From: Chad Martin <chad@t...> Date: Mon Jul 1, 2002 7:23 am Subject: [NetRep] Rulings Digest #33
if beorn is in a two character company, becomes skin changer after strikes are assigned, he can take the other character's strike even if there are excess strikes?
*** No. Skin-changer reads, in part, "If Beorn is chosen to be the target of a strike from an attack, he may choose to face a second strike from that attack (he faces a seperate strike sequence for each strike)." Skin-changer must be in play at the time strikes are assigned for this statement to be triggered. In short, Beorn may only take a second strike due to that effect of Skin-changer if Skin-changer was in play on Beorn at the time strikes are assigned. -------- the sun unveiled can be played on a character (that has no haz. perm. events on him) simply to untap him? the card doesn't specify there must be a haz/ perm as part of the playability condition.
*** The Sun Unveiled can, in fact, be played on a character for the sole effect of untapping that character. -------- I take it this also means if my opponent has the Sapling at Minas Tirith, I can play White Tree. Also, how about Mallorn?
*** Since you must discard the Sapling of the White Tree to play The White Tree, you cannot play The White Tree if your opponent's Sapling is in play at Minas Tirith. You may play Mallorn if your opponent has stored Earth of Galadriel's Orchard at Bag End and has not yet played his own copy of Mallorn. -------- I have one company at a FW haven during the org phase. I want one or more characters to be at a hero or minion version of the site during the org phase. Do I:
1. Split the company and put out a different version of the same site in the org phase for the new company (no movement involved). (Note - the reason I say split the companies is to avoid the company composition rule that prevents you from effectively untapping havens. This is a side issue that I don't want to cloud the discussion).
or
2. Place the different version site out during the org phase, reveal it during the movement/hazard phase, and move to it (movement with no regions).
*** In the last digest, I ruled that Option 1 above was the correct play. This is false.
CRF, Rulings by Term, Fallen-wizard: If any version of a site is in play or in your discard pile, you may not play another version of that site.
This means that you can have multiple copies of your wizardhaven in play, but only one alignment of that site. The only time you may move to a hero or minion version of a wizardhaven is to move to it from a different site when there are no other copies of the site in play or in your discard pile. Note that this ruling means that if you discard the hero or minion version of a wizardhaven, you cannot subsequently put that wizardhaven in play. -------- I have one company at a wizard-haven and one company at a hero or minion version of the site. Can I transfer an item from one company to the other (e.g., are the companies at the same site)?
*** In the last digest I ruled that you could transfer the item. That was incorrect. You cannot have two versions of the same site in play at once, so this situation would not occur. -------- Regarding Thrall of the Voice: I think I've seen people use this card to bring into play a character with 6 mind (say, Celeborn). Is this a legal play?
*** Yes. -------- The second part of my question is whether the play of "Thrall of the Voice" on a character reduces his mind for the purposes of constructing a starting company.
*** No. When constructing your starting company, you use the unmodified mind of your characters, and the sum cannot be more than 20. -------- This has probably been addressed before, but are the MECCG cards (sites, etc.) from the MERP scenarios currently tournament-legal? (For example: the sites from "A Long-Expected Party".)
*** According to the Council of Lorien tournament policy for standard tournaments, no. -------- It has been brought to my attention that Brian made an incorrect ruling about Ready to His Will, which is that an orc or troll that is turned to an ally using this card will not make an otherwise covert company overt. This is incorrect. I have Wim Heemskerk to thank for the following explanation:
Quoting the rules on Overt and Covert Companies: "The text for certain cards distinguish between overt companies and covert companies. Any company that contains a Ringwraith in Fell Rider mode, an Orc, or a Troll is an overt company. Any other company is an covert company."
This rule does not state that it is limited to Orc & Troll characters, it simply says an Orc, or a Troll. So when, through Ready to his Will, you have made yourself an ally with the specified race 'Orc' or 'Troll', you have an overt company.
CRF, Rulings by Term, Company: "The following allies make a company overt: The Balrog, Creature of an Older World, Great Bats, Great Lord of Goblin-gate, Last Child of Ungoliant, Regiment of Black Crows, and "Two- headed" Troll."
Note that this entry doesn't say 'only these allies', or text to that effect. It simply says 'these allies do', leaving plenty of room for others that do to. It's just that there are no other ally cards with one of the race mentioned in the MELE rulebook printed on them; that doesn't keep Ready to His Will from creating them after all.
Chad Martin chad@t... Official Council of Elrond NetRep http://www.feinus.com/ccg/elrond.htm Assisted by: Nigel Buckle, Wim Heemskerk and Brian Wong