[hero resource] Galadriel in Lorien and/or Wellinghall

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Leon
Posts: 208
Joined: Mon Mar 07, 2005 12:54 pm

[hero resource] Galadriel in Lorien and/or Wellinghall

Post by Leon » Thu Sep 22, 2005 11:27 pm

Here my Galadriel deck. The idea is to move to Lorien and only move with elf-path thereafter to get allies and play a 5 mind character and a faction/ally per turn if possible. The hazards can become strong , but i ll certainly admit that other strategies can be better. I just like wolves and the monstrosity.

The deck worked good in a Doors of Night tournament, but it's mainly for fun playing. And it fills a hole in Mark's list of possible deck types.

[starting]
Galadriel
Celeborn
Galdor
Beretar
Faramir
Ghan-buri-Ghan
Annalena
Haldir
Arwen
Adrazar

Horn of Anor
Elf-stone

[characters]
Gandalf
Gandalf
Pallando
Haldalam

[resources]
Beornings
The Great Eagles
Riders of Rohan
Ents of Fangorn
Skinbark
Quickbeam
Treebeard
Leaflock
Gwaihir
Wizard's Ring
3 Elf-path
2 Hour of Need
2 Smoke Rings
3 Fireworks
Gold Belt of Lorien
2 Tempering Friendship
2 A Friend or Three
2 Lordly Presence
3 Old Road

[hazards]
3 Wolves
3 Dire Wolves
Mouth of Sauron
Monstrosity of Diverse Shape
Dwar of Waw
Uvatha the Horseman
3 An Unexpected Outpost
3 Wake of War
3 Doors of Night
3 Wargs
2 Fell Winter
2 The Will of Sauron
2 Power Built by Waiting
2 Wolf-riders

[sideboard]
Horns, Horns, Horns
Sacrifice of Form
The White Wizard
Houses of Healing
Wood-elves
Star-glass
Phial of Galadriel
Minions Stir
Redoubled Force
Plague of Wights
Drums
Clouds
Night
The Sun Shone Fiercely
Eye of Sauron
The Way is Shut
Awaken Minions
Awaken Denizens
Awaken Defenders
Daelomin Ahunt
Scorba Ahunt
Foul Fumes
Morgul-rats
Pierced by Many Wounds
Itangast Ahunt
Snowstorm
Eyes of the Shadow
No Way Forward
Forewarned Is Forearmed
Peril Returned

Lothrim
Posts: 3
Joined: Thu Dec 23, 2004 3:54 pm

Post by Lothrim » Sat Jul 03, 2010 7:58 pm

Hi there,

I'm afraid I don't see how you can manage the GI issues with all the high mind characters you've listed.  Even the few items listed, won't provide enough DI bonus to bring out and control many of these 5 characters from your pool.  Also, the items MPs are a bit low, are they not?

I like the idea of the 'Impassable Storm' hazards listed in another thread combined with the spirit of what this deck intends to do.  Still, the MPs seem a bit tight as listed.  

Am I missing something?

L.

Leon
Posts: 208
Joined: Mon Mar 07, 2005 12:54 pm

Post by Leon » Thu Jul 08, 2010 3:49 pm

Ideally:

Celeborn with Elf-Stone and Gold Belt controls Galadriel
Galdor

Gandalf with the Wizards Ring controls 3  5 mind characters

1 other character

this is already 14 character points
add 3 factions, the wizards ring and 2 allies and you have 28 points

more is doable, but you can completely destroy the opponent with the hazard if the Doors/Will of Sauron works out. I need wellinghall to untap and hate roadblock, so I avoid that. Also, with the Elf-path the only creature that can touch you is Assassin.

I have seen this and similar decks in play and playing 5 MP per turn is perfectly possible and hard to stop.

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