1. Take Shadow of Morder: Environment.The hazard limit for each company is increased by one for every card over one drawn by that company during its movement/hazard phase. Additionally, if Doors of Night is in play, during each company's movement/hazard phase, the hazard player may draw one additional card for every card in excess of one drawn by his opponent. Cannot be duplicated.
Q: SoM's out; its effect has been applied. What if it's Twilighted,
Mouthed, and re-played? Will it:
(a) lose its effect as soon as it leaves play, and resume its effect when it
returns?
(b) not lose its effect when it leaves play, and have a cumulative effect
when it returns?
(c) not lose its effect when it leaves play, and not have a cumulative
effect when it returns?
2. Nothing prevents one from (a) playing Spider of Morlat (to create some spider attacks in Mirkwood), (b) using Spider's "back to hand" ability, (c) re-playing SoM to re-create the Mirkwood attacks, except for maybe not having 3 hazard limit available. Correct?
3. I can't find anything that tells me I can't use Old Road in the org phase, or even that it results in the Haven or the remote site tapping.
4. Can I Bridge back to the site of origin? E.g., move from Lorien to Rivendell, then back to Lorien? Or is the site of origin still on the table when Bridge is played (at the "end of" movement/hazard phase), and thus unavailable for selection as a new destination?
5. Akhorahil is attacking. Hoarmurath is used to add a strike, and Morgul-horse is used to bring him back in hand. There /is/ time to re-play Hoarmurath and re-use him before advancing past the "effects affecting attacks" part of the attack sequence, yes? And even to use Uvatha to get one more Hoarmurath-ing?
6. Take Winds of Wrath: "Playable only if Doors of Night is in play.
Replace the new site card of a moving company with a Coastal Sea in its site
path with a card from your location deck that has a Coastal Sea in
its site path."
Q: Does the company's site PATH change, or is it comprised of the same
regions & symbols it originally was?
7. Someone's moving to Lond Galen. Long Dark Reach is played, and the only creature revealed is a Nazgul. There's an agent at Lond Galen. Can that agent tap to make Nazgul playable so that Nazgul doesn't get LDR's -4 prowess penalty? My ruling was no, as that would be introducing a new effect (agent tapping) in the middle of a card's resolution. He'd have to have gambled with the agent before LDR resolved (or was played) to avoid the penalty. Right?
8. Let's suppose my moving company has a hazard limit of one (all hazards but one have been played) and my opponent plays a dragon. I respond _to the play of the dragon_ with Dragon's Hunger. He discards a hazard creature and the hazard limit is reduced by one (to zero). Since the haz limit is now zero, is the dragon creature discarded for no effect? Or must the playing of the dragon creature card resolve (and thus be unaffected by a reduced hazard limit) before I can play Dragon's Hunger?
9. What happens with factions if all characters in the party are killed or eliminated?
10. I can play only one character/wizard/ringwraith per turn?
11. How cards effect applies in the game? For example, I have {The Moon is Dead} and {Doors of Night} in the game and then next turn play {Plague of Wights} and play some hazard, for example {Stirring Bones} - the 9/- undead creature with 1 strike. So, it'll be 11/- with 6 strikes or 11/- with 5 strikes?
12. Can I play in one turn two short-events req. different characters skills for the same character? For example, play {Lucky Strike} and {Concealment} for Scout/Warrior? And what about {spell}'s cards?
13. What "stage" resource is mean? It is only for the Fallen Wizard or not?
14. On the tournament everybody has two decks? One for heroes and one for minions, or only one?
15. Are allies targetable by A Malady Without Healing? No corruption check, of course. Memories are trying to convince me that allies only count as characters during attacks, but I'm resisting.
16. When the end of game is automatically called due to both decks being exhausted twice or one deck being exhausted thrice, does the end of game begin at the end of the current turn, does the other player get one more turn, or does the other player get one more turn. If they went second?
17. I never see Open to the Summons used by FWs to play agents; I assume that the errata was done to clarify that they may use it though. Just making sure they can... Oh yeah, and I am right in thinking that the -1 to mind does NOT allow you to play a 6 mind person with it (the mind checking is done before the effect applies)?
18. What are the site tapping rules with regards to Hour of Need and Old Road?
19. Nature's Revenge is on a Hidden Haven'd site. Is the new auto attack cancelled by HH?
20. Same situation; this time, Dragon's Desolation is played, followed by a dragon. Can Prowess of Age cancel the HH's cancelling effect?
21. A Chance Meeting in a FW deck can be used to play any non orc/troll characters because (editor's note: non-orc/troll) minions are treated as heros in FW decks (according to Van). Does this mean that ONLY orc/troll characters may be played with We Have Come to Kill? If not, who can?
22. I have been told that Great Secrets Buried There was errattaed to stay in play even if it doesn't find an item, but I can't find this in the CRF.
23. Black Rain:
"Sage only: Playable on an untapped sage during the site phase at a Ruins &
Lairs in a Wilderness. Opponent must reveal to you a non-Ringwraith,
non-Wizard character from his hand if available; otherwise, he must reveal
his entire hand. If a character is so revelaed, make a roll (draw a #). If
the sage is a Ringwraith, modify the roll by -2. According to the result,
you may play an item from your hand with the sage (tapping the sage): The
One Ring (10, 11, 12), a Dwarven ring (8, 9, 10, 11, 12), or a Spirit ring
(0, 1, 2, 3, 4, 5, 6, 7)."
Rule 1: In the MEWH Rules, Targeting Site and Resource Cards:
"A hero resource card may not target/affect a minion site card or a minion
resource card. A minion resource card may not target/affect a hero site
card or a hero resource card."
Rule 2: In the MEWH Rules, Playing Resources at a Site:
"In order to play a non-Fallen-wizard resource that would normally tap a
site, either the site and the resource to be played must both be hero cards
or they must both be minion cards. This applies to all factions, allies,
and items; as well as other cards played during the site phase that tap the
site."
Assume I'm playing FW:
Which rule will I follow: Rule 1 or Rule 2?
24. If I roll a 10, 11, or 12 using Black Rain, can I play a hero One Ring instead of the minion version?
25. Saruman's Machinery:
"Saruman specific. Playable, if you are Saruman, on your protected Isengard
or your protected The White Towers. One Technology item is playable at the
site during your site phase whether the site is tapped or untapped. Discard
when this site is discarded or returned to your location deck. Cannot be
duplicated on a given site."
Does this mean I can play Blasting Fire, Liquid Fire, Vile Fumes and
Mechanical Bow at my protected The White Towers or protected Isengard, even
if these items are not normally playable at these sites, as long as the
keyword "Technology" is found in these cards?
26. Most FW specific stage resources contain this sentence: "Place this card on [FW] if he is in play." Does this mean I can still play these stage resources even if my FW is not yet revealed and that these cards are automatically controlled by my FW once he is revealed?
27. A Strident Spawn:
"Playable if you are Pallando or Saruman and have 6 or more stage points and
a protected Wizardhaven. Each of your Half-orcs requires one less point of
influence to control. During your organization phase, you may take one Half-
orc character from your discard pile to your hand. You may play Half-orc
characters at your Wizardhavens, and even if your Fallen-wizard is not
there. Cannot be duplicated by a given player."
Does this mean I can play Half-orc characters even without Bad Company in
play, or will I still need Bad Company?
28. Legacy of Smiths:
"Playable if you have more than 6 stage points. Your non-ring items are each
worth full marshalling points. Cannot be duplicated by a given player."
Do I still receive full MPs from my stored items if Legacy of Smiths is in
play?
29. MEWH Rules, Movement: "If you hero (or minion) version of a site is in
play or in your discard pile, you may not use you minion (or hero) version
of the same site."
Let's say I have two companies at different sites. Company 1 moves to the
minion The White Towers and plays a resource that taps the site. Company 1
stays at minion The White Towers to prevent it from being discarded. Can I
move Company 2 to a Fallen-wizard to a FW version of that site?
30. I just need a clarification regarding bringing characters into play in
the Standard Game. It says in the METW rulesbook, Standard Rules that:
"Before you play your Wizard, you may use GI to bring a character into play
at any haven or at his home site. After revealing your Wizard, you may use
GI to bring a character into play only if your Wizard is at the site at
which the character arrives (i.e., a Haven or the character's home site)."
In the METW Casual Companion, p. 4, it says that:
"... Once you Wizard is in play, characters can only be brought into play
using GI at the same site where your Wizard is located. A character can be
brought into play using DI at his home site or any Haven, even if your
Wizard is in play at a different site."
Does this mean that a character can still be put into play using DI even if
a Wizard is at another site? I just need a clarification of this from the
NetReps 'cause some players here have this misconception in their games.