From:  Chad Martin <chad@t...> 
Date:  Thu Aug 15, 2002  3:22 pm
Subject:  [NetRep] Rulings Digest #36
so he decided (as the hazard player) that Ash Mountains' effect
(lowering the hazard limit by two _with a minimum of two_) comes
before Mount Dooms (increasing it), the count ended up being:
two (one plus two halves), minus zero (Ash Mountains), plus two
(Mount Doom) = FOUR.
is this possible?
*** Ash Mountains creates a passive condition for the turn that 
is triggered if you reveal a destination site for that company that 
is in a region listed on the card. CRF, Rulings by Term, Passive 
Conditions:
Annotation 9: If a card specifies that an action is to occur as a 
result of some specific passive condition, this action becomes automatically 
the first action declared in the chain of effects to immediately 
follow the chain of effects producing the passive condition. The 
passive condition must exist when this resulting action is resolved 
in its own chain of effects, or the action is canceled. Note that 
actions in the strike sequence follow a different set of rules. 
This means that the passive condition is applied after the effects 
listed on Mount Doom are resolved. There is no chance for the hazard 
player to choose the order because there is no ambiguity in the order.
So, in your case:
1. Play Ash Mountains. Sets up passive condition.
2. Reveal Mount Doom. Mount Doom's +2 resolves. Hazard limit of 4.
3. Ash Mountains is triggered and resolves. Hazard limit of 2.
--------
He influenced Wormsbane with no problem, and what about Lure Of Power ?
What check should he do ? He had : Wizard's Staff and Emerald Of Mariner
so 1 corruption point , lure of power - check on 5 ?
Should we add 2cp from Wormsbane ? I think that "Yes" because the check
is made AFTER the influence and Wormsbane is already in his hand.
Anyway he passed the ckeck.
*** The corruption check for Lure of Power occurs after the influence 
check is completed, so you would add the corruption gained when Wormsbane 
was influenced away.
--------
1) is it possible to start with part of the starting characters on H/M
version of the white towers and on the FW version with others?
[WF rules insert: STARTING SITE - Your starting company may begin 
play at
The White Towers ]
*** No. CRF, Rulings by Term, Fallen-wizard:
If any version of a site is in play or in your discard pile, you 
may not play another version of that site. 
--------
2) worn & famished is in play, it's the beginning of my untap phase
a) there is an untapped sage in a haven (therefore unaffected 
by
the card) - can he marvels told W&F to let everybody who would be 
affected
untap ?
*** Yes.
b) same situation, the sage is tapped on the beginning of 
the untap phase - but unaffected (in H, F or B) - can he MT the 
W&F before (or in chain of effects on) its effect?
*** No.
c) untapped sage not in H, F or B [therefore affected, even 
though the affect does nothing] - is the MT useful?
*** Yes.
d) and just to be complete: tapped sage not in H, F, B -
I choose
to roll for him first, untap him and than I MT - any affect?
*** Illegal play. The basis for all these rulings is that you may 
choose to play Marvels Told in response to Worn and Famished getting 
triggered. This will discard Worn and Famished, and allow your characters 
to untap normally. If you are unable to play Marvels Told at this 
time, you cannot interrupt the resolution of Worn and Famished's 
effect to play Marvels Told.
--------
1. If Healing Herbs is tapped due to Slip Treacherously, is it then 
discarded?
Or untapped during the next untap phase?
*** Healing Herbs requires the bearer to tap for its effect. Secondly,
there is nothing on Healing Herbs that indicates that if it is tapped,
that it is forced to be discarded. Items untap during your untap 
phase unless specified otherwise by a card.
--------
2. Can Free to Choose be played during the Free Council?
*** Yes. CRF, Rulings by Phase, Free Council:
Only resources that directly affect corruption checks may be played 
during the Free Council. This includes cards that reduce a character's 
corruption point total or prevent a character from being discarded.
--------
3. Noldo Lantern can be tapped to give -2 prowess and -1 strikes 
to an Undead or Nazgul attack. If the strikes are being increased 
by hazards such as Plague of Wights, Chill Douser, The Moon is Dead 
and the like, when would you calculate the -1 to the number of strikes? 
Before or after the doubling and additions take place? And if some 
of the hazards are being played this turn in the chain of events,
does that make a difference?
*** Plague of Wights and The Moon is Dead create passive conditions 
that are triggered as soon as the appropriate creature is played,
so they are applied first. The Noldo-lantern's effect would be 
applied after all hazard passive effects.
--------
Say Peath, bearing Orcrist, faces a Nazgul attack. Orcrist gives a +3 
Prowess to a maximum of 9, Peath has +5 prowess against Nazgul. The 
order in which they are applied decides whether she has 9 or 12 prowess 
against the attack.
So is it
4 (Peath's Prowess) +5 (Nazgul modifier) +0 (Orcrist) = 9 or
4 (Peath's Prowess) +3 (Orcrist) +5 (Nazgul Modifier) = 12?
*** Item bonuses and limitations are applied first, then non-item 
bonuses in order chosen by the resource player, so the second calculation 
above is correct.
--------
While I'm at it, here's a question that came up in a
game last night. When storing "Dreams of Lore" (or
for that matter transferring an item without
corruption like "Emerald of the Mariner") does the
controlling character need to make a corruption check?
*** You make corruption checks when transferring or storing items,
and items only, regardless of the corruption point total on the 
character.
--------
I thought this was ruled on before, but can't find the
specific entry. Basically I was wondering if I'm a
minion player and I play Bane of the Ithil-stone on a
Hero opponent, what would the effect be if I played
hazards such as "Great Secrets Buried There". i.e. is
my hero opponent prevented from looking at his
play/discard decks even to fulfill hazards I play on
him/her?
*** Bane of the Ithil-stone stops the effect of looking through 
your play deck, so it essentially kills Great Secrets Buried There.
Chad Martin
chad@t...
Official Council of Elrond NetRep
http://www.feinus.com/ccg/elrond.htm
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