From: "Chad Martin" <chad@th...>
Sent: Monday, November 03, 2003 7:08 AM
Subject: [NetRep] Rulings Digest #56
In Digest #55 I made the following incorrect ruling:
Whole Villages Roused - (...) Alternatively, playable on a minion
Shadow-hold or Dark-hold. The site has the automatic-attacks indicated
on the corresponding hero site card (detainment against overt
companies) but with +2 prowess.
Is this new auto-attack non-detainment against covert companies?
***  No.  The attack is detainment for both overt and covert companies.
The correct ruling is yes, the attack is not detainment against covert 
companies.
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Alatar goes up to dragon country and faces off against a dragon hazard 
creature alone, now the dragon has 3 strikes. Alatar takes two of the -1 
modifications to end up with -2 to his prowess. Alatar defeats the 
strike, and makes a body check and the creature is eliminated. Does 
Alatar receive the MP for defeating this creature, or is it neccessary 
to have all the strikes defeated, thus leading in this case to 3 
separate body checks in order to gain the MP from the creature?
***  Only one body check is required, since Alatar only faces one 
strike.  The other two strikes are converted into -1 prowess modifiers.
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Let's say Radagast is squatting at Rhosgobel. Can I play Hall of Fire on 
that site in his m/h phase and will that untap him at the end of that phase?
***  Yes.
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And can I also play the HoF on his site in another company's m/h phase?
***  Yes.
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Furthermore, can HoF be duplicated on a given site and, if so, will each 
of the copies allow me to untap/heal a character?
***  It can be duplicated, and each copy will allow you to untap or heal 
a character.
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Re: Houses of Healing
If I play this on Wellinghall, can I still play cards like Beasts of the 
Wood (Playable at any tapped or untapped non-Haven, non-Darkhaven, 
non-Dark-hold site in (snip) Fangorn, or Cardolan) and Awaiting the Call 
(Playable during the organization phase on a character with a mind of 6 
or less at a non-Darkhaven) at the site?
***  Yes, Wellinghall is still a free-hold, even with Houses of Healing 
in play on it.
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Speaking of Awaiting the Call, if I play it at Edoras and then turn the 
site in a haven with Chambers of the Royal Court, is Awaiting the Call 
discarded?
***  Nope.  Awaiting the call only checks for the non-Darkhaven when its 
played (ie, at declaration and resolution).
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First, the MELE-rules state that "an item has no effect on a 
Ringwraith's company or on his attributes and abilities".  But does the 
item give MPs?
***  Yes.
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MEWH: A minion resource cannot affect/target hero sites/resources.  How 
about hero characters?  Are there any restrictions here?
***  No restriction.
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The MEWH-rules state that METW havens are not considered havens for a 
FW-player.  What are they then?  Free-holds?  Can Assassins attack me at 
a hero-haven?
***  They are still havens with respect to hazard play and interpretation.
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The MEWH-rules list a few cards that can not be included in a FW-deck 
(like Cracks of Doom etc).  What happens if you start as a non-fallen 
wizard, he corrupts, and you convert to FW?  Will that allow you to win 
as a FW by dunking the ring?
Does the wizard-to-FW-conversion allow your opponent to add 10 cards to 
his sideboard?  And/or replace any copies of your wizard in his deck 
with other wizards?
***  These questions refer to an optional rule which is not used in CoE 
tournament play.  You can make your own decisions.
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Prophet of Doom: "(...) Such an influence check is modified by half 
(rounded up) of Pallando's unused general influence (to a maximum of 
10)"  If I have 16 unused GI, does that modify the influence checks by 
(16/2 to max 10) = 8, or ((16 to max 10) / 2) = 5?
***  8 is correct.
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Girdle of Radagast affects your opponent, right?
***  Yes.
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Why are all the protected wizardhaven cards errataed?  Was the effect of 
"not considered to move through the region containing the site" too 
strong, or was there any other reason?
***  ICE made the ruling in order to try to curb FW squatting.
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A recently found this strange note in the CRF (Rulings by Term, Prisoner):
"You cannot take prisoners from a company stationary at an Under-deeps 
site (using that same Under-deeps site as the Rescue Site)"
I guess this is because of the MEDM-rules, which say:
(...)
2. If the hazard host is played on a character moving with region
    movement, the rescue site must be a site located in a region in
    which the character was moving or in a region adjacent to a
    region in which the character was moving.
3. If the hazard host is played on a character moving with starter
    movement, the rescue site must be located in the region
    containing the site of origin or the new site.
4. If the hazard host is played on a character not moving, the
    rescue site must be located in the same region as the
    character's site.
5. If the hazard host is played on a character moving to a new site
    that is an adjacent site of an Under-deeps site, the rescue site
    can be that Under-deeps site.
6. If a rescue site is not available within these rules, the hazard
    host cannot be played!
(...)
So, since the case where the company is at an underdeeps site and
not moving is not properly covered here, it is ruled that it's
impossible to take prisoners...  Is the NetRep-team really serious
about this one?
***  The ruling is strictly correct, according to the current rules. 
The NetRep team will take this into consideration and publish our 
decision in a future digest.
--------
Also, the Many Turns and Doublings during the organization phase issue 
and the haven untapping issue are still under consideration.  I 
apologize to anybody who feels that their comments on the list were 
overlooked.
Note that my intention with the haven untapping issue was simply to 
uphold currently standing rulings.  The correctness of those rulings is 
now being examined.
Chad Martin
chad@th...
Official Council of Elrond NetRep
http://www.feinus.com/ccg/elrond.htm
Assisted by: Nigel Buckle, Wim Heemskerk and Travis Took