From: Chad Martin <chad@t...> Date: Mon Sep 16, 2002 5:06 am Subject: [NetRep] Rulings Digest #39
Geez, you people are making me work for my money this week.
Long Dark Reach Let's say you do not have Doors of Night in play and you play this card. You reveal a unique dragon, but of course, all of those are only playable at the dragon lair site (and not a region), unless DoN is in play. Does this mean that I can't play the unique dragon that I revealed?
*** That is what it means. The creature must be playable in a region other than a Coastal Sea at the time that Long Dark Reach is resolving. -------- is it possible two have two companies stay at a haven during a turn?
*** The CRF has two things to say about this. First, CRF, Rulings by Phase, Movement/Hazard Phase, General:
# Companies at the same non-Haven/non-Darkhaven site must join at the end of all movement/hazard phases, before the site phase starts. Companies at the same Haven/Darkhaven site may join at this time.
Second, CRF, Rulings by Phase, Organization Phase, Organizing Companies:
# If a company splits, all but one of the split companies must attempt to move to a different site this turn. The company may not rejoin in the same phase.
So, yes, two or more companies can stay separate companies at a haven, as long as the companies weren't the product of a company split during the organization phase at a haven. In that case, one of the companies needs to move. -------- It seems to me that it should be possible for minion companies to move from Udun to Dagorland, since they would control the gates of Cirith Gorgor. But I can't see this spelled out in the rules anywhere.
Is this possible or not?
*** Yes. If you're playing minion, your companies and agents may move as if Udun and Dagorlad were adjacent. -------- Regarding hazards which reference a haven: That is, can you replace the word 'Darkhaven' on the card with 'Haven'?
CRF, Rulings by Term, Haven:
* Havens can tap. Whenever a hazard affecting minions refers to a Haven, interpret it as referring to a Darkhaven instead. Havens count as their own nearest Haven. -------- Alright, so my opponent Rogier is heading for Mount Doom with Saruman bearing the Scroll of Isildur and Bilbo and Sam Gamgee bearing one ring each.
I play Chill Them with Fear and To Get You Away on My Precious.
My Precious gets three strikes because of Chill. The strikes' prowess is 2 + 5 (face down at home site) + 2 (Chill) + 2d6, right?
*** That's correct. -------- The strike against the first character is successful. What happens now? Is My Precious discarded along with a ring immediately as is stated in My Precious's card text? (In other words: is "attacks succesfully" the same as a succesful strike? Or do all strikes have to be succesful for this ability to kick in) Or does My Precious return to the home site where he takes his prisoner to instead (that's what To Get You Away says)?
The other two strikes still take place regardless of what happens to My Precious since the attack has already started, right?
*** First, attacks are only considered successful if all the strikes are successful, every character would have to fail his strike from My Precious for him to run off with a ring. Secondly, all the successful strikes cause the character to be captured, and all the strikes must be faced, no matter what happened with the previous strikes. This means if My Precious was fully successful with all the strikes, all the defenders would be taken prisoner under To Get You Away, and My Precious and a ring would be discarded. -------- Is that true? Can you play orcs and trolls with Thrall of the Voice even if Bad Company isn't in play?
*** It's true. Brian ruled that, and I support the ruling. -------- From the Pits of Angband But now that we also have the Roused dragon factions from MELE and MEAtS, can you also return these to your hand with FtPoA? (or to the play deck if Doors is not out).
*** Yes. -------- Parsimony of Seclusion I could increase hazard limit by returning a resource (i.e. Agburanar Roused) to my hand!?
*** Funny, but true. -------- Can Fell Winter be revealed on-guard at a Border-hold without an auto-attack?
*** Not such that it would create an auto-attack for the company. -------- Can you play Wizard's Trove in advance of the permanent-event you're going to store with it?
*** Yes. -------- In Rulings Digest #38, I ruled. Furthermore, I said the following:
> What if tGH turns up Adunaphel and I have her in play as a > permanent event? > a) She attacks as normal, if defeated the in-play Adunaphel is > discarded; if not defeated that card remains in play > b) She cannot attack because uniqueness prevents it, so she is put > aside, not counting for the 5 creature total > c) Same as b), but does count for the 5 creature total > > *** a) above is correct.
Travis Took inquired: Why? If this is true then playing a Nazgūl as a Perm-event wouldn't stop it from being played as a creature! Or how about the situation where tGH pulls a Nazgūl that is in play as a Ringwraith, does it attack then and if it gets killed the other guy loses his Ringer? Or even more ludicrous would be Alatar declaring the Great Hunt only to reveal himself as the first attack (in the form of Lord of the Hunt). IMO the only hazard/perm-event/Character combo that should attack in this situation is Mouth of Sauron/The Mouth, as The Mouth is removed from play, thereby allowing Mouth of Sauron to attack. I would also say that such a creature that is revealed but it does not attack should count towards the 5 creature limit.
*** My bad. I now rule that The Great Hunt brings the affected creatures into play, therefore uniqueness and other related manifestation rules apply. Thus, if a creature is revealed that is prevented from being in play, the creature does not attack and counts toward the 5 creature total. -------- *** On a related note, I'm overturning a previous ruling I made saying that you may play a character with Ride Against the Enemy when another manifestation of that character is in play. You now may not do so, as Ride Against the Enemy will bring the character into play for the attack. -------- Dragon's Desolation Does the last sentance "one Dragon hazard creature may be played on a company at that site this turn" mean that, no matter what, only one Dragon may be played on each company at that site for that turn? So, in effect, it's limiting the number of Dragons as well as allowing them. Or does it mean only that this one card allows one Dragon? And if I play a second Dragon's Desolation, I can play one Dragon with that card too? And if I put Rumor of Wealth on guard, I can reveal another dragon in the site phase? And so on. The question came up in last night's game and I wanted to get a definitive answer.
*** The wording on Dragon's Desolation means that only one Dragon will receive the effects of Dragon's Desolation, not that you are limited to playing a certain number of Dragons. Rumor of Wealth will allow to play another Dragon regardless of the number of Dragon's Desolations played during that turn. -------- If region movement is allowed and a player uses starter movement, can hazards be keyed to specific regions in the path, other than the starting site's region or the target site's region?
*** No. I'm assuming you mean destination site when you say target site. -------- But can hazards be keyed to the starting site's region and the target site's region by name?
*** Yes. -------- Does it mean you can use Starter movement to move to Mount Doom?
*** No. According to the current Council of Lorien tournament policy, the Special Movement to Gorgoroth rule listed under optional rules in the ME:TW rulesbook is in effect during sanctioned tournaments.
Chad Martin chad@t... Official Council of Elrond NetRep http://www.mdi.net/~chscable/elrond.htm Assisted by: Nigel Buckle, Wim Heemskerk and Brian Wong