From:  Chad Martin <chad@t...> 
Date:  Mon Nov 18, 2002  4:34 am
Subject:  [NetRep] Rulings Digest #45
The NetRep team continues to work through old rulings in an attempt to
serve the MECCG community:
Summons from Long Sleep:
I don't seem to have the initial question that was posted to the list,
but we are reversing Brian Wong's ruling that playing Marvels Told in
response to playing a creature off of Summons from Long Sleep will
discard the creature and Summons. In particular:
1) You can play Marvels Told on a Summons from Long Sleep in response to
a creature being played from it (before the creature has resolved), to
discard the Summons. The creature still attacks, but without the +2 bonus.
2) You can play Marvels Told on a Summons from Long Sleep (with or
without a creature on it) and it will be removed from play. This
assumes that the Marvels Told starts the chain of effects. Note that a
creature played on Summons from Long Sleep cannot be played in response
because creatures have to start a chain of effects.
3) If somehow a creature played from Summons can't attack then Summons
remains in play (with no creature on it) - as the last sentence from the
erratum won't be triggered. Note that a cancelled attack still was an
attack.
--------
The Moon is Dead:
This is a short note that my ruling on The Moon is Dead from Rulings
Digest #43 is correct, and stands as posted. Here it is again, for
reference:
The Moon is Dead is in play. A company travels to a site with an Undead
automatic-attack, and should have to face the attack twice. If the
company defeats the first Undead attack, and The Moon is Dead is
discarded, do they still have to face the second attack?
*** No.
--------
I was using both Deeper Shadows to decrease my hazard limit. So,
presuming my shadow magic user doesn't fail his checks (which he
didn't), the question is what happens, and more importantly, why? The
rules say that the hazard limit is checked upon play and upon resolution
to verify legalness, but that's still open to interpretation. I think
the crux of the interpretation is based on "When is the hazard applied
against the hazard limit?" Are hazard applied against the hazard limit
in the order they are played, or in the order they are resolved?
Possibility 1 - Hazard is applied to the hazard limit upon hazard play
- Opponent plays creature: Hazard 1 played, hazard limit of 2
- Player playes Deeper Shadow
- Opponent plays River Hazard 2 played, hazard limit of 2
- Player playes Deeper Shadow
- Deeper shadow resolves: Hazard limit is lowered to 1
- River attempts to resolve Hazard 2 fizzles because the
hazard limit is 1
- Deeper shadow resolves Hazard limit is lowered to 0
- Creature attempts to resolve Hazard 1 fizzles because the
hazard limit is 0
Possibility 2 - Hazard is applied to the hazard limit upon hazard
resolution (whether it is resolved successfully or not)
Result:
- Opponent plays creature 1 hazard played, hazard limit of 2
- Player playes Deeper Shadow
- Opponent plays River 2 hazards played, hazard limit of 2
- Player playes Deeper Shadow
- Deeper shadow resolves Hazard limit is lowered to 1
- River resolves Hazard becomes Hazard 1 and
resolves, hazard limit of 1
- Deeper shadow resolves Hazard limit is lowered to 0
- Creature attempts to resolve Hazard becomes Hazard 2 and
fizzles because the limit is 0
*** Oh, my. Let me post here what Philip Carroll posted, and call it
official. Thanks, Philip.
Here's what I found in the CRF, under "Playing Hazards":
You check the hazard limit at declaration and resolution. At declaration
there must be less hazards already declared than the hazard limit. At
resolution there must be no more hazards declared than the hazard limit.
So in the chain you cited above, two hazards have been declared. Then,
by everyone's favorite MECCG acronym, the second Deeper Shadow resolves
and lowers the hazard limit to one. Now when River attempts to resolve,
more hazards (2) have been declared than the current limit (1). Survey
says -- BUZZ!! -- thus causing River to fizzle. Next, the first Deeper
Shadow resolves, lowering the HL again. Lastly, the creature tries to
attack, but he fizzles because more hazards have been declared (1) than
the current limit (0).
--------
You can play River in the same chain of effects?
*** There is no rule that says that River has to start a chain of effects.
--------
I have a quick question on these two At Home Dragons. Each reads that
all greater/major items give an additional corruption point. Is this
extra point considered to be a separate source of corruption than the
CP's for the item itself (i.e., for The Balance of Things), as is the
case for the One Ring?
*** Since the at Home dragons in question read that each "... item
gives an additional corruption point," the source of the extra
corruption comes from the item, not the dragon.
--------
Is it possible to cancel an attack by reducing the hazard limit below
the level of the currently resolving hazard creature? e.g. with a H.L.
of 1 remaining and a dragon bearing down on my party, I can drop a
Many Turns and Doublings with Gates in play and big, bad Mr. Dragon
vanishes in a puff of logic. Right?
*** Correct.
--------
Now if I've gotten a yes there, let's say that I'm trundling along with
a H.L. of 2 and an Assassin jumps out, since I have a diplomat in the
party I slap Flatter a Foe on the bad guy and if I make my roll I'm
home free (because the H.L. drops to zero), right? More specifically,
when the Assassin fizzles, all 3 of his attacks go bye-bye, correct?
*** Ah, but the Assassin doesn't fizzle. Flatter a Foe is played when
facing an attack, so by the time you play Flatter a Foe, the Assassin
has already resolved. Lowering the hazard limit has no effect on
hazards that have already resolved.
--------
Is the attack caused by Tidings of Bold Spies considered a hazard
creature attack?
*** No.
--------
If you have Wake of War in play and you attack a company with an animal
creature that has one strike for each character, let's say Crebian.
Is the effect as follow?
a).- One extra strike assign by hazard player to any defending character
b).- It does NOT apply, because there is NOT a specific number of
strikes, therefore you can NOT add the strike.
*** As quoted by Paul Choquette:
CRF 15: Combat - Attack
"If an attack states all characters in a company face
a strike, then effects which allow a character to face
more than one strike have no effect against the
attack. Similarly, effects that change the attack's
number of strikes have no effect. As an exception,
effects which reduce the number of strikes to a
specific number do work."
This means B is the correct interpretation above.
--------
Sorry, Krista, but Legendary Hoard confuses me, too. I'll convene my
trusted advisors and get back to you on that one.
Chad Martin
chad@t...
Official Council of Elrond NetRep
http://www.mdi.net/~chscable/elrond.htm
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