From: "Chad Martin" <chad@t...>
Sent: Wednesday, May 14, 2003 11:45 AM
Subject: [NetRep] The Mother of all NetRep Digests (#50)

It's nice to have a nice, round number for such a huge digest.  It
almost makes it look like I intended it to be this way.  The first
question here is from three months ago, so bear with me...
--------
I have Wake of War in play. I play Watcher in the Water. How many
strikes do I get against my opponent's company?

***  One for each character.  When an attack specifies that every
character faces a strike, any effects that increase the number of
strikes by some number have no effect on the attack.
--------
I have both The Moon is Dead and Plague of Wights in play plus Doors of
Night. I play a Chill Douser. Do I get to add one strike first then
double or double first then add one?

***  It's the hazard player's choice.
--------
Following the above, if the Chill Douser is not cancelled, subsequent
undead gets how many extra strikes?

***  This, if you can believe it, is still under debate.  The rules
lawyers will be with you when the case is closed.
--------
When Something has slipped is played on a company and it splits up,
which player decides with witch of the split up companies gets the card?

***  The hazard player.  Note that this is currently not in the CRF.  An
official, general rule on issues like this is forthcoming.
--------
In Digest #49, I ruled:
At Wellinghall after playing either an Ent Ally or the Ents faction,
Ent-draughts can be brought out as a special item. Can more than one
Ent-draughts be played (as happened in the book)? Also, can a minor
item be played at the site in addition.

***  You can play one Ent-draughts for each ally and/or faction you
play at Wellinghall.  A minor item may be played during the same site
phase, given that the requirements for play are otherwise satisfied.

However, in Digest #21, I ruled:
There is now no limit of the number of Ent-draughts that can be played
in addition to the ally or faction at Wellinghall on a single turn.

I will now sit in the corner and whimper because I didn't check my own
rulings before I ruled against them.  Consider the Digest 21 ruling
official, and the Digest 49 ruling dumb.
--------
I always thought you can play non-creature unique dragon manifastations
in the same chain of effects as Leucaruth at Home (b4 he resolves).

***  You thought right, given that the dragon manifestation in question
does not create an attack.  If a card creates an attack, it must start a
chain of effects.
--------
does marvels tolding 'summons from long sleep' also discard the reserved
dragon?

***  Quoting Digest #45:
1) You can play Marvels Told on a Summons from Long Sleep in response to
a creature being played from it (before the creature has resolved), to
discard the Summons. The creature still attacks, but without the +2 bonus.

2) You can play Marvels Told on a Summons from Long Sleep (with or
without a creature on it) and it will be removed from play.  This
assumes that the Marvels Told starts the chain of effects.  Note that a
creature played on Summons from Long Sleep cannot be played in response
because creatures have to start a chain of effects.
--------
let's say that the user reaches his hazard limit and you are now at the
point of drawing/discarding to 8. can the resource player play any
resources in his hand that he wants to? or must he discard/draw first?
that is, is the draw/discard instantaneous with the last hazard being
resolved?

***  The resource player may play anything that is otherwise legal
before drawing or discarding at the end of the M/H phase.  If any of
these effects increase the hazard limit, the hazard player may play more
hazards.
--------
can someone cancel something if it is keyed to double widerness? for
example, elven cloak.

***  Let's assume you meant to ask:  Can you cancel an attack with an
effect that requires a wilderness if the attack is keyed to double
wilderness?  The answer is yes.
--------
let's say i have both 'the moon is dead' and 'plague of wights' out. who
gets to decide what order the attack enhancers resolve in?

***  Still working on it...
--------
Who choose the character to tap with the adunaphel ability ?

***  The hazard player.
--------
Can I use Withered lands or morgul night to change region types the play
long winter or snowstorm or something like that ?

***  Sure.
--------
What happens if in a tourney 2 balrog may play against against each other ?

***  The guy who gets his Balrog out first wins, essentially.
--------
Re:  Neeker-breekers
Wizard's do not have a mind attribute. How to deal with this strike?

***  They don't.  Check the CRF rulings on this card.
--------
If Full of Froth and Rage and/or Wake of War is/are in play, what'll be
the effect on Neeker-breekers with only FoFaR?

***  All strikes at +2.
--------
If Full of Froth and Rage and/or Wake of War is/are in play, what'll be
the effect on Neeker-breekers with only WoW?

***  All strikes at +1.
--------
If Full of Froth and Rage and/or Wake of War is/are in play, what'll be
the effect on Neeker-breekers with both FoFaR and WoW?

***  All strikes at +3.
--------
Re:  Carrion Feeders
Is it allowed to play this card if your opponent has no wounded
characters, i.e. just to get rid of the card?

***  Yes.
--------
Is it allowed to play multiple Echos of All Joy with multiple Stars of
High Hope (or other resource long events)?

***  Sure.
--------
Re:  Summons from Long Sleep
If a dragon was reserved, and it couldn't (or didn't) attack ... it
would be discarded when MT is played on it. That is, it wouldn't return
to the owner's hand. Right?

***  The reserved dragon would be discarded in this case.
--------
If I play Great-road, what happens at the end of the turn when I replace
the company's site with the haven site and another company already
exists at the haven? Are the two comapnies allowed to merge at that
time or must I wait until the organization phase?

***  You must wait until the organization phase.
--------
If two cards are in play which cause an event to occur at the end of the
turn, which order are they played in?

***  Resource player chooses.
--------
Working from the above, what happens if Gangways Over the Fire is in
play and. . .
Balrog Company A moves from the Under-Leas to the Under-Gates.
Balrog Company B moves from the Gem-Deeps to the Under-Gates.
I assume that the resulting (combined) Balrog Company C is not permitted
to move to the Sulfur Deeps?

***  Company A and company B cannot combine at the time you mention.
They can only combine at the end of all M/H phases.
--------
what is "normal prowess"? I think that is the number listed on the card
as prowess, I just wanted to be sure about it.

CRF, Rulings by Term, Normal:
Normal means as written on the card, not considering other card's
effects. Note that this definition only applies to effects refering
to card texts.
--------
when an agent can be played? does playing an agent count against the
hazard limit?

***  They are played during the M/H phase, and count against the hazard
limit.
--------
Re:  Girdle of Radagast
This means, that you don't actually need the factions as long as you
have at least 6 allies?

***  That's correct.
--------
I have declared myself as fallen Radagast (not yet in play) and I have 6
allies. I am currently using 18 GI on my characters and I have no
protected wizardhavens. Can I bring a 3-mind character into play at the
MEWH Rhosgobel, and play the Girdle of Radagast before the character is
returned to my hand?

***  This is a legal play.
--------
On a related note, is the Girdle discarded if the wizardhaven it is
played on is discarded, or stops being a protected wizardhaven?

***  The Girdle would leave play if the Wizardhaven is discarded, but
not if it becomes unprotected.  The Girdle of Radagast only requires the
Wizardhaven to be protected to bring it into play.
--------
Fallen-wizards use minion rules for agents. If Baduila (8 mind) is in my
discard pile, I assume I can't use Mouth of Sauron on it, but can I use
Weigh all Things to a Nicety even though I can never bring him in play
as a character?

***  That's correct.
--------
If I have a face-down agent that my opponent has in play as a character,
what happens if I turn him face-up?

***  You are not allowed to reveal a unique face-down agent if it is
already revealed in play.
--------
A character gets discarded or eliminated from play and transfers one or
more items, as the case maybe. Can a character receiving a transferred
item use that item (example: sword of gondolin) in the same turn?  If
yes, how soon during the turn can the character use that item? Is it
possible to use it during the same attack sequence if the character that
tranferred the item was eliminated from play in the same attack sequence?

***  The character receiving the item can use it immediately, even in
the same attack sequence that killed the original bearer.
--------
I know that heroes can use minion items as well as minions use hero
items for half the marshalling points of that item. But can a hero use
minion resource events or minions use hero resource event on the same deck?

***  No.
--------
Does the text on Ride Against the Enemy which says that "other cards
have no effect on this attack" mean any and all cards (ie. no cancellers)?

***  The CRF says:
* Hazards have no effect on the attack, and any resource effects that
benefit the attack are cancelled.

* The attack may still be cancelled.

* You may not use a Wizard your opponent has played Sacrifice of Form on.

* The character gets any appropriate combat bonuses list on his card.
--------
I just wondered if you could Ready to His Will it.

***  No, because Ready to His Will requires a hazard creature, and Ride
Against the Enemy creates a hazard creature attack, but the character is
not considered a hazard creature.
--------
Doors of Night and Choking Shadows are both in play.
Opponent plays Orc-lieutenant. 1 strike of 7 becomes 3 of 9.
I play Marvels Told on Choking Shadows.
The lieutenant returns to 1 of 7.
Opponent plays another Choking Shadows.
Is the Orc-lieutenant again boosted to 3 of 9 or is this not the 'same
chain of effects'?

***  There is time for multiple chains of effect before entering the
attack sequence, so the Orc-lieutenant is re-boosted.
--------
"Fallen-wizards can have a character with more than five mind, they just
can't start with one or play one"

After reading this I'm trying to see how I could work around this rule
so that I could some how bring into play a character with more than 5 mind.

***  Play a character with Trall of the Voice, then discard Thrall when
given the opprotunity.
--------
So you can use OttS to play a 6-mind agent, but you can't combine it
with TotV to play Anarin?

***  That's correct.
--------
Say I play Minions Stir, my minion opponent anticipates an orc beatdown
so he plays Dark Tryst to try to draw cancellers/enhancers, I play Orc
Watch.  How does the chain resolve?

***  As a single chain, this is illegal.  Creatures must start a chain
of effects, since they create an attack.
--------
And what does face mean?

***  A creature is being faced as soon as it resolves.
--------
When a cards says "Nothing is considered playable as written on the
site." it means that I cant play nothing at all, or that I cant play
anything written on the site, but for example I can play the faction there.

***  You can't play anything that is listed as playable on the site card
itself.
--------
This may sound like a strange question but how many wizards am I allowed
to include in my deck, better how many of one wizard.

***  In the deck, either three of one wizard or two of one and one of
another.
--------
As well if I can include 3 wizards would this apply to Fallen-Wizards as
well, so I could include 3 of the same Fallen-Wizard in a deck?

***  That's correct.
--------
As well just for a quick clarification, when a player plays a ally does
the character tap?

***  Yes.
--------
and if a character plays a short event influence enhancer card against
an ally, is the ally under that character's control permanently?

***  Playing an ally from your hand requires no influence check.  The
ally is under the controlling character as long as that character is in
play.  The ally is discarded if the controlling character leaves play.
--------
What exactly determines if an ally is playable on a character, the
characters direct influence?

***  There is no restrictions on any given character when it comes to
controlling any given ally, running under the assumption that playing
the ally is otherwise legal.
--------
Just to make this clear, you can have 3 Saruman in your playdeck, and a
Gandalf in your sideboard, right?

***  Correct.
--------
when does the spider attack caused by spider of morlat happen? hazard
players choice? for instance can full of froth and rage be played before
the attack? or another hazard creature?

***  The attack occurs immediately after the new site is revealed.  Full
of Froth and Rage may be played and resolved in the same chain of
effects as the attack.  Hazard creatures must start a chain of effects,
so they cannot be played in response to the attack.
--------
What about when it says "Sage Ally"? Does this mean only a sage can
control the ally, or does it mean that the ally has Sage skill?

***  The ally has the sage skill.
--------
Also on a different tack, can a follower also use direct influence to
have their own follower?

***  Followers may not have their own followers.
--------
"Reluctant final parting" cannot be played against the Balrog player,
but the Balrog player may play it him/herself. Now, in the Errata it
says that this card does not affect "The Balrog". Should the Errata be
"The Balrog player" or does the Errata mean that only allies played on
the Balrog is not affected by this card?

***  Balrog players may NOT play Reluctant Final Parting.  Balrog
players are not affected by Reluctant Final Parting, not just The Balrog
himself.
--------
When can agents move, do they attack during the movement/hazard phase?

***  Agents move during the M/H phase.  They can attack during the M/H
phase with the play of an appropriate hazard, though they usually attack
when a company enters a site that they occupy.
--------
In regards to Golodhros it says he can tap to make an influence check
against many different things, does he have to be at the same site as
whatever it is he is making an influence check against?

***  Yes.
--------
Elerina can tap for an extra strike, is that an extra strike towards any
hazard or only an extra strike when she is attacking?

***  Only when she is attacking.
--------
I am thinking of building an pure agent hazard strategy to go with my
fallen-radagast deck. Since it is a fallen-wizard deck I can only have 2
of each non-unique, would having this limitation weaken an agent
strategy to where it wouldn't be worth using.

***  This limitation is only for minion and hero resources, not hazards.
--------
This doesn't have to do with agents, but are characters limited to how
many allies that they can control. Is it one ally per character or
anything like that?

***  There is no limit to the number of allies a character can control.
--------
Also if playing a fallen-wizard deck can I use hero aligned resources
ie. Tempering Friendship, against minion cards such as dragon roused
factions and vice versa? As well would a hero character be able to
influence a minion resource using DI?

***  Tempering Friendship targets the check, and is therefore legal to
play when influencing a minion faction.  For a more general description
if these rules, see the ME:WH rules insert.  A hero character can
attempt to influence a minion resource.
--------
are wizards considered characters? for example, can a wizard get
untapped by an andforth he hastened?

***  Yes and yes.
--------
does wizards fire strenghten true fána?

***  Yes.
--------
can the unexpected outpost retrieve the same unexpected outpost?

***  Nope.  You perform the effects of the Unexpected Outpost before
discarding it, so it wouldn't be in the discard pile to recycle.
--------
I dont really understand neeker-breekers. does it only replaces the
prowess of the character (that is the number written on the card), and
lets the modifiers affect it(swords, fellowships....) or replaces the
final prowess?

***  It only replaces the number on the card.
--------
The balrog cant have followers, but he can be with a company anytime
(not like a ringwraith) right ?

***  Correct.
--------
The balrog count as a Ringwrait for cards like headless revelry or
ancient secrets ?

***  Yes.
--------
With gangways over the fire can i move till i miss a move roll or I
decide to stop right ?

***  You may continue moving until you miss your rolls to all adjacent
sites, or you decide to stop.
--------
What happen If i play river over a company moving to a site, and using
the effects of "Gangways over the fire" it moves to a new place ?

***  River is played on a site.  If the company moves on to a different
site for the site phase, your River is pretty much wasted.
--------
My question is this:  can a person playing with Sauron discard
characters per turn without limit as well?  If not, does the discard of
a single character rule out playing any characters that turn?

***  Still being debated, but the debate is near a close, I believe.
--------
Ok, just so I'm sure on this, with the exception of orcs and trolls a
fallen wizard can start with any character in their company including
agents? Or is Thrall of the voice or open to the summons the only ways
to start with one in a starting company.

***  Agents require Open to the Summons.  Orcs and Trolls require Bad
Company or Thrall of the Voice.
--------
My own question related to this matter still stands: can OttS be used on
6-mind agents?

***  Brian Wong has ruled in a past digest that it cannot be used on 6
mind agents.
--------
Can you discard Hoarmurath to add a strike to the auto-attack of the
site the company's headed to?

***  Yes.
--------
Can I play 2 new friendship and 2 Old Friendship on the same Influence
attempt~ ?

***  Sure, as long as each card is played legally.
--------
Both of those cards are 'Skill' cards, which means that you can't use
them doubled, or even together on the same check.

***  This is only true in combat.
--------
Is it possible to play a overt company that isn't using a fallen wizard
or a ringwraith?

***  That and Sauron and the Balrog.
--------
As well I was wondering if it is legal to have a normal wizard with an
overt company, or if a normal wizard must have a hero only company.

***  Hero players cannot use minion characters.
--------
Can I M'told a Great Secrest Buried there before it resolves ? or a nor
so ancient nor so potent ?

***  Nope.  Marvels Told may only target cards that are in play.  Cards
are not in play until after they have resolved.
--------
I'm a little confused with agents when they pertain to FW or Ringwraith
decks. "Minion Agents included in a Ringwraith's deck count as
characters for the purposes of meeting deck requirements." I believe the
same statement stands true for fallen wizards as well.

Now does this only mean that agents must count towards the 10 character max?

***  In the context of this particular rule, yes.  In the context of the
game, agents are considered characters unless they are in play as hazard
agents.
--------
Horn of Anor: Can the +2 DI towards a faction be used on more than one
faction?

***  Yes.
--------
Red Arrow: +5 DI towards character with Edoras as home site -  can this
be used on multiple small mind charaters or just one character?

***  It can affect multiple characters.
--------
The Pale Sword: I am confused about how to use this. It is a permanent
event so is it put in to play any time, and then used by any Nazgul who
attacks, or must it be played at the same time as the attack. After the
attack it seems one of two things happen: the attacj doesn't wound so it
is discarded, or teh attack wounds so it becomes a six corruption point
hazard under the wounded character. If this happens can it be removed by
Marvels Told or any other card?

***  You play it to enhance the Nazgul attack.  You cannot put it into
play at any other time.  If The Pale Sword is in play as a corruption
card, you can Marvels Told it away.
--------
Anduril: Can I play this and store it at a haven to stuff up my
oppenents Narsil/Reforging/Anduril combo?

***  Yes.
--------
Can you MT The Pale Sword before the attack resolves?

***  Yes.  The Pale Sword must resolve before the attack sequence
begins, so there is time to play Marvels Told on it.
--------
If I want to store narsil and anduril is played on it, should I store
them both or just as a single item ?

***  Anduril is not an item, so you store the combo as one item.
--------
If I have 7 chars in a company not at a haven, can I play 1 more char an
make 1 char move out of the site, or the 7 limits aplly also in the org
phase ?

***  The limit applies all the time, but it only applies to each
company, so the above is legal.
--------
What if the new company is forced to return to the site ?

***  Then you must discard characters to come below the limit when the
companies join at the end of the M/H phase.
--------
So If I play a nor so ancient nor so potent Both card are discarded or
just the object ?

***  Both Anduril and Narsil would be discarded in this case.
--------
What about Which Might be Lies?  Is it playable at all at this point?

***  Yes.  Anduril is still a stored permanent event.
--------
A related question: Can I play Free to Choose on Anduril?

***  No.  Anduril is the source of 1 corruption point, and Narsil is the
source of two, so Free to Choose is not playable on either.
--------
How does the "one skill-card pr strike"-rule apply to items?

***  It doesn't.  Items are not considered skill cards.
--------
What about the alingn Palantir Card, if stored with a palantir and a Nor
so ancient nor so Potent is played on the palantir should I discard the
Align Palantir also ?

***  Yes.
--------
So does this mean that a character who played a skill card such as risky
blow cannot play another risky blow or another warrior skill card such
as block on the same strike?

***  Correct.
--------
While playing a game of MECCG with my brother-in-law this past weekend,
I chose to halve his companies' hazard limits to sideboard in a hazard
during his untap phase.  However, he was playing Balrog, and I had
Gandalf the White Rider in play.  He had an overt company which would
have normally had a HL of three.  In what order do I perform the
operations on the company's hazard limit:

***  The resource player chooses the order of the calculations.
--------
Further to Phil's question, I have one of my own: is this ability to
halve hazard limits and sideboard in a hazard an optional rule, or the
effect of one of the many cards I don't possess?

***  Nope it's a standard rule, straight out of the ME:TW rulesbook.
--------
Does the fact the Barad-dur is a Darkhaven during the Org Phase allow
one to move one's ringwraith there from Minas Morgul?  Or is he forced
to wait for a mode card just to go visit the boss?

***  Barad-dur is a Darkhaven only during the untap phase, so
Ringwraiths need a mode card to get there.
--------
Re:  Company vs. Company Combat
So, Can I play a halfling stealth before strike asignement, or  can I
play the old thrush beforo attack resolves ?

***  Halfling Stealth is playable when a strike is assigned to the
hobbit, Old Thrush is specifically not playable in CvCC.
--------
Re:  Under-deeps Movement
Do you have to declare what site you are moving to before the roll?

***  Yes.
--------
How does the starting character pool work with the 36-mind maximum on
agents in a deck?  Is the whole pool included, or just what you reveal,
etc.?

***  Brian ruled, in Digest 5:
The 36 agent mind limitation affects all player alignments. It affects
the deck construction, therefore it refers to all agents in the play
deck. For clarity, the definition of "play deck" is: resources, hazards,
sideboard, character draft, AND characters pre-assigned to be included
in the deck regardless of the draft outcome.
--------
When Baduila (as an agent, of course) is discarded for his special
ability, must he first be revealed as a separate action?

***  No.
--------
Long Grievous Siege (MEBA Minion Resource Permanent-event)  reads
"Playable on a unique non-Dragon faction . . . Cannot be duplicated on
your faction."  Does this indicate that only one LGS may be played on a
given faction, or rather that a given player may not duplicate LGS on
his factions?

***  It means one Long Grievous Siege per faction.
--------
Alright, I think that's all of them.  As usual, please point out if you
feel I screwed up anywhere.  I hope to jump start discussion on the
NetRep team to work out all the outstanding issues soon.

Chad Martin
chad@t...
Official Council of Elrond NetRep
http://www.mdi.net/~chscable/elrond.htm
Assisted by: Nigel Buckle, Wim Heemskerk and Travis Took