[Hero vs. Hero/FW] On the Rocks

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miguel
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[Hero vs. Hero/FW] On the Rocks

Post by miguel » Tue Sep 12, 2006 10:00 am

Seems like most Hero MP-decks either go to the east or stay in Eriador nowadays. Well here's something completely different. The idea of this deck is to Rebuild the Stones into a border-hold, and untap it with Fireworks for additional greater items. You can also play the Noble Hounds there, or at the close-by sites you need to visit for factions.

The starting company ideally consists of Thranduil, Imrahil with Elf-stone, Elladan and Halbarad with Healing Herbs. All the other characters go in the deck, except for Ioreth. First turn you move the company to the Stones, and always keep some characters there. When you get a Short Rest, try to move two companies to draw a decent number of cards.

The hazards work nicely against most moving companies, coastal and underdeeps can be a problem. A bad draw can also screw things up, but this hazard portion is a lot of fun to play.

Pool:
Haldir
Healing Herbs
Glorfindel II
Elladan
Elrohir
Thranduil
Elf-stone
Halbarad
Ioreth
Gildor Inglorion
Imrahil
Legolas

Characters:
Alatar
Alatar
Gandalf

Resources:
Rebuild the Town x3
Wormsbane
Orcrist
Narsil
Fireworks x2
Forewarned Is Forearmed x2
Noble Hound x2
A Chance Meeting x2
Longbottom Leaf
Risky Blow x3
Scroll of Isildur
Men of Lamedon
Men of Anfalas
Muster
Dark Quarrels x2
Marvels Told x2
No Strangers at this Time
A Short Rest x2
Smoke Rings

Hazards:
Baduila
Elwen
Long Dark Reach x2
My Precious
Ice-drake x2
Adunaphel
Uvatha the Horseman
Fury of the Iron Crown
Mouth of Sauron
Beorning Skin-changers
Daelomin At Home
Rain-drake
Elf-lord Revealed in Wrath x2
Witch-king of Angmar
An Unexpected Outpost x2
Lure of Expedience*
Revealed to all Watchers
Chill Them with Fear x2
Foolish Words*
Assassin x2
Lobelia Sackville-Baggins
Whole Villages Roused
Twilight x2

Sideboard:
Noble Hound
Stone of Erech
The Mithril-coat
Wizard Uncloaked
Rolled down to the Sea
The Roving Eye
Call of Home
Greed
Unhappy Blows
The Balance of Things
Mordor in Arms
Lost in Free-domains
Lost at Sea
Knights of the Prince
Neither so Ancient Nor so Potent
The Way is Shut
Wizard's Laughter
Muster Disperses x2
Wizard's River-horses
Promptings of Wisdom
Glamour of Surpassing Excellance
Seized by Terror
Withdrawn to Mordor
Twilight
Woses of Old Pukel-land
Pilfer Anything Unwatched
A Friend or Three
Alone and Unadvised
Smoke Rings

Anti-FW:
Ire of the East x2
Cruel Claw Perceived
Heart Grown Cold x2
Arthadan Rangers
Golodhros
Bane of the Ithil-stone
Blind to the West x2

Edit: Halbarad should be in starting co instead of Haldir...
Last edited by miguel on Fri Sep 15, 2006 9:49 am, edited 1 time in total.

Jambo
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Post by Jambo » Tue Sep 12, 2006 11:16 am

Nice deck.  One question - why assassins with forewarned?
Visit the Optional Rules forum and try out the community accepted Unofficial Errata.

miguel
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Post by miguel » Tue Sep 12, 2006 1:12 pm

Usually I keep Forewarned in my hand until opponent plays Assassin/Slayer. After I Rebuild, my companies use only border-holds, so they are likely to face those creatures. Another use is my own Assassin with Forewarned in play, since opponent won't be able to cancel the attack. Add Fury of the Iron Crown to that... 1 strike at 15, and I choose who fights. 8)

Zarathustra
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Post by Zarathustra » Tue Sep 12, 2006 3:47 pm

Did you run into any opponents using hazard environment cards?  I ask simply because you have 2 twilights in your deck; generally, I find that a player should stock either 0 or 3, but nothing in between....

miguel
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Post by miguel » Tue Sep 12, 2006 4:50 pm

I didn't face any environment hazards... but 2 Twilights straight in and 3rd in sideboard has always worked very well for me  :D

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Jaded
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Post by Jaded » Tue Sep 12, 2006 5:12 pm

Furthermore this deck is somehow immune to tapping - you may untap the site during site phase. I had such deck for one deck game, so I needed 3 fireworks. I won but my opponent played with agents and chill them with fear so it was not quite easy. Why do you put Smoke Rings to the sideboard?

miguel
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Post by miguel » Tue Sep 12, 2006 5:30 pm

Smoke Ring in sb has two reasons. First and more importantly, I might need to recycle Fireworks or some other important card later in the game, and since I have only one Smoke in deck, I have prolly used it already. The second reason is simply that if I get Smoke too early and have nothing to sb in, I just use it to bring another Smoke over to the deck.

peterned
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Post by peterned » Fri Sep 15, 2006 7:46 am

I'm wondering about a timing issue, the turn sequence rulings says:
A company may not play any resource during the site phase until they have faced all automatic-attacks, unless that resource directly affects an automatic-attack. Removing an automatic-attack does not directly affect it, although cancelling does.
This would imply that Rebuild The Town must be played at the end of the organization phase, or during the m/h phase, right?

miguel
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Post by miguel » Fri Sep 15, 2006 8:09 am

Rebuild the Town has been errated, so it's only playable during the site phase. First you have to enter the site and face the auto-attack, then you can play Rebuild. A good chance to get rid of Halbarad...  :wink:

Jambo
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Post by Jambo » Fri Sep 15, 2006 8:09 am

Rebuild the Town just gets played after the automatic attacks have been faced.
Visit the Optional Rules forum and try out the community accepted Unofficial Errata.

peterned
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Joined: Mon Sep 11, 2006 11:43 am

Post by peterned » Fri Sep 15, 2006 9:11 am

Woops, my bad. With all the errata and rulings out there I forgot to check for the most obvious thing :P possible errata for the card itself...

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