[balrog resource] Intruder alert!

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Posts: 139
Joined: Mon Mar 06, 2006 9:51 pm
Location: Argentina

[balrog resource] Intruder alert!

Post by Marcos » Mon Dec 03, 2007 11:13 pm

this is one of my own deck that i like most:

Orders from the Great Demon x2

The Balrog x3
Euog (Ulzog)

Liquid Fire x3
Tempest of Fire x3
Great Shadow x2
Dark Tryst x3
We Have Come to Kill x2
Weigh All Things to a Nicety x2
Orc Quarrels x3
Bold Thrust x3
A Few Recruits
I'll Report You x3
Voices of Malice x2
Great Bats
Blasting Fire x2

Ancient Black Axe
Sudden Call
Darkness Wielded x2
We Have Come to Kill
Weigh All Things to a Nicety
War-wolf x2
Vile Fumes x2
A Few Recruits
Last Child of Ungoliant
Tribute Garnered
Voices of Malice
Blasting Fire
Crook-legged Orc
Orc Tracker x3
Mountain-maggot x2

how to play it:
go into mordor and burn it down! key sites: dead marshes, nurniag camp, mount doom, shelob's lair. Hog's company can squat at under-leas once he has the black axe, if you feel confident with yourself you can go for the big spidey for some extra MPs and a big help for figthing tempest of fire's attacks...
Beware elf lords during the first turns...

hope you like it!

Posts: 80
Joined: Sat Dec 10, 2005 5:21 pm
Location: Colombia

Post by Ûvatha » Sat Dec 08, 2007 1:24 am

You can't have agents as characters in a Balrog Deck.

Other than that it looks pretty nice, a safe deck that shouldn't worry about hazards after the Elf Lords on the first turn (as you already pointed out).

Darth Troilo on G.A.B. White Mithril Team.

Posts: 139
Joined: Mon Mar 06, 2006 9:51 pm
Location: Argentina

Post by Marcos » Sat Dec 08, 2007 12:29 pm

well, i always build decks in that fashion on GCCG and the checking legality says OK... maybe it's a mistake from the program... i don't know

anyway, that agents needs to be included in deck, golodhros and my precious more than any other, because they can be really nasty attacking your companies each turn and tapping some people...

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Joined: Sat Dec 16, 2006 6:41 pm

Post by Imrahil82 » Tue Mar 11, 2008 3:37 pm

you can have agents but only as hazard creature in your deck, is in meba rules, page 2.

you can only have orc or troll characters in deck, and unless they're "balrog specific" they must have mind less than 9.
Prince of Dol Amroth, kinsman of the Lord, with gilded banners bearing his token of the Ship and the Silver Swan...grey-eyed, dark-haired...

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Location: Edinburgh, Scotland

Post by Jambo » Tue Mar 11, 2008 3:49 pm

Marcos, if this is still the case, can you email the issue to wigy?

Visit the Optional Rules forum and try out the community accepted Unofficial Errata.

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