From: Chad Martin <chad@t...>
Date: Tue Mar 19, 2002 9:06 pm
Subject: [NetRep] Rulings Digest #21
Here is the much belated first rulings digest from your new NetRep. I will
likely be able
to stick to an every Sunday night schedule barring sickness and other extreme
circumstances.
This digest is number 21, because Brian Wong mentioned to me that he was
going
to release
his last digest soon. If not, we won't have a digest 20. I'm sure you can all
run with that.
Without further adieu...
--------
1) I would really like to know if the important dwarves (Dain, Gimli, etc)
have +x to their direct influence against Y (Elves, men, dwarves) or as the
spanish version states, only to influence checks (Literary transcription
would be: "..+x to direct influence when he tries to influence Y or Y
faction..."
*** For the English texts for any cards, check the Dutch Council's page at
http://www.go.to/dutch_council or the Council of Elrond webpage at
http://www.mdi.net/~chscable/elrond.htm
2) A Panoply of Wings:
Playable at any tapped or untapped non-Haven, non-Shadow-hold, non-Dark-hold
site in a Wilderness [w] if the influence check is greater than 11.
Standard Modifications: if Radagast is your Wizard (+3). Discard this
faction to make information playable at such a site. "'Tell them to bring
news of anything that bears on this matter...'"-LotRII
The +3 is applied independently of who is making the influence attempt or
only when radagast is making the attempt?
*** Any one of your characters get +3 if you've declared yourself as Fallen
Radagast and
your opponent has not revealed his Fallen Radagast. Your characters also get
this bonus
if you have revealed your hero Radagast character.
(Thanks to Brian Wong for this answer.)
The effect produced by discarding this faction keeps until the site is
discarded or returns to to site deck?
*** It lasts until the end of the turn in which you discarded the faction.
--------
Let's say my opponent plays Secret Passage and then moves to a site with two
wildernesses
in the site path.
I can still play Cave-drake keyed to the Ruins & Lairs, correct?
*** Correct.
--------
Can I play Cave-drake keyed to a site that has two wildernesses _on the site
card_ even if the company at that site did not move that turn?
*** No. Creatures can be keyed to regions or region types only if the company
in
question moves.
--------
In the CRF there is an erratum for Ent-draughts:
'Card Erratum: Replace "as a minor item" with "in
addition to an ally or faction which has been
successfully been played at Wellinghall."'
So the full modified text is:
"Only playable at Wellinghall in addition to an ally
or faction that has been successfully played at
Wellinghall this turn (even if Wellinghall is already
tapped). +1 to prowess. This item may not be stolen,
transferred, or stored. May not be duplicated on a
given character."
So I want to interpret the erratum to mean that there
is now no limit of the number of ent-draughts that can
be played in addition to the ally or faction at
Wellinghall on a single turn. It also seems to me
that ent-draughts can be played in addition to a minor
item after the successful play of a faction or ally.
Are these intepretations correct?
*** Both interpretations are correct.
--------
When do you reshuffle your discard play & put site cards back into the
location
deck?
*** Immediately after you draw your last card.
--------
Is the following a legal sequence of play?
My opponent played a creature card on my company. I tapped a scout (Kili) and
played
Concealment to cancel the attack. He played Searching Eye to cancel the
Concealment. I
played And Forth He Hastened to untap the same scout, and then tapped him and
the Torque
of Hues to cancel the attack. (And then made my corruption check, of course.)
*** No, because you would have to wait for AFHH to resolve before you could
use ToH.
Tapping ToH would cause a second chain of effects.
--------
*** I will be making a ruling on combat timing/cancelling an attack by this
Sunday, at
the latest.
--------
Let's say I have an agent sitting at the site my opponent is moving to and that
this agent
has Never Seen Him played on him.
I play Your Welcome is Doubtful, tap the agent to make the influence attempt,
and resolve
the influence attempt as normal.
Then, I untap the agent as my first agent action, and play Your Welcome is
Doubtful, and
again resolve the influence attempt.
Next, I take advantage of Never Seen Him, and untap the agent once again. I
then play my
third and final Your Welcome is Doubtful.
Is this legal?
*** No, you have to take the second agent action immediately after the first.
NSH
creates a passive condition. Taking one agent action triggers it, so the text
on NSH
starts resolving. If you are to take a second agent action, it needs to be
done then.
--------
If there are 4 spawn on the table (say) when Desire All for Thy Belly is
played, and the
victim has but 1 card left in his deck ... does the victim exhaust? (Note that
Desire
lacks any deck size stipulation...) We played that as a "yes" but it's
really
quite vague
if you read it... you aren't "drawing" cards from their deck, but
"revealing"
cards from
their deck, so I don't know if a wee deck is simply "safer" or not.
*** According to the clarification in the LE rulebook:
"Clarification: Your play deck is "exhausted" when you draw
its last card.
Some cards require that your play deck be manipulated and then reshuffled
- this does not "exhaust" your play deck. "
So no Desire All does not create an effect which exhausts a playdeck. As
the rules stand I'd say you reveal cards until you reach the number of
spawn in play or you reach the end of your opponent's deck.
(Thanks to Nigel Buckle for this answer.)
--------
Can some one explain this concept using card examples? Even better, can someone
contrast
it to active conditions as well?
*** A passive condition is like Lure of Nature, which sits on a character
waiting for the
character to walk through a wilderness. When they do, the effect is triggered.
An active
condition is Risky Blow, which give a character +3/-1 as soon as the card is
resolved for
a specific period of time.
--------
A siti tapped for a long winter, untaps whe long winter finish the effect. ?
*** No, a site does not untap by itself.
--------
What is the reason that the Palantíri of Orthanc and Elostirion don't give
MP's to Fallen-wizards?
*** This was created to try to make squatting Fallen Wizards less powerful.
Also, why was Sacrifice of Form restricted from CvCC?
*** Too powerful, I'm assuming.
Why are hero players allowed to include a copy of each of the Balrog sites
(for purposes of hazards like Chance of Being Lost) but not regular minion
sites?
Why are minion players allowed to include a copy of each of the Balrog sites
(for purposes of hazards like Chance of Being Lost) but not hero sites?
*** For both of these, the reasoning is that there are no hero or minion
equivalents to
certain Balrog sites. There are hero and minion versions of all the sites
before ME:BA.
Why wasn't a Balrog version of Urlutsu Nurn created?
*** I don't know. Probably oversight.
--------
Now I want a good ranking system any recomendations ?
*** The CoE recommends the ranking system used by the NetMECCG League and the
Council of
Lorien. An explanation of the system can be found at
http://www.tharasix.com/meccg/rules.html
--------
Is possible in a tourney to broke the "Unique" with an FW ?
In this case wichis the best FW to broke the "Unique" ?
I'm trying to broke but I cant do it faster than a wizard. is tha caorrect or
is my deck
that can't make it. (my brain maybe ?)
*** I have no idea what you're talking about. Travis Took ventured that you
were talking
about winning with A New Ringlord. I will be willing to field the question if
you restate it.
--------
Regarding Cambers in the Royal Court:
Since the site becomes a Wizardhaven, can I use the
normal haven untapping tricks (bringing in new
characters, splitting the company, etc.) to untap the
site? If no, is there any way to untap the site
(besides Durin's Ring of course)?
*** You cannot use the normal haven untapping tricks, since that requires two
copies of
the site, which is not allowed for non-haven sites.
--------
I was meaning splitting and rejoining at the untapped version.
*** If a company splits at a haven, one of them must move, otherwise the
company was
never considered split. Check the CRF, Rulings by Phase, Organization Phase
for all the
details.
--------
Why wouldn't a tapped Wizard-haven return to your site deck? Chambers
creates a Wizard-haven, with no exceptions on effects, and the rules say
that "When the rules and non-site cards refer to Havens, they instead refer
to Wizard-havens." So Chambers *will* send a tapped site back to your deck,
because that is a rule that refers to havens, so it refers to Wizard-havens
as well.
*** Chambers in the Royal Court will be discarded before the site is returned
to the
location deck or discard pile, so tapped sites with CitRC will still be
discarded.
CRF, Rulings by Phase, Movement/Hazard Phase, General:
* Removing the site of origin and resetting to hand size are simultaneous
actions, and
they are the last actions in any movement/hazard phase.
--------
is it possible to play nsatt, after the faction has come into play let´s say
two turns before?? or must it be played immediatedly after succcesfully
playing an faction?
*** No Strangers at This Time may be played any turn after you successfully
influence the
faction.
"the site is never discarded": does that mean, that i can move
without
leaving any character at this site, and still teh site is in play with
nsatt??
*** That's what it means.
--------
Regarding A Malady Without Healing:
is it necesarry to enter the site (face the automatic attack), if you want
to play this card?
*** Yes. You have to enter a site, which includes facing the automatic
attack, to do
anything with that company during the site phase.
and what happens, when the malady´ing company became rivered? can they still
play amwh?
*** No.
--------
the german card says, that only corruptionchecks caused by the number of
regions the company is moving through are modified by the characters in the
same company. but what about corruptionchecks caused by different cards or
effects (a lure-card, weariness, ...)?? according to the german text, aau
always causes 4 corruption points then!
*** According the english version of Alone and Unadvised, all corruption
checks made by
the affected character are modified by the number of characters in the
character's
company. English text is always the official translation in tournament play.
Note this
overturns a ruling previously made by Brian Wong.
--------
recently i was asked by new player, who still used region cards, after i
explained him, that all companies are allowed to use region movement in the
same turn: are region cards unique?
*** No. They are also not used in tournament play.
--------
In a standard tournament, such as Worlds, players bring two decks of the
same alignment, using one versus one alignment and the other against two. Is
it legal to bring a deck to play verses Hero's and Minion's and another to
play against FW's? Also is it allowed to bring one deck to play against all
opponents?
*** You may bring two decks to a tournament. One for use against heroes and
one for use
against minions (including Balrog). One of these must be for use against
Fallen Wizards.
Given this, the answer to your first question is no, the second is yes.
--------
Why does the agent manifestation of Gollum have the hazard background (black)
instead of
the normal agent background (purple)?
*** My Precious is a hazard agent, as opposed to a minion agent.
--------
Can a follower of another character control an ally?
*** Yes.
--------
Can you play Marvels Told by (a character) in one company on a character in
another company?
*** Yes.
--------
I just realized this, Malady is only playable on your own characters!!! The
CRF says under Rulings By Term, the emphasis is mine.
Targets
* A target is an entity that an action is played out through. Entities are
only targets of an action if the action specifies those entities by number
and type. Note that "the foo" counts as specifying one "foo."
* **You cannot target an opponent's character or resources with your own
resources. **
So, what can be done about this?
*** Since AMWH specifically refers to targetting hero characters, it
overrules
this
section of the rules. Cards can override the rules.
Chad Martin
chad@t...
Official Council of Elrond NetRep
http://www.mdi.net/~chscable/elrond.htm
Assisted by: Nigel Buckle, Wim Heemskerk and Brian Wong