CoE weekly Rulings/Clarifications 12

[Question 1 was graciously answered originally by Josh Grace]

1. a) My opponent killed Fallen Radagast. I know that at that point, I have to discard any Rad-specific perm events. But how else does this affect the game? Do I still get the Rad-specific benefits?

Josh Grace wrote:

"I believe that the answer is "No." To quote Ichabod's favorite old expression: If it isn't there, it isn't there. Meaning in this situation, if there's no Radagast card in play to give you Radagast specific benefits... Then you don't get them."

1. b) Does a dead FW Rad gets full points for hero allies, and more points than normal for certain types of factions. And, in later turns can I play more Rad-specific cards?

Josh Grace wrote:

"Again, "No." When your FW dies, you're basically shut down. Each card is worth only 1 MP unless you can get the generic modifiers into play (Great Patron, Gatherer of Loyalties, etc.)."

2. Going by the text of Fireworks, it appears to be playable at Wellinghall. Looking at my usual source online, http://www.flwyd.dhs.org/metw/dmspoiler.html , I see an exception for Wellinghall. I checked in the CRF 15 and could not find anything to do with Fireworks.

3. If Prowess of Age is played on my Roused dragon as the last card in a company's hazard limit, and Dragon's Hunger is played to cancel the attack, can the attack be cancelled through hazard limit reduction, or has Prowess of Age already fully resolved by the time there is an attack to respond to?

4. OK, the text on Healing Herbs is as follows: The bearer can tap and discard this item to heal a character in his company, changing the character's status from wounded to well and untapped. Alternatively, the bearer can tap and discard this item to untap a character that is not wounded.

Suppose I use this at Old Forest when I have two wounded characters, a tapped character, and the untapped bearer. Does everybody (including the bearer) become untapped? Since the untapping of the character is part of the healing effect, I would argue that it works for everybody, including the bearer.

5. Suppose I'm at the Old Forest when I have two tapped characters and the untapped bearer. I tap the bearer and discard Healing Herbs for its alternative use (to untap somebody). How many characters can become untapped? (Is the untapping effect of Healing Herbs a healing effect? I would say no, but I would like a response.)

[Thanks to Nigel Buckle for his help on answering questions 6 & 7]

6. If I play Lure of Power onguard, do I reveal it b4 the influence attempt is made or after the influence attempt (or is it my option)? The reason I ask is that if the latter holds true my opponent could use up one or more influence/corruption helpers on the influence attempt, not knowing that LoP will be revealed.

Nigel Buckle wrote:

"According to the CRF (15)

An on-guard card may be revealed when the company plays a resource that potentially taps the site. The card must affect the company or a character in the company that site phase.

LoP states: "The next non-Hobbit character to make a successful influence attempt (e.g., against a faction, an opponent's character, etc.) must immediately make a corruption check modified by -4. Discard this card after this corruption check."

You reveal LoP when your opponent plays the faction BEFORE the influence attempt, if the attempt succeeds your opponent makes the roll for LoP. Afterwards would be an illegal play, as the card (LoP) would NOT affect the company in that site phase.

The CRF also states: A revealed on-guard card retroactively takes effect as though it were both declared and resolved immediately prior to the chain of effects during which it was revealed.

But revealing it after a influence roll isn't in a chain of effects - the chain is: reveal a faction - make an influence attempt, tap the site."

7. Clear Skies states that it is only playable if Gates is in play. I know Doors discards all resource environments if Doors successfully resolves but what if opponent twilights Gates? Clear Skies was played when Gates was in play. I realize most opponents would target the CS w/twilight but maybe not if multiple Gates based events were in play.

Nigel Buckle wrote:

"Clear Skies needs GoM to be PLAYED but not to have an effect, twilight GoM Clear Skies remains in play and has a continued effect."

8. As a freakish side note to the question about when you can reveal Lure of Power, can't you "force" the influencing player to play all the influence/corruption cards he would normally play by waiting to reveal LoP until he is ready to roll the dice? (You say, "Tell me when you're ready to roll the dice," and then flip LoP when he's ready. Of course, he could hold a modifier or two in his hand, but he can't play them to help the faction attempt once he's committed to rolling the dice, can he?)

This mirrors a weird situation with influence attempts against opponent's resources and the play of Wizard's Laughter. Suppose my opponent wants to make an influence attempt against one of my reasouces. I can wait to play Wizard's Laughter until my opponent has played (and wasted) all his influence boosters and he's ready to roll the dice, right? Even if he suspects I have a Wizard's Laughter, there is no way for him to force me to play it before he throws down all his influence modifiers, is there?

9. So You've Come Back

The card states it can't be duplicated on a given company. Originally, the opponent has two separate companies and SYCB is played on a character in each of the two companies (a legal play). The two companies meet at a haven and join. Now there are two characters in one company with SYCB. What happens? Is it:

a. One must be discarded, and the player controlling the characters decides which one is discarded
b. One must be discarded, and the hazard player decides which one
c. Neither is discarded, the effects simply aren't duplicated on the company

I lean toward (c) because they were both legal when played and there's nothing stating that they should be discarded. [The player affected insisted on (a).]

10. To remove SYCB, the card says that the character must be in his own company in an org phase at a darkhaven. Can multiple characters with SYCB be at the same darkhaven at the same time and be declared to be in separate companies in the org phase to fulfill the requirements and remove it? I think it's possible because companies don't automatically join together at havens, unlike other sites. Another player in our group thinks this is "too tricky" and can't be what is meant.

11. A 2-mind character, now on his own in a 1 character company, has SYCB on him. The card says it increases the mind by 1. When this character moves, can both players now draw cards since the character's mind is no longer less than 3?

12. Can auto-attack enhancers be played on guard and legally revealed?

13. Two separate companies are moving to the same site. I play an on guard card for each company. At the end of the movement/hazard phase, the two companies become one. So,

(a) Does this new, single company face both on guard cards if it enters the site?
(b) Or does the hazard player choose which one to reveal?
(c) Or does something else happen? (Like it turning out to be illegal to play more than one on guard card on a site?)

14. Does a dead wiz count against character points at the Free Council, or is it just -5 after all is tallied?

15. Does Bane of the Ithil Stone stop Pallando's ability to see the top card of a player's deck?

16. Regarding Dwarves are Upon You, can this be played on a company with only a single dwarf? Or does there have to be more than one dwarf, since it says "containing dwarves"?

17. Basically, the question is whether or not you can reveal a Lure card on guard after the influencer/item getter has been chosen. For example, revealing a Lure of Expedience when an item has just been played, or revealing a Lure of Anything in response to the declaration of an influence attempt after the person to influence has been chosen.