From: Chad Martin <chad@t...> Date: Mon Sep 9, 2002 3:09 am Subject: [NetRep] Rulings Digest #38
Can I play cards (short events) on one company during the movement phase of another one ?
*** Yes. -------- Question is : can I tap sage (in Haven) and play Marvels Told to cancel such a permanent event before it takes effect on the comapny which is moving ?
*** Technically, no, the card needs to be in play for you to play Marvels Told, so you could respond to the effect of the permanent event with the Marvels Told. There is no restriction about which of your untapped characters can play the Marvels Told, however. -------- >If Aragorn II is in play and wizard tries to influence him >having Strider in hand , is Aragorn II treated as zero ?
Well, here's what I found in the MELE rulebook:
"Instead of revealing a card that is identical to the card being influenced, you may reveal a manifestation of that card . . . "
While this paragraph actually relates to opposite-alignment influence attempts, I don't think there were any manifestation issues within one alignment at the time. So as far as I can tell, this paragraph would affect the situation you outlined, and thus Aragorn's mind would be zero for the attempt.
*** This is only true when influencing across alignments, as per the first paragraph in the MELE rulebook under Part IV. When attempting to influence Aragorn II, Strider will not help with the influence check since both players are hero. -------- Without a Ringwraith on the table, can you play Bade to Rule at any time?
*** Yes. -------- I used Long Dark Reach to whack my opponent's company with Itangast. In response, he tapped a Regiment of Black Crows in his company to cancel the attack. I'm pretty sure the Crows' effect works, but should Itangast go to my hand, when he wasn't there to begin with?
*** Itangast will go to your hand, not back to the play deck or discard pile. -------- situation: a bunch of folks in a company are moving through a shadowland or dark domain. a ranger is in the company who has promptings of wisdom on him. then seized by terror is played on the ranger.
can the ranger tap to stay with the company by either: tapping in response to the play of seized by terror OR tapping in response after rolling the dice and getting a result less than 12 which then splits him off into his own company OR none of the above
*** Tap the ranger in response to the effect that would send him to his site of origin. This cancels that effect, and the ranger stays with the original company. -------- If you make say Ettenmoors (which is a R&L in a wilderness) a wizhaven with Hidden Haven, can you still consider it as one of Fallen Alatar's home sites (he has a home site of 'any non-dragon's lair R&L in a wilderness')?
*** Nope. -------- We Have Come to Kill has a CRF notation saying you can't use it with a Ringwraith, does this mean it also won't work with a Fallen wizard?
*** One cannot bring in a Fallen Wizard with We Have Come to Kill. -------- *** Wim wrote the following about timing and playing In the Heart of His Realm. Consider it official.
"It depends on how the itHoHR is used:
-> If it is in play it can obviously be MT-ed. For a company just entering the 'no skill zone' it kicks in as a passive condition, as spelled out by Nigel and Lord Michiel, and thus you can still respond to that kicking in by playing MT, most notably: you get to draw cards and then enjoy a last chance to use sage skill etc. in that company. So one last chance to draw and use MT's, Ring Tests, or that One Ring you still need to find.
-> When you keep the ItHoHR in hand till the company makes for Mount Doom the situation is different (I think). You than play the card and when it resolves it takes away the skills from the sages at / underway to Mount Doom. It does so as part of its resolving. And of course it stays around as a passive condition to kick in when any new company enters 'the zone' - but that's not very relevant. Played in this way you cannot MT it; that is not with a sage from the affected company. Because itHoHR is either not resolved yet or the wannebe sage already list his skill." -------- Now, I also encountered some questions (tGH = the Great Hunt): What if tGH turns up a Beorning Skin Changers, which says: 'as a creature, only playable against minion companies'? a) It attacks the company like any other creature (with 2@1...) b) It is put aside, not counting for the 5 creature total of tGH c) It is put aside, but does count against the 5 creature total for tGH because it is still a creature, even though it can't attack
*** a) above is correct. -------- What if tGH turns up Adunaphel and I have her in play as a permanent event? a) She attacks as normal, if defeated the in-play Adunaphel is discarded; if not defeated that card remains in play b) She cannot attack because uniqueness prevents it, so she is put aside, not counting for the 5 creature total c) Same as b), but does count for the 5 creature total
*** a) above is correct. -------- Is tGH prevented by a Bane of the Ithil-stone?
*** Yes. -------- Am I correct that I can play two copies of tGH in one turn? I think I can, because after I play the first one, it is still my organisation fase, so I can discard one stage card (i.e. I discard tGH), then I play the second one. After all, the card is non-unique, it just 'can't be duplicated'.
*** The aforementioned play is legal. -------- Agents and Ahunt or At Home dragons are not at all affected by tGH, right?
*** Correct.
Chad Martin chad@t... Official Council of Elrond NetRep http://www.mdi.net/~chscable/elrond.htm Assisted by: Nigel Buckle, Wim Heemskerk and Brian Wong