[minion resource; vs. hero/fw] Torching the Legions of Men

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Zarathustra
Posts: 1968
Joined: Wed Aug 06, 2003 9:07 pm
Location: NY

[minion resource; vs. hero/fw] Torching the Legions of Men

Post by Zarathustra » Tue Jul 04, 2006 2:31 pm

Some decks try to influence the men around Harad; well, this one doesn't: it aims to burn them out of house and home.

Start:

Lieutenant of Morgul with Paste

Lieutenant of Angmar with Paste

In Deck:

3 Hoarmurath
Ulkaur the Tonguless
Ugluk
Radbug
Lagduf

Resources:

1 Bade to Rule
1 While the Yellow Face Sleeps
3 We Have Come to Kill
3 Come by Night Upon Them
3 Orders from Lugburz
3 Weigh All Things to a Nicety
1 Ancient Secrets
2 Diversion
1 Above the Abyss
1 Hoarmurath Unleashed

3 Burning Rick, Cot, and Tree

1 High Helm
1 Sable Shield
3 Broad-Headed Spear
3 Black-Mail Coat

Hazards:

Doors of Night is probably a good idea, since it boosts Come By Night and protects vs. Elf-Lords.

Key Sideboard Cards:

1 Morgul-Orcs
2 Hoarmurath Unleashed
2 Above the Abyss
1 Sudden Call
1 Nurniags
1 Great Bats
2 Threats
1 Long Grievous Siege

Play Tips:

The lieutenants peel off from one another and wreak havoc at Raider-Hold, Shrel Kain, and Gobel Mirlond.  Try not to tap the sites by using Come By Night.  This will allow you to pilfer 2 items out of each site, as well as burn each one down.

There's a couple tricks in this deck:
(1) Use Diversion and Paste to cancel attacks and come through untapped.  This also helps vs. Heedless.
(2) Above the Abyss helps vs. Heedless.
(3) WHCtK also helps vs. Heedless.

MP Breakdown:

Character: 12
Item: 8
Ally: 1
Faction: 3
Misc: 7
Total: 31

Obviously, it needs a little work, but I think it's a good start.

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