From: Chad Martin <chad@t...> Date: Thu Aug 15, 2002 3:22 pm Subject: [NetRep] Rulings Digest #36
so he decided (as the hazard player) that Ash Mountains' effect (lowering the hazard limit by two _with a minimum of two_) comes before Mount Dooms (increasing it), the count ended up being:
two (one plus two halves), minus zero (Ash Mountains), plus two (Mount Doom) = FOUR.
is this possible?
*** Ash Mountains creates a passive condition for the turn that is triggered if you reveal a destination site for that company that is in a region listed on the card. CRF, Rulings by Term, Passive Conditions: Annotation 9: If a card specifies that an action is to occur as a result of some specific passive condition, this action becomes automatically the first action declared in the chain of effects to immediately follow the chain of effects producing the passive condition. The passive condition must exist when this resulting action is resolved in its own chain of effects, or the action is canceled. Note that actions in the strike sequence follow a different set of rules.
This means that the passive condition is applied after the effects listed on Mount Doom are resolved. There is no chance for the hazard player to choose the order because there is no ambiguity in the order.
So, in your case: 1. Play Ash Mountains. Sets up passive condition. 2. Reveal Mount Doom. Mount Doom's +2 resolves. Hazard limit of 4. 3. Ash Mountains is triggered and resolves. Hazard limit of 2. -------- He influenced Wormsbane with no problem, and what about Lure Of Power ? What check should he do ? He had : Wizard's Staff and Emerald Of Mariner so 1 corruption point , lure of power - check on 5 ? Should we add 2cp from Wormsbane ? I think that "Yes" because the check is made AFTER the influence and Wormsbane is already in his hand. Anyway he passed the ckeck.
*** The corruption check for Lure of Power occurs after the influence check is completed, so you would add the corruption gained when Wormsbane was influenced away. -------- 1) is it possible to start with part of the starting characters on H/M version of the white towers and on the FW version with others? [WF rules insert: STARTING SITE - Your starting company may begin play at The White Towers ]
*** No. CRF, Rulings by Term, Fallen-wizard: If any version of a site is in play or in your discard pile, you may not play another version of that site. -------- 2) worn & famished is in play, it's the beginning of my untap phase a) there is an untapped sage in a haven (therefore unaffected by the card) - can he marvels told W&F to let everybody who would be affected untap ?
*** Yes.
b) same situation, the sage is tapped on the beginning of the untap phase - but unaffected (in H, F or B) - can he MT the W&F before (or in chain of effects on) its effect?
*** No.
c) untapped sage not in H, F or B [therefore affected, even though the affect does nothing] - is the MT useful?
*** Yes.
d) and just to be complete: tapped sage not in H, F, B - I choose to roll for him first, untap him and than I MT - any affect?
*** Illegal play. The basis for all these rulings is that you may choose to play Marvels Told in response to Worn and Famished getting triggered. This will discard Worn and Famished, and allow your characters to untap normally. If you are unable to play Marvels Told at this time, you cannot interrupt the resolution of Worn and Famished's effect to play Marvels Told. -------- 1. If Healing Herbs is tapped due to Slip Treacherously, is it then discarded? Or untapped during the next untap phase?
*** Healing Herbs requires the bearer to tap for its effect. Secondly, there is nothing on Healing Herbs that indicates that if it is tapped, that it is forced to be discarded. Items untap during your untap phase unless specified otherwise by a card. -------- 2. Can Free to Choose be played during the Free Council?
*** Yes. CRF, Rulings by Phase, Free Council: Only resources that directly affect corruption checks may be played during the Free Council. This includes cards that reduce a character's corruption point total or prevent a character from being discarded.
-------- 3. Noldo Lantern can be tapped to give -2 prowess and -1 strikes to an Undead or Nazgul attack. If the strikes are being increased by hazards such as Plague of Wights, Chill Douser, The Moon is Dead and the like, when would you calculate the -1 to the number of strikes? Before or after the doubling and additions take place? And if some of the hazards are being played this turn in the chain of events, does that make a difference?
*** Plague of Wights and The Moon is Dead create passive conditions that are triggered as soon as the appropriate creature is played, so they are applied first. The Noldo-lantern's effect would be applied after all hazard passive effects. -------- Say Peath, bearing Orcrist, faces a Nazgul attack. Orcrist gives a +3 Prowess to a maximum of 9, Peath has +5 prowess against Nazgul. The order in which they are applied decides whether she has 9 or 12 prowess against the attack.
So is it 4 (Peath's Prowess) +5 (Nazgul modifier) +0 (Orcrist) = 9 or 4 (Peath's Prowess) +3 (Orcrist) +5 (Nazgul Modifier) = 12?
*** Item bonuses and limitations are applied first, then non-item bonuses in order chosen by the resource player, so the second calculation above is correct. -------- While I'm at it, here's a question that came up in a game last night. When storing "Dreams of Lore" (or for that matter transferring an item without corruption like "Emerald of the Mariner") does the controlling character need to make a corruption check?
*** You make corruption checks when transferring or storing items, and items only, regardless of the corruption point total on the character. -------- I thought this was ruled on before, but can't find the specific entry. Basically I was wondering if I'm a minion player and I play Bane of the Ithil-stone on a Hero opponent, what would the effect be if I played hazards such as "Great Secrets Buried There". i.e. is my hero opponent prevented from looking at his play/discard decks even to fulfill hazards I play on him/her?
*** Bane of the Ithil-stone stops the effect of looking through your play deck, so it essentially kills Great Secrets Buried There.
Chad Martin chad@t... Official Council of Elrond NetRep http://www.feinus.com/ccg/elrond.htm Assisted by: Nigel Buckle, Wim Heemskerk and Brian Wong