Turn Sequence Rulings

Beginning of the Game

Untap Phase

Organization Phase

Choosing a New Site

Followers

Organizing Companies

Playing Characters

Storing Items

Long Event Phase

Movement/Hazard Phase

General

Movement

General

Playing Hazards

Returning to Site of Origin

Combat

General

Attack

The Strike Sequence

Site Phase

General

Company vs. Company Combat

Automatic-attacks

Influence Attempts

On-Guard Cards

End-of-Turn Phase

End-of-Game

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