From:  Chad Martin <chad@t...> 
Date:  Mon Apr 15, 2002  5:58 am
Subject:  [NetRep] Rulings Digest #25
Say I have a one character company and my opponent plays Slayer or Assassin. I
play More 
Sense than You so the strike of the first attack cannot be assigned to that
character. 
What about the other (two) attack(s)? Will they take place?
*** The attacks will not take place. The Assassin has no legal targets and is
discarded.
--------
When Ioreth is in the company, or a company is at the Old Forest, and the
company is made up of at least one wounded hobbit and one other wounded
character with a different race, what is the effect of playing a Halfling
Strength during the org phase on the company to heal?
Do both characters get healed, or do just the wounded hobbits get healed?
*** In the CRF under Halfling Strength it says:
If used to heal a Hobbit when healing effects affect all characters
in a company, Halfling Strength will heal all other wounded characters in
the company.
Thanks to Travis Took for this answer.
--------
Paraphrasing: A card cannot be legally played for no effect.
Does this stop the play of a card that doesn't say that it can't be
duplicated, but duplicating it has no effect on the game. For example Shadow
Out of the Dark?
*** This would mean that your opponent would need two Marvels Tolds (for
example) to 
remove the effect. I would rule that it is a legal play to duplicate cards
like Shadow 
Out of the Dark.
--------
So I guess my original question was, is the rule "the attacker cannot play
cards that affect the attack" just a clarification of "the attacker is not
facing an attack" or not?
*** You could look at it that way, but I'm not going to rule that this is
absolute. I'm 
not going to paint myself into a corner with people like Brian Wong still
subscribed to 
this list. ;)
--------
If you are at Goblin Gate and your opponent attacks you with CvCC, the
attack is not an attack keyed to a Shadow-hold, right?
*** CvCC is not keyed to anything.
--------
first off, i can't find the rule that prevents f-wizards from
playing while the yellow face sleeps, by the ringwraith's word,
and other things meant for ringwraiths. there is however, under
rulings by term, fallen-wizards, a rule that says they can't
play bade to rule. these cards are also no banned in the while
hand rules insert.
*** The first paragraph under "Using MEWH" in the ME:WH rules insert states:
"When you play a Fallen-wizard, assume that your Fallen-wizard is a METW
"Wizard." All of 
the normal METW rules apply except for the specific exceptions outlined in
these rules.
Later, under the heading Wizards:
"When the rules and cards refer to a Wizard, the apply to your Fallen-wizard."
Nowhere in the rules does it state that cards that refer to Ringwraiths apply
to your 
Fallen-wizard, so they don't.
--------
so i have a question about left behind. if i use my hazard limit
of one on the character and play skin changers or chance of being
lost (and they do get lost), does the text of left behind mean
that they will still rejoin their company? that would make that
combo pointless, if they can't even be left behind.
*** Left Behind states: "He may rejoin his original company following all 
movement/hazard phases." Given the past interpretations of the word "may" (for
example, 
the infamous Paths of the Dead ruling), the rejoin in the sentance above is not
forced. 
Therefore, the character can rejoin his original company in a way that would be
otherwise 
legal, so the character that was Left Behind must be at the same site as his
original 
company to rejoin it.
--------
Regarding Open to the Summons:
Since it states playable on a company, and does not
state that it is non-transferrable, I was wondering if
I could transfer it to another character, so that I
could bring another agent into play at a Darkhaven?
*** Open to the Summons is a permanent event. Permanent events are not
nomally 
transferrable, unless otherwise stated on the card. Once Open to the Summons
is placed 
with an agent, it cannot be transferred, even if the agent leaves play. If the
agent 
leaves play, Open to the Summons is discarded.
--------
In Van's digest 586 he ruled:
From: Joe Walker
Subject: Crept along carefully
I never saw an answer to this question awhile ago, and I'm still curious.
What's the effect of duplicating crept along carefully?
The hazard limit is reduced by one and you have an extra Crept to discard
and attempt to cancel an attack.
Why is the hazard limit reduced by only one? There is no stipulation of that
on the card.
*** If Crept Along Carefully is duplicated, the hazard limit reductions are
cumulative, 
but the three region movement restriction stays at three regions.
--------
To play an object there i need to tap it and the company there faces
the automattic attack, right?
*** Right. To do anything at a site during the site phase, the
automatic-attack must 
first be faced.
--------
Now if i want to play ANOTHER object a that site, how do i do it?
*** Either untap the site via a card (like Fireworks), play something that is
explicitly 
playable at a tapped site, or leave the site, allow it to be discarded, and
return to the 
site after you have exhausted your play deck once.
--------
Can i go twice to a site during one game?
*** You can go to a site that isn't in the discard pile as many times as you
like. 
Tapped sites are discarded when there is no company at that site.
--------
Can i untap a site?
*** With the proper card, yes.
--------
Hey ... I've read through the rules and can't see any reason why I can't do the
following 
and just want the group to verify if I'm right or not.
A company moves to a site my unrevealed agent is currently at.
1. I reveal him, tap him, and play Cunning Foes for attack #1.
2. I untap him as his agent action for this turn.
3. I tap him, and play Cunning Foes for attack #2.
4. The company then enters the site, and so I attack him for the final attack
#3.
Again, this seems legal. But, wow, 3 attacks from one agent!
*** The above sequence is legal, assuming the agent is not wounded by attack
#1, and the 
company is dumb enough to enter the site.
--------
I'm a bit confused as to the wording on Motionless Among the Slain.
Is the +1 body checks for your CHARACTERS that become wounded from the
attack or is it for the entities wounded BY your characters?
*** MELE Rules, page 30, Body Checks: "If a strike against a character is
successful and 
the attack was not a detainment attack, the character is wounded and must make
a body 
check." This means characters make body checks when they're wounded. Since
Motionless 
Among the Slain says, "+1 to all body checks by your characters resulting from
the 
attack," the +1 applies to body checks when your characters get wounded by the
attack.
--------
Can Narya/Nenya/Vilya be played during opponents companies site phase in
response to company vs company combat?
*** Yes. Increasing the prowess of a character facing the attack is
considered affecting 
a strike, and therefore legal. All three Elven Rings increase the prowess of
the targeted 
character.
Chad Martin
chad@t...
Official Council of Elrond NetRep
http://www.mdi.net/~chscable/elrond.htm
Assisted by: Nigel Buckle, Wim Heemskerk and Brian Wong