CoE weekly Rulings/Clarifications 7
1. Balrog of Moria is Spawn. So, I guess Durin's Bane is a Spawn? Also,
The Balrog is a Spawn? If the last one's correct, that means I can throw
extra Balrogs from my hand when I already have one in play to satisfy "Desire
All for Thy Belly"?
*** Only cards identified as "spawn" in their text
and those specifically listed in The Balrog Rules Summary as spawn (Shelob,
Spider of the Morlat, and Balrog of Moria) are actually considered
"spawn".
2. Can I play an "org phase" card in the "end of the org phase"
slice of time?
*** No. Once "end of the org phase" cards are played,
you may not play "org phase" cards. To do otherwise would make "end of the
org phase" cards redundant.
3. So says Legendary Hoard: If target
Dragon is required to be discarded or removed from play, invert Dragon on
table until this card is discarded. Anything about "and then pretend it's not
still out"? Nope. So, let's say I Legendary Hoard, Itangast at Home. Then
Marvels Told hits Itangast at Home, so it's
inverted. So, do greater items still give +1 CP?
*** The wording on
Legendary Hoard can be confusing. I suggest treating "invert" as "flip
over"and players remembering the actual status of the At Home Dragon
manifestation. Thus, if it has been Marvels Tolded, consider it discarded
and the other player is free to play his/her version of the same At Home
Dragon. If the dragon has been eliminated, apply all the effects of a slain
dragon.
Therefore, a "flipped over"At Home Dragon under Legendary Hoard
does not apply any of its effects. This also avoids any confusion as to how
many times the dragon has been rotated and any possible cheezy abominations
of a cool thematic card.
4. Is there a stipulation concerning orc
movement in [c]?
*** There is no stipulation regarding water that affects
orcs/trolls other than the ones listed on the coastal site cards themselves.
The stipulation is that Ringwraiths (aka ringers) cannot have a coastal sea
region in their site path.
5. Please confirm the following is as it
should be: My hazard opponent has a Cave-drake resting on a Summons/Sleep.
He has the Cave-drake attack as per Summons' text. I respond with a Marvels
Told on Summons. No more effects. My interpretation is that the Summons
gets discarded, and with it the drake, before the declared attack resolves,
due to the tricky LIFO timing. Eh?
*** You are correct. The attack
would fizzle and the evil lizard would go away.
And here's another:
Flatter a Foe calls for an influence "check," not "attempt." Is it true that
an "attempt" is where I tap a character to try to play a resource, and a
"check" is just the rolling-dice-plus-DI bit? In other words, does Flattery
tap the character?
*** No, Flatter a Foe does not tap the character
making the flattery attempt.
6. During the site phase I play a
resource and the site taps. Now I want to play a minor item. Unfortunately
my opponent played Heedless Revelry on-guard and I have to tap all
characters. But now I play We have come to kill or A chance meeting to bring
a character into play. Can this character then play the minor item ?
Additional question to that scenario. If I untap a character with the help of
an untapping resource, can then the character play the minor item
?
*** In either case, no. You must play your minor item immediately
after you play your resource which taps the site.
7. Same scenario. Now A Ringwraith and a follower have the problem with the Heedless Revelry.
But on the card you can read: Tap all untapped non-Ringwraith characters in
the company. Question: Is the Ringwraith follower tapped ?
*** No. A
Ringwraith follower is still a Ringwraith character.
8. Faces of the
Dead: May the defender choose which character has to make the roll
?
*** No. The hazard player chooses the targetted character.
9. Spells of the Barrow-wights: Counts a detaiment strike as succesful, if the
character becomes tapped after the strike ? Additional: May the defender
choose which character has to be taken prisoner (if more than one character
becomes wounded/tapped) ?
*** A detainment attack is considered
successful if its prowess is higher than the defending character's final
prowess whether he tapped or not. Spells of the Barrow-wights is played by
the hazard player on a specific character facing an undead strike, not after
the result of the strike is determined. It only affects one character per
card.
10. Turning hope to despair:
a) Does this also apply for
detaiment attacks, if one character becomes tapped ?
*** The card reads:
"Playable on a company facing a non-detainment attack from..." so you won't
even be able to play it.
b) What about the site path ? If the company is
not moving; then no site path?
*** Correct. Just the site type and site
name.
c) If the company is moving then does the change from ruins/lairs
to shadow hold (with the help of deeper shadow) still apply? Can you change
the site path (for example withered Lands) for the single character ?
*** Yes. When you change a region type, either on the site card or for
a particular region, the effect applies to all companies utilizing that
site card or that region until the effect ends. Changing a region type for
a single character company does not change the application of this
rule.
d) How do the separated movement/hazard phases are work? Does the
defender choose what order he will do them? If the company is moving, then
do both players draw cards? Can you send the character back to the starting
site?
*** First, you face the attack that Turning Hope to Despair (THtD) is
played on. If the attack is not defeated, the defending player chooses the
order in which the characters will make their THtD rolls. Failed rolls
result in the separate M/H phase immediately. Moving companies draw cards
again and are susceptible to being sent back to the site of
origin.
11. Reaching Shadows and friends. If I play RS and key something
nasty (say, undead or orcs) to for example Brown Lands, is that attack
detainment against minions? I've used the cards with undead to attack larger
areas with the nastier undead but also to target minions better.
***(Thanks to J.P. Keulen): It's detainment if you key it to a
shadow-land region (e.g. Brown Lands). If you'd key it to a non-shadow-land
region (e.g. Anduin Vales) it wouldn't be detainment of course. (From the LE
rules: [about detainment attack rules:] The parameters above also apply if
an attack is keyed to a region or site name which happens to be of
the appropriate type.)
12. I saw a deck with legal three (2+1)
ringwraiths in the deck itself and five other ringwraiths in the sideboard.
Is that legal?
*** You can have up to 3 of all the same wizard/ringwraith
in your main deck or 2 of the same and 1 of another. Regardless, all of the
remaining wizards/ringwraiths not used in your main deck can appear in your
sideboard as long as you have no more than one of the wizards/ringwraiths
duplicated in your entire deck.
13. If I play Rebel-talk on a character, does it move immediately under the general influence but does not
return to hand or whatever before the next org phase?
*** The character talking like a rebel immediately moves out of direct influence but
its mind does not affect general influence until the controlling player's
next organization phase.
14. What about Shut Yer Mouth? If I play it on a
character who controls another character and cannot control it with the
reduced direct influence, is the controlled character moved under general
influence immediately or in the next org phase?
*** If a character
does not have enough direct influence to control a follower, the follower
does not have to move out of direct influence until the controlling player's
next organization phase. The mind increase caused by So You've Come Back
does immediately take up more general influence though.
15. We think that Tom Bombadil cancels the return to origin site -effect of Long Winter
but the destination site is still tapped if it's a double wilderness site.
Is that the correct ruling?
*** No. Long Winter does not target a
specific company or character, therefore, Tom Bombadil cannot cancel any of
its cheezy effects.