From: Chad Martin <chad@t...> Date: Wed Feb 12, 2003 2:51 am Subject: [NetRep] Rulings Digest #48
In Rulings Digest #47, I said:
*** All automatic attacks are detainment unless otherwise specified on the site card.
and a lot of people pointed out that I missed a simple "not" in there. The correct ruling is:
*** All automatic attacks are not detainment unless otherwise specified on the site card. -------- What about the attacks (no automatic) keyed to a shadow land are they detaiment or not
*** The ME:LE rulebook states that orcs, men, trolls and undead are detainment against minion companies in shadow-lands. Nazgul are always detainment against minion companies. All other attacks in shadow-lands are not detainment. -------- What happens if you play Gloom and it resolves. Then someone twilights the Doors of Night. Is the Borderland still a Wilderness till the end of the turn? Or does it return to a Borderland?
*** The borderland is still a wilderness, since the effect has resolved and is in play, and Twilight does nothing to remove that particular effect. -------- Allies can't tap to support corruption checks, correct?
*** Correct. -------- Can Bombadil use his special ability during the organization phase? Or does it have to be used only during the m/h phase (because the company has to be moving through a region of his) (but what about a company that is not moving, but is AT a site in a region of his)?
*** Tom's text says "moving," and that's exactly what it means. If a company is staying at a site, it's not moving. If a company is not in the movement/hazard phase, it's not moving. In both cases, you can't use his special ability. -------- Assuming Im a minion player, Can I use the non "*" cards as trophies ? and did they affect direct influence, and prowess ?
*** Yes, you can use them as trophies, and they work the same as *ed creatures. The only difference is that they don't give you marshalling points. -------- Can Great Secrets Buried there be Marveled Toll'd
*** Yes. -------- Being a minion, you have to go to Barad Dur with the ring and you win ? thats all ?
*** That's it. -------- And when exactly you win at the end of movement/hazard phase ?
*** Technically, it's when you're "at" the site, which isn't until the beginning of the site phase. -------- When and agent wants to influence a character/ally, he has to be where?
*** Eljar pulled this out of the rules: "To influence an ally, follower, or character, the agent must be at the new site for the target or at the target's current site if the company did not move. To influence a faction, the agent must be at the site at which the faction is playable." -------- Can an agent make an influence attempt during the M/H phase against a character/ally when a different company is moving? i.e. Company A is in it's M/H phase, and agent X wants to make an influence attempt against Company B. Is this legal?
*** No. Agents not played as characters are hazards, and any effects produced by them are hazard effects. This, along with the following CRF entry forbids what you propose:
CRF, Rulings by Phase, Movement/Hazard Phase, Playing Hazards: # Hazards may only be played on a company whose movement/hazard phase is being resolved, or on the site they are moving to. Long-events and permanent-events may effect more than one company even though they are only played "on" one company. -------- On that same line of thought, can I use Adunaphel to tap a character in a company not currently in it's M/H phase?
*** No, because of the same CRF ruling as above. -------- What about Pilfer Anything Unwatched? Can it be played even though the pilfering agent was in any other site than the target.
*** Pilfer may be played because it is played on the agent, not the company. -------- I'm moving around in Dragon Country and my opponent throws down Itangast Ahunt. Is there any space between the playing of the Ahunt card and the actual attack in which I can use Marvels Told to get rid of it?
*** No. You may not play Marvels Told on a hazard until it is in play. A card is not in play until it is fully resolved. Itangast Ahunt will attack in this case immediately after it resolves, so you can play Marvels Told on the Ahunt, but the attack has already resolved and must be faced. -------- Granted that I am by no means an expert on the rules of this game, but that is not how I interpret this situation.
Using Brad's specific situation and applying the LIFO rule: Hazard player plays Itangast Ahunt Resourse player responds by playing Marvels Told targetting Itangast.
The stack resolves with Marvels Told discarding Itangast Ahunt because of LIFO. Since Itangast is no longer around to resolve, there is no effect and the attack is stopped before it starts.
If this is wrong, could someone please explain the fault in my logic?
*** Marvels Told can't target a hazard that is not yet in play. -------- In Rulings Digest #46, I ruled: *** No Strangers at This Time prevents a tapped hero site from being removed from play by Heart Grown Cold.
to which Philip Carroll asked:
Just so it is known to all, I'm not arguing with this ruling (this is in fact how we played it in the game). My opponent was just wondering as to the logic involved in this decision. Is there a ruling somewhere in the CRF dealing with this, or was my logic above sufficient?
*** When a hazard and a resource directly contradict each other, the resource wins out over the hazard. -------- If what you said is true that means that you can't play "Dark quarrels" to respond to an Orc Creature Hazard because there is no Creature Hazard in play to the time DQ resolves!
*** Incorrect. You play Dark Quarrels on the attack, not on the creature. -------- I take it, then, that you *can* neutralize non-attack long-events (i.e. Long Winter, Foul Fumes, etc.) via Marvels Told (or Voices of Malice, or whatever) AFTER they've entered play but BEFORE they do anything to you. Right? <head starting to hurt> Please?
*** No, for the same reason as the Ahunt. The effects of the event come into play as the card is resolving. By the time the card is in play, it's too late to Marvels Told it to remove that effect. -------- Then can I play Concealment, tap a scout, to cancel the Ahunt Dragon attack?
*** Certainly. -------- Let's say the Ahunt covers Withered Hearth, Northern Rhovanion and Grey Mountain Narrows. What happens if my poor company wanders through all 3 regions? 3 cancellers or just 1?
*** Just one.
Chad Martin chad@t... Official Council of Elrond NetRep http://www.mdi.net/~chscable/elrond.htm Assisted by: Nigel Buckle, Wim Heemskerk and Travis Took