to or from, an Under-deeps site. This modification is -2 if Doors of Night is not in play. Cannot be duplicated.

Unabated in Malice

TYPE: Hazard
CLASS: Short-event
Playable on an automatic-attack or an attack from Shelob; does not count against the hazard limit. The attack receives +1 strike, +1 prowess, and -2 body. The first attempt to cancel this attack instead cancels the affects of this card. Cannot be duplicated on a given attack.

Ungoliant's Progeny

TYPE: Hazard
CLASS: Permanent-event
SUBCLASS: Spawn
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 16
BODY: 8
Unique. Spawn. The Wind-deeps and The Rusted-deeps each have an additional automatic-attack: Spawn 2 strikes with 16/8 prowess/body.
In addition, for each Spider attack your opponent faces, you can choose for it to be at +1 prowess and detainment.

Ungoliant's Foul Issue

TYPE: Hazard
CLASS: Permanent-event
SUBCLASS: Spawn
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 7
Unique. Spawn. Ancient Deep-hold has an additional automatic-attack: Spawn 2 strikes with 17/7 prowess/body.
In addition, non-unique Spider creatures can be keyed to Under-deeps Ruins & Lairs and Shadow-holds.