-1 hobgoblins
-1 orc warriors
-1 redoubled force (this isn't really necessary as once they see minions stir +orcs they ain't gonna try to go in where orcs live anyway)
-1 two or three tribes (two is enough)
+2 orc warband (they hit everywhere and can get nasty after other weak orcs, too)
+1 revealed to all watchers (more orcs)
+1 many sorrows befall (dark quarrels or conceal-NOT!)
Combine with hero resource that uses forewarned is forearmed to make big orcs played as 2nd aa in underdeeps uncancellable.
Bang with orcs, unexpected outpost the big guys, THEN Revealed to all...mwah, ha, ha.
haz play vs. thorin, beorn, oin and bofur=doors+minions stir+2 or 3 tribes of orcs + orc warriors (5s9-crushed by heroes)+ uruk lt. (3s14=not so easily crushed) + orc lt. (3s16=pile on the pain

). Hmm, and with one left on the haz limit you can play Revealed to all or Many sorrows. With a bit of patience, don't be too worried about elf twins or thorin/dain...
BTW, you will need twilights on the resource side to protect the doors or you will use too much haz limit playing doors.
I have played similar haz where after the first turn, my opponent literally had no characters left.