3 x Trolls from the Mountains
3 x Cave-drake
3 x Ambusher
3 x Awaken Defenders
3 x Arouse Defenders
3 x Awaken Denizens
3 x Arouse Denizens
2 x Wild Fell Beast
Knights of the Prince
3 x Incite Denizens
3 x Incite Defenders
There's nothing spectacular about it really. It's based on two ideas:
1) Covert Minion companies often rely on cancelling detainment attacks at


2) Many Overt Minion companies get their mileage from

For the first, the combination of Awaken/Arouse Defenders slices through that -- most detainment attacks at minion


Also, against Overt burn decks, secondary auto attacks in Gondor become a lot nastier, while the combo of Incite/Arouse Defenders makes Beorn's House a fearsome target.
For


The creatures are grab-bag -- heavy wilderness for Eriador, and Wild Beasts for tapping companies in Mordor. Cave Drakes and Ambushers for specific targets.
For vs. Heroes, take out the Defender cards and stick in the Minion cards.