[hero resource; vs hero] Elflords Squatter

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[hero resource; vs hero] Elflords Squatter

Post by lucas » Tue Oct 18, 2005 5:06 am

A cheezy way of play, i know... suggestions/corrections welcome!!

- Elrond (+star-glass) (first draft)
- Galadriel (+elf-stone) (second draft)
- Glorfindel
- Cirdan
- Galdor
The last three goes to the deck if not played on draft.

Characters in deck:
- annalena
- arwen
- celeborn
- legolas
- pallando x2
- gandalf

Ideal characters distribution:
galadriel --> arwen
círdan    --> celeborn (w/elfstone)
pallando  --> elrond + galdor

- Old Road x3
- Hour of Need x3
- Marvels Told x2
- Rangers of the north
- angmarim
- woses of the eryn vorn
- elves of lindon
- woses of old pukel-land
- wood-elves
- the great eagles
- men of dorwinion
- easterlings
- wizard's ring
- phial of galadriel
- A friend or Three x3
- tempering friendship x3
- Elf-song x3
- Vilya x3

- Eyes of Mandos x3
- tom bombadil
- goldberry
- the white council x3
- withdrawn to mordor
- Palantir Osgiliath
- Palantir Amon Sul
- Align Palantir x2

- recycle friend or three + tempering friendship with vilya.
- do not move until near finishing the deck. once there, sb tom+palantir+align and play'em all.
- elf-song avoid galadriel being descarded in hour of need after a failed influence attempt.
- This probably will be compatible with the hazards I posted before, impassable storm, but i have no room for twilights...

characters: 13
factions: 26
objects: 13
allies: 1/3
miscellaneous: 7
total: 60/63

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Post by miguel » Tue Oct 18, 2005 5:30 am

Old Road and Hour of Need both tap the site, and require an untapped site to play. So only squatting at havens isn't really an option.

You could either have one company squatting and another moving to the haven from time to time to get an untapped version of it, or play some character at the haven, divide the company and get the new untapped site for those who will stay.

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Post by lucas » Tue Oct 18, 2005 2:06 pm

hour of need is playable in orga phase, so it doesn't tap the haven, i think. with old road, i'm not sure, really... i've played on gccg and nobody ever told me to tap the haven. but if that's the case, the deck has to be changed in a way similar to the one you pointed. thanx!

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Post by Zarathustra » Tue Oct 18, 2005 2:51 pm

Both tap the site.

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Post by Shapeshifter » Wed Oct 19, 2005 12:53 pm

Well, to add some more cheeze:
Try to keep Elf-song in play during the whole game (recycle and play Echo of all Joy), be sure to have lots of Twilight to prevent Doors of Night (sorry no Snowstorms here). With Elf-song in play you could theoretically have an infinite number of characters at your havens if you don´t move. If you have to move do it only with your lone Wizard. This trick works because you are allowed to play a character during the orga-phase if you have not enough GI. Usually you would have to dicard him again at the end of the orga-phase if you can´t put him under DI. But because of Elf-song no character at a haven can be discarded for any reason and your moving wizard can´t be discarded.  :twisted:

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Post by Wacho » Wed Oct 19, 2005 3:19 pm

You can have characters under your wizard's DI too.  Just as long as there are none under GI outside of a haven

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Post by Zarathustra » Wed Oct 19, 2005 9:50 pm

but of course your factions will all just get dispersed....

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Post by Leon » Tue Aug 01, 2006 6:10 pm

If you are in need of an untapped haven bring in a character as a separate company and have them join at this untapped version after not moving. Otherwise you'll have to move in order to have an untapped version of the site.

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