[hazards; vs hero] An impassable storm

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lucas
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[hazards; vs hero] An impassable storm

Post by lucas » Tue Oct 18, 2005 4:46 am

Hi folks; this is the worst roadblock my mind could conceive. If anyone has any suggestion, they're welcome as always.

(Resources)
- Twilight x3

Hazards:
- Outpost x2
- DoN x3
- Peril Returned x3
- Withered Lands x3
- Long Winter x3
- Snowstorm x3
- Adunaphel
- Mouth of Sauron
- Assassin x3
- Nameless Thing x2
- True Fire Drake x2
- Were worm x2
- Cave Drake x2 (for the Bloods)


Sideboard:
- Outpost
- Drowning Seas x2
- Lost in Free Regions x2
- Ren the Unclean
- Rolled Down to the Sea
- The Balance of Things
- The way is shut x2
- Neither so ancient x2
- Muster Disperses x2
- Haven-attacking agent
- Dragon Blood x2
- River x2 (avoid promptings)

Tips:
Is clear: turn everything to wilderness and play all your ammo there, including the creatures. Point them specially to the rangers to avoid promptings. If rangers are difficult to stop, try with dragon blood + river.

Zarathustra
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Post by Zarathustra » Thu Jan 11, 2007 1:19 am

Suggestion: don't play it vs. me.  I might break down and cry. ;)

Old Tuk
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Post by Old Tuk » Thu Jan 11, 2007 10:01 am

lucas youre a mean person ! ;)
you might have some problems with hazard limit against some very small companies. and some squatters will not care about the their enviroment as well. but all others will break down and cry...

Scactha
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Post by Scactha » Thu Jan 11, 2007 9:30 pm

Nothing like bad weather to spoil a MECCG decks day indeed  :lol:
Is this life? Toil - Caine, Lord Byron

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Doji Lio
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Post by Doji Lio » Sat Mar 31, 2007 3:07 pm

Played this kind of hazard lot of times in my area, indeed it didn't made me  very popular ...  :twisted:

Suggestion for ressources, anything unerdeep with the Balrog.

Old Tuk
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Post by Old Tuk » Tue Apr 03, 2007 9:01 pm

There are some classic Fallen-Haven-Squatters that would fit quite well, too.

topresch
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Post by topresch » Tue Nov 10, 2009 9:50 pm

Some questions for this old post:

1) Why have you chosen True Fire-drake here, and not Winged? Surely, it must be worth the one less prowess to be able to choose target characters?

2) What agent is your preferred choice?

3) Why have you chosen The Way is Shut? Any other cards that may replace this?

4) Do you have any preferred strategy for your own company to avoid your own hazard-effects (except Twilight)?

Sorry for the necromancy.

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_nauku_
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Post by _nauku_ » Tue Nov 17, 2009 5:00 pm

topresch wrote:Some questions for this old post:

1) Why have you chosen True Fire-drake here, and not Winged? Surely, it must be worth the one less prowess to be able to choose target characters?

2) What agent is your preferred choice?

3) Why have you chosen The Way is Shut? Any other cards that may replace this?

4) Do you have any preferred strategy for your own company to avoid your own hazard-effects (except Twilight)?

Sorry for the necromancy.
I try answer these questions:

1) True fire-drake is keayble to double wilderness if DoN is in game, so it's more easily played that it's winged cousin that requires always 3 wildernesses (or double shadow). Note also how well it combines with withered lands.

2)Anarin, Nimloth and Elwen can move to a haven. Anarin has the most central homesite.

3)Against underdeep-deck?

4)With minions: Under-deep, Mordor-shuffle, shadowhold-squatters etc.
With hero: Under-deep, squatters
With Fallen: Any deck that mainly squats
Council of Barad-dur website www.meccg.net/cob

Old Tuk
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Post by Old Tuk » Mon Dec 28, 2009 12:31 pm

4) Gates of Morning strategies and of course an early Promptings of Wisdom will do a good job.

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_nauku_
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Post by _nauku_ » Mon Dec 28, 2009 5:08 pm

Old Tuk wrote:4) Gates of Morning strategies and of course an early Promptings of Wisdom will do a good job.
Are you sure it's a good idea to play both Gates and Doors in same deck?  :wink:
Council of Barad-dur website www.meccg.net/cob

stone troll
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Post by stone troll » Wed Dec 30, 2009 2:39 am

ha, ha, ha!  what a mean deck  :twisted:

This sort of haz is what makes me almost always play gatesx3 and twilightx3 when playing hero so I at least have a chance of breaking the environment lockdown.

Old Tuk
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Post by Old Tuk » Wed Dec 30, 2009 12:33 pm

_nauku_ wrote:
Old Tuk wrote:4) Gates of Morning strategies and of course an early Promptings of Wisdom will do a good job.
Are you sure it's a good idea to play both Gates and Doors in same deck?  :wink:
Oh, I think I understood it wrong. ;)

btw: Time to register for nations cup, Tomi!

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lucas
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Post by lucas » Mon May 17, 2010 9:07 pm

Hi folks. I've been out of the game for a long while, sorry for not replying.
About the questions:

1) Why have you chosen True Fire-drake here, and not Winged? Surely, it must be worth the one less prowess to be able to choose target characters?
Indeed, it's easier to play true-fire, and consider the withered lands. I basically use them to tap eventually prompted rangers.

2) What agent is your preferred choice?
I usually don't play with agents.

3) Why have you chosen The Way is Shut? Any other cards that may replace this?
I've never used them so far. They are there for the case the other player plays with an under-deeps deck.

4) Do you have any preferred strategy for your own company to avoid your own hazard-effects (except Twilight)?
Just prompted hobbits wandering in safe places. I do occasionally get stucked by my own hazards, but it's worth if also the other player gets stucked and also in anger after three or four turns doing nothing.

Another comment: I don't play against other besides hero decks. Probably with fallen wizards or minion decks it won't work, I really don't know. But in hero vs. hero I've found it very effective.
Thanks for the comments, and I'll try to be here more often.
Lucas

Marcos
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Post by Marcos » Tue May 18, 2010 12:11 pm

hey Lucas, nice to see you around! Versus minion it might work, but you also need some stuff to complement the strategy and hit squatter decks. I'd reccomend 3 heedless revelry and 3 Pukel Men, and at sideboard some stench of mordor and seized by terror.

hope to see you at worlds here in cordoba ;)

theCreecH
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Post by theCreecH » Wed Aug 04, 2010 8:33 pm

Why are you listing Twilight as a resource? For deck construction purposes, Twilight is considered a hazard (unless I'm mistaken, in which case someone please enlighten me). You list 30 hazards plus Twilight x3.

I fail to see why you did this and no one has pointed this out? (Again, if I'm mistaken about Twilight being a Hazard for deck construction purposes someone please enlighten me)

-theCreecH

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