[hazards vs. hero] Pair for a fast resource strategy

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Zarathustra
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[hazards vs. hero] Pair for a fast resource strategy

Post by Zarathustra » Wed Aug 16, 2006 3:47 pm

I have some very fast resource strategies, but many of them require that you throw away a number of hazards during your turn so that you have a hand full of resources for the site phase.  Drawing into new hazards during the end of turn phase doesn't allow for very finely-tuned hazard-play the next turn.  For such decks, I've devised a hazard portion in which many of the cards will be useless against any given deck, but a few of them will be deadly.  The idea is that you can safely toss the useless ones because you will most likely draw into the deadly ones quite quickly.

That's the idea, at least... I haven't been able to give it too many tests yet.

Creatures:

Tom
Bert
William
2 Assassin
1 Abductor
1 Pirates
1 Goblin-Faces

Half-Creatures:

Adunaphel
Uvatha
Witch-King
Daelomin at Home
My Precious
Lobelia
Mouth of Sauron
Baduila (if paired with hero resources) OR (Itangast Ahunt if paired with minion or FW resources)

Events:

2 Minions Stir
2 Rank Upon Rank
1 Fury of the Iron Crown
1 Revealed to All Watchers
2 Outpost
1 The Pale Sword
1 Fell Beast
3 River
1 Rolled Down to the Sea

Zarathustra
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Joined: Wed Aug 06, 2003 9:07 pm
Location: NY

Post by Zarathustra » Wed Sep 06, 2006 6:49 pm

Manuel can tell you that this hazard portion packs a punch.  I managed to hit him with Fell Riding Uvatha wielding The Pale Sword when we played!  :twisted:

Of course, he canceled it, and he killed 2 of the 3 troll bros, but the hazards were nasty, if not devastating, and much more fun than bloody cave-drakes....

Tegarend
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Post by Tegarend » Wed Sep 06, 2006 6:51 pm

* steals for Nordic Cup

stone troll
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Post by stone troll » Wed Sep 06, 2006 8:05 pm

I've always loved Fury of the IC!  The auto mp's are not usually that big a deal when compared to the probable wounding of a key character.  I especially like when played in response to Forewarned chaining to Assassin as I figure the target (wizard) will prolly kill the assassin anyway so why not pump and make the target face a strike at 15.  And Fury on a Nazgul is just sweet.  FotIC also helps out all the creatures in Mark's haz except for the agents.

Mark, any way to include Many Sorrows to ace cancellers?  Maybe in place of Rolled?  Is this the haz portion for a minion deck?  I see no twilights.

Simple, Fast and Furious...Nice.

Nariam
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Post by Nariam » Wed Sep 06, 2006 8:10 pm

I like this deck a lot. Sounds like unusual fun to play. However, I'm not sure if it'll work out really well. Here are my concerns:

You have 4 Orc Creatures and 4 Men - if you hit an opponent playing either Hazard deck, he's sure to have better use for your MS or RuR. Yeah, sure you won't play them once you grab his hazard strategy, but that's wasted haz slots then.
Then the Nazgûl... it's cool to see you have the option to play them as creatures, but aren't you very unlikely to have one of them + Fell Beast  +perhaps even Pale Sword in hand in the right Moment (when the opponent visits S/D)? You can't hold all the three cards in hand for turns after all, as you want a fast resource deck.

Looking at what I wrote, these are probably pretty silly comments that just popped up in my mind. It's a Mark Alfano deck after all.  :wink:

Manuel
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Post by Manuel » Wed Sep 06, 2006 11:34 pm

Well, first time I saw this decklist I thought "wow, what a bunch of crap all together" Then I thought about it for a moment, and yes, the idea of having useless and REALLY useful cards in a hazard portion is indeed nice.

As Mark points out, I once played against it and had to deal with lots of troubles to get trough them, I was atonished at how well -and how fast- these hazards worked; in fact, he played 3 turns and called the council. It was really close at the end because he forgot to sb a nice place to hide for his fauthless stewards and CvCC was about to give me the game when Alatar failed his cc during the council...

Of course, he failed due to Mark playing The Balance of Things on last turn. So, what can I say, it's an awesome piece of tech, as almost everything that comes out of Mark's hands.

Jambo
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Post by Jambo » Thu Sep 07, 2006 8:39 am

Nice and cool hazard portion Mark!  As you say, much more interesting than the usual drab affair of cave-drakes, cave-worms, sellswords...

Love the Pale Sword.  Have you ever managed to play it without it being cancelled?  Maybe you could pack a Many Sorrows Befall as someone mentioned above?
Visit the Optional Rules forum and try out the community accepted Unofficial Errata.

asphalt
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Post by asphalt » Thu Sep 07, 2006 10:00 am

Having just 1 Pale Sword (you can't have more actually) and 1 Fell Beast, there won't be great chances to get them in your hand with a nazgul at the same time. Anyway, should I have the chance to play such a cool combo from my hand, I would be strongly disappointed to see it negated by a concealment. :cry:
I'd rather put a couple of searching eyes in the sb instead of putting a many sorrows befall in the deck. If your player turns out to play a stealth deck, you'll be able to play your other creatures too, without getting your hand clogged.

Zarathustra
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Post by Zarathustra » Sat Dec 09, 2006 4:36 pm

Played this (paired with my Faithless Stewards) last night against Brian Min's Big Elves cvcc deck.

1st turn: Elves to Lorien.
2nd turn: Elves with 2x Fellowship and 1 Star of High Hope to Nurniag camp to hunt poor Dorelas.  I tap Glorfindel with Adunaphel and then send Uvatha with Fury of the Iron Crown after Elrohir.  He plays Risky Blow to get his prowess up to 12, but it is not enough.  I roll a bc of 8, killing him.  Nevertheless, they stomp Dorelas into the earth.
3rd turn: Elves head for Barad Dur.  I seize both Haldir and Elladan by Terror.  Glorf enters alone (now there are two stars of high hope, so he is 12 prowess), plays Wormsbane, and wounds Ugluk.
4th turn: I make my run with the stewards.  All are killed by elflords (youch!).  It doesn't matter, because I played my sudden call during the org phase.  I end the turn with plenty of points... provided he doesn't kill ugluk who is holding onto the Uruk-Hai faction.  On his turn, Brian moves Elladan to Barad Dur again, leaving Haldir behind.  I attack him with The Witch-King who bears The Pale Sword.  This is the first time I've ever managed to stick someone with the pale sword without also killing them!  Unfortunately, Brian plays Cock Crows on it the same turn... :(  In cvcc he manages to discard but not kill Ugluk.  The game ends 18-17 after I double my great bats and Orcs of Dol Guldur.

Fun game, made even more fun by the use of this hazard strategy!

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Sauron
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Post by Sauron » Sat Dec 09, 2006 6:18 pm

And if people don't realize if you can get your opponent to kill Tom, Bert, William, then they can't be played as characters :)

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