CoE weekly Rulings/Clarifications 17

1. My opponent wants to play Tookish Blood as a resource and prevent his hobbit from leaving play for any reason during my site phase when I'm attempting to influence his hobbit away. Is this allowed?

2. Can minion Agents in hero deck be recycled by following cards? Uvatha the Horseman An Unexpected Outpost Mouth of Sauron

3. Does "play deck" means all the cards you are using?

4. a) I have thought that I should make Two HAZARD deck for General opponent format (one for vs hero and another for vs minion). I watched some decks and noticed that some people are making Two Resorce decks and Sidebords. Is this true?

b) Special rules for movement to Gorgoroth is applied?

5. If everyone in a company is killed, can your opponent still play hazards to finish using the hazard limit?

6. Anduril and Barrow Blade - they give item marshalling points, but are not considered items for any other purpose. Is this correct? I.e. Greed doesn't trigger a corruption check, can't be searched for by Strider, etc.

7. Will the company be considered to have moved to their site of origin this turn if they are sent back to the site of origin with a roadblock hazard?

8. Can you play river on moving company's site of origin?

9. Does Crack in the Wall apply to all new sites of a company that takes multiple m/h-phases in one turn?

10. Can I reveal Fled into Darkness on-guard when the Balrog faces a strike of the auto-attack?

11. Can I actually play The Old Thrush on a 17-prowess Traitor?

12. Does Lady of the Golden Wood prevent a Balrog from playing characters from his discard pile? This ability of a Balrog player is listed in the rules, and I would say that this constitutes 'normal sequence of play' and is therefore not affected by the Lady.

13. a) Here's the situation: a character is facing a strike from an attack. My opponent wants to tap the character to play Marvels Told to get rid of Minions Stir. According to the CRF, a character facing a strike may only tap to play a resource if this directly affects the strike. I argued that it's not directly affecting it: the direct effect is on Minions Stir which was affecting the total number of strikes and prowess. My opponent felt it was legal because the prowess of the strike he was facing would be modified.

This was a wizard travelling alone. Alternately, even though this character is definately going to be facing a strike, could my opponent have responded to my play of the creature by tapping to MT the Minions Stir before strikes were assigned, thus avoiding the above quandry? (He didn't mention MT until after I had calculated aloud how high the strike's prowess would be - to me that means we had advanced to the strike sequence.)

b) Is getting rid of of prowess/strike booster affecting the actual strike?

14. During CVCC, only the defender is considered to be facing an attack, but all characters are considered to be facing strikes. So that means the following cards can be used to reduce the body on characters they are fighting in CvCC: Poison, Mechanical Bow, Morgul-Blade, The Fiery Blade. Right?

15. If the Plague roll for Orcs/Trolls meets their "discard' number, are they discarded - or not, since the Plague roll isn't a Body Check ...? Or is it? Does the Plague roll also get the +1 if the character is already wounded?

16. Normally, company versus company combat only happens between heroes and minions, but there are some other possibilities. I was wondering about receiving kill points for eliminated characters in those situations. Do you get kill points in all CVCC situations?

17. If you kill an ally in CvCC, do you get kill MPs? rules say you recieve that chartacter's kill marshalling points if you kill a character, and also that allies are characters for the purposes of combat.

18. Is a company considered to be at a site at any point during the M/H phase? How about a company that didn't move?

19. This happened - all the characters died. ok, that m/h phase resolves as described above. next turn, no characters or wizards have been drawn up yet, so there are no characters or companies. Is the m/h phase skipped entirely and it goes immediately to the end of turn phase? OR Is there still a m/h phase? it is important for the guy with no characters who needs to play gates and twilight or things out of his hand during the org phase, then would resolve hand size once at the end of the m/h phase, and resolve hand size again during the end of turn phase.

20. A Balrog player uses Gangways Over the Fire for a second M/H phase, moving away from a site on which I have played an on-guard card. The card will go back to my hand (correct?), but at what point? At the end of the new M/H phase? At the end of ALL M/H phases? (How long does that stopover site with my on-guard card stay on the table?) And do I draw up to hand size before the card goes to my hand or after?