From:  Chad Martin <chad@t...> 
Date:  Mon Jul 1, 2002  7:23 am
Subject:  [NetRep] Rulings Digest #33
if beorn is in a two character company, becomes skin changer after
strikes are assigned, he can take the other character's strike even
if there are excess strikes?
*** No. Skin-changer reads, in part, "If Beorn is chosen to be the 
target of a strike from an attack, he may choose to face a second strike 
from that attack (he faces a seperate strike sequence for each strike)." 
Skin-changer must be in play at the time strikes are assigned for this 
statement to be triggered. In short, Beorn may only take a second 
strike due to that effect of Skin-changer if Skin-changer was in play on 
Beorn at the time strikes are assigned.
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the sun unveiled can be played on a character (that has no haz. perm.
events on him) simply to untap him? the card doesn't specify there must
be a haz/ perm as part of the playability condition.
*** The Sun Unveiled can, in fact, be played on a character for the 
sole effect of untapping that character.
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I take it this also means if my opponent has the
Sapling at Minas Tirith, I can play White Tree. Also,
how about Mallorn?
*** Since you must discard the Sapling of the White Tree to play The 
White Tree, you cannot play The White Tree if your opponent's Sapling is 
in play at Minas Tirith. You may play Mallorn if your opponent has 
stored Earth of Galadriel's Orchard at Bag End and has not yet played 
his own copy of Mallorn.
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I have one company at a FW haven during the org phase. I want one or 
more characters to be at a hero or minion version of the site during the 
org phase. Do I:
1. Split the company and put out a different version of the same site in 
the org phase for the new company (no movement involved). (Note - the 
reason I say split the companies is to avoid the company composition 
rule that prevents you from effectively untapping havens. This is a side 
issue that I don't want to cloud the discussion).
or
2. Place the different version site out during the org phase, reveal it 
during the movement/hazard phase, and move to it (movement with no regions).
*** In the last digest, I ruled that Option 1 above was the correct 
play. This is false.
CRF, Rulings by Term, Fallen-wizard:
If any version of a site is in play or in your discard pile, you may not 
play another version of that site.
This means that you can have multiple copies of your wizardhaven in 
play, but only one alignment of that site. The only time you may move 
to a hero or minion version of a wizardhaven is to move to it from a 
different site when there are no other copies of the site in play or in 
your discard pile. Note that this ruling means that if you discard the 
hero or minion version of a wizardhaven, you cannot subsequently put 
that wizardhaven in play.
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I have one company at a wizard-haven and one company at a hero or minion 
version of the site. Can I transfer an item from one company to the 
other (e.g., are the companies at the same site)?
*** In the last digest I ruled that you could transfer the item. That 
was incorrect. You cannot have two versions of the same site in play at 
once, so this situation would not occur.
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Regarding Thrall of the Voice:
I think I've seen people use this card to bring into play a character 
with 6 mind (say, Celeborn). Is this a legal play?
*** Yes.
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The second part of my question is whether the play of "Thrall of the
Voice" on a character reduces his mind for the purposes of constructing 
a starting company.
*** No. When constructing your starting company, you use the 
unmodified mind of your characters, and the sum cannot be more than 20.
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This has probably been addressed before, but are the MECCG cards (sites,
etc.) from the MERP scenarios currently tournament-legal? (For
example: the sites from "A Long-Expected Party".)
*** According to the Council of Lorien tournament policy for standard 
tournaments, no.
--------
It has been brought to my attention that Brian made an incorrect ruling 
about Ready to His Will, which is that an orc or troll that is turned to 
an ally using this card will not make an otherwise covert company overt. 
This is incorrect. I have Wim Heemskerk to thank for the following 
explanation:
Quoting the rules on Overt and Covert Companies:
"The text for certain cards distinguish between overt companies and 
covert companies. Any company that contains a Ringwraith in Fell Rider 
mode, an Orc, or a Troll is an overt company. Any other company is an 
covert company."
This rule does not state that it is limited to Orc & Troll characters, 
it simply says an Orc, or a Troll. So when, through Ready to his Will, 
you have made yourself an ally with the specified race 'Orc' or 'Troll', 
you have an overt company.
CRF, Rulings by Term, Company:
"The following allies make a company overt: The Balrog, Creature of an
Older World, Great Bats, Great Lord of Goblin-gate, Last Child of 
Ungoliant, Regiment of Black Crows, and "Two- headed" Troll."
Note that this entry doesn't say 'only these allies', or text to that
effect. It simply says 'these allies do', leaving plenty of room for 
others that do to. It's just that there are no other ally cards with one 
of the race mentioned in the MELE rulebook printed on them; that doesn't 
keep Ready to His Will from creating them after all.
Chad Martin
chad@t...
Official Council of Elrond NetRep
http://www.feinus.com/ccg/elrond.htm
Assisted by: Nigel Buckle, Wim Heemskerk and Brian Wong