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"Complete" Resource Strategy Taxonomy

Posted: Thu Apr 28, 2005 1:53 am
by Zarathustra
This 'complete' taxonomy is now officially COMPLETE!

Updated links found here. (Mod Note: I didn't want to risk screwing up Zarathustra's marvelous original work here.) :)

Version 10.3



Squat at and Rebuild a :R: (The Stones)
Hobbits in Dragon-Country (1)
Unexpected Party (Northeast, around Mordor, Coastal, no starting characters, far east)
King Under the Mountain (1, 2)
Return of the King/White Tree (1)
Lucky Search for MPs (1)
Eriador (usually with Radagast 1, 2, 3)
Hour of Need squatter (usually with 2-3 elflords and pallando) (1, 2)
Underdeeps ("Indy Jones") (1)
Beorn/Glorf (and variants of the "two big guys" theme)
Target Boy and two hobos (1)
Star of High Hope (usually with Glorf and Elrond's sons)
Wandering Wizard (usually radagast)
Flatter up North (1)
Borderlands (Rohan, Anduin Vales, Gap of Isen) (1)
Alatar in the South (1)
Elrond with Vilya (1) (and Gandalf with Narya)
Home site squatting with Saw Further and Deeper
Coastal Raiders (using great ship, Belegaer, Cirdan)
Dwarven Rings (1, 2)
Alliance of Free NorthEasterners (1, 2)
Fate of the Ithil Stone (1)
Pass The Doors of Dol Guldur (1)
Into the Smoking Cone (1)
Lucky Search (at Morannon)
Honorable Hobbits (1)
Info (1)
Hobbit Burglars (1)
Elf-Lords at Home (1)
Influence Away with Elrond (1)


4 moving Hobbits (1)
2 Hobbits and 1 big guy (gorn or beorn)
Unexpected Party at Lorien (1)
Moving Dwarves Dunk (1)
Elves (1)
Morannon Squat (1)
Eagle Express (use eaglemounts or Gwaihir to jump directly to Mt Doom)



Great Army of the Northeast (sneaky or beefy)
Akhorahil Malady (1, 2)
Character Malady (1)
Mordor Squatter (1)
Mordor Shuffle (1, 2)
Torch Gondor (overt or covert 1, 2)
Torch Anduin Vales (overt or covert)
Torch Harad (overt or covert)
Underdeeps tour (1, 2)
CVCC with Dwar (1)
CVCC with Indur (1)
Mouth has Come to Kill (1)
Faithless Stewards (1, 2)
Wolfies (1, 2 (with dwarven rings))
Dragon Factions (Covert magic-users, Overt threateners, RW)
Hero Item denial (Grab Orcrist & Wormsbane & Emerald or Aiglos & Dragonhelm)
Covert Spies (down south)
Grimby, Lt of foo, and friends (1)
Bag End Mission (1)
Rings for Points (up north)
Haven Squatting + Safe Underdeeps (1)
Items in Dragon Country (1)


Black Rain (1, 2)
Rings for Points in the Northeast with Dunk Option (1)
Northeast, Dunk Mandatory (1)
Under-Grottos (usually MP with dunk option)
Deck Manipulating (1)
Easy Auto-attack sites in Anduin Vales (1)




Wolves (1, 2, 3)
Great Army (1)
Dragon Factions (1)
Torch Anduin Vales (1, 2)
Torch Eriador :B:s (1)
Torch Gondor (1)
Torch Worthy Hills (1)
CVCC (Balrog in Flame mode or trolls with clubs)
Influence Buster (Strangling Coils + Mine or No One's/Heart of Dark Fire)
:S: Squatter (1)


Descent Through Fire (1, 2)
Lord and Usurper (1)
Underleas Squatter (1)
Rings for Points (1)
Great Army with Gangways (1)
Mind Ring Monstrosity (1)


Balrog Descends Through Fire while Trolls Torch Eriador (1)


Putzing around with Gangways (1, 2)
Black Rain upstairs, 2
At Under-Grottos (1)

Fallen Wizard:


Angmar/Gundabad (1) (usually with Short Rest)
Coastal (1)
Wolves/Tombo (1)
Northeast (1)
Bounty of Framsburg (1)
Bounty of Earcaraxe (1)
Overt CVCC
Great Hunt with Last Child (1)


Home Site Squatting at Havens (1)
Gondor (1)
Anduin Vales (1)
Bilbo Baggins’s Birthday Bash (1)
Northeast (1, 2, 3)
In and around the Gap of Isen (1)


Eriador (usually with Short Rest and/or Deep Mines) (1)
Worthy Hills (1)
Gondor (1)
Saw Further and Deeper Home Site Squatting (1)
Far East (1)


Wolf-Squat (1)
Wellinghall-Squat (1)
Deep Mines (often from Ettenmores where Troll-Chief plays factions)
CVCC with Ents/Tombo (1)


Influence monster 1)
White Hand at Isengard (1, 2)
White Hand in Eriador (1)
Rohan (1) (usually with Short Rest)
New Ringlord (1, 2, 3)
Rings for Points (1)
Rebuild Minion Worthy Hills + Lots of Info (sometimes use Saw Further & Deeper rather than actually playing Saruman)

Challenge Decks:


A: Stewards of Gondor ( Saruman, with Orc & Troll hazards)
B: Release the Prisoners (Alatar, with corruption & Undead hazards)
C: Dwarven Quest (Pallando, with Animal hazards)
D: Bargain Between Friends (Radagast, with Man hazards)
E: Return of the King (Gandalf, with general creature hazards)


F: Spies and Traitors (Adûnaphel, with Drake hazards)
G: Marauding Brood of Uglies (Dwar, with Wolf hazards)
H: Stealthy Tribe (Hoarmûrath, with Undead hazards)
I: Morgul Rallying Cry (Witch-king, with Roadblock hazards)
J: Seducing Nations of Men (Indûr, with corruption & general creature hazards)

K: Lord of Rings (Ren, with Doors of Night and auto-attack enhancement hazards)
L: Wolves! (Uvatha, with company-splitting hazards)
M: The Fell Magician (Akhorahil, with Men and Giant hazards)
N: Smoke on the Water (Khamul, with River-type hazards)


Please let me know what I forgot (I'm sure there's some...).

I just cross-referenced the items in this list with every deck currently in the decks forum.  When you post a new deck in the future, please send me a PM and tell me so that I can cross-reference it too.

I just started adding the Challenge Decks, including the new ones I've created.  Expect to see the old challenge decks show up in the decks forum too, just for completeness-sake.

Note: All Challenge Decks are now here.

Posted: Thu Apr 28, 2005 2:51 am
by Sly Southerner
Wow Mark thats an amazing effort.
I note you haven't included the Minion Bag End missions. Is that becuase it is too hard to pull off to be competitive?

Re: (as promised) "Complete" Resource Strategy Tax

Posted: Thu Apr 28, 2005 3:16 am
by Librarian
Zarathustra wrote:Please let me know what I forgot (I'm sure there's plenty...).
Here's some off the top of my head:

Coastal Raiders
Dwarven Rings

Eagle Express


Hero Item denial
Covert Spys



Influence Buster

Posted: Thu Apr 28, 2005 4:06 am
by Zarathustra
Adrian wrote:I note you haven't included the Minion Bag End missions. Is that becuase it is too hard to pull off to be competitive?
Yeah, you got it. That's also why, for example, Into the Smoking Cone didn't make the cut.

Re: (as promised) "Complete" Resource Strategy Tax

Posted: Thu Apr 28, 2005 10:40 pm
by Gwaihir
Librarian wrote:Dunk:
Eagle Express
Is that competitive? Never seen it even tried..

Posted: Thu Apr 28, 2005 10:46 pm
by Tegarend
Balrog with rings?

Posted: Thu Apr 28, 2005 11:16 pm
by Zarathustra
Gwaihir wrote:
Librarian wrote:Librarian wrote:
Eagle Express
Is that competitive? Never seen it even tried..
I think you'd need to run two companies to make such a deck work. Here's the idea:

Turn 1: Company 1 to Lorien for LeafBrooch1; Company 2 to Goblin Gate/Ost-in-Edhil/Moria/Gladden Fields.

Turn 2: Company 2 to Lorien for LeafBrooch2; Company 1 to Goblin-Gate/Ost-in-Edhil/Moria/Gladden Fields.

Turn 3: Company 1 to Lorien for LeafBrooch; Company 2 to Goblin-Gate/Ost-in-Edhil/Moria/Gladden Fields.

Turn 4: Both companies to Eagles Eyrie (perhaps test during end of turn phase?)

Turn 5: Fly to Mt Doom and Dunk.

Not sure how well this would work, since I've never really tried it, but I guess that would be the plan. Alternatively, one could build an unexpected party at Lorien (untapping it and allowing more brooches) while another company did the dirty work of getting ring(s) and scroll. You'd have to Party on the cheap, though, for GI purposes -- perhaps using Gimli. In either case Gandalf would probably be your best wizard choice.

((Possible companies for Party build: Beorn with Elfstone controlling Elladan; Gimli controlling Annalena. :?: :?: :?: ))

Posted: Thu Apr 28, 2005 11:42 pm
by |Highwayman|
ok, how does the fly to mount doom trick work
i've seen it once - with Gates of Morning and Quiet Lands but i'm not sure if it's leagal

i mean, you can't play Quiet Lands on Mount Doom when it's not in play, and you can't fly to Moount Doom cuz it's a Shadow Hold

so in my opinioin one should already have Mount Doom in play (by haveing some kind of company there) to be able to change it to Ruins so then Eagles can fly you there - i understand that you can't reveal a Shadow hold or dark hold as a site you're going to when flying, and you can't play Quiet Lands on a not-yet-revealed site....

so how does it work?

Posted: Fri Apr 29, 2005 12:13 am
by Zarathustra
That is indeed a valid concern. I suppose it would be possible to send a little character (say Robin Smallburrow) to Lorien with Gimli, and then to Easterling Camp, and then to Mt Doom. The hope would be that he seemed to insignificant to waste multiple creatures or skinchangers on. He might, then, arrive at Mt Doom, allowing for Quiet Lands to be played. Otherwise, you're right. One would then have to try using Gwaihir, which would require getting Gorgoroth to be a :w:... Double Stars anyone?...

Posted: Fri Apr 29, 2005 12:32 am
by Librarian
|Highwayman| wrote:so how does it work?
I've plopped an agent at Mt Doom (usually My Precious) and then use Withdrawn to Mordor on him after changing the site to a R/L with Quiet Lands.

Posted: Fri Apr 29, 2005 12:50 am
by Zarathustra

Posted: Sat Apr 30, 2005 1:54 am
by Sauron
Um question.

You can't goto Mt. Doom because it is in play for an agent.

So would you have to play quiet lands, then withdrawn to mordor put in back into your site deck and then go there? The 2nd question would be, is Mt. Doom still a R&L when it returns to your site deck?

Posted: Sat Apr 30, 2005 2:49 am
by Librarian
I think it is - as the change is until the end of the turn.
When a region is changed it is still changed after the path it was changed in is over, so it should be the same with the site.

Posted: Sat Apr 30, 2005 4:02 am
by Zarathustra
I'm not sure. The problem is that the site leaves the table and comes back. Would elrond still have his prowess/body and DI bonuses from Vilya if he got called home in the mh phase and then played with Chance Meeting during the site phase?....

Posted: Sat Apr 30, 2005 8:59 am
by Tegarend
Tegarend wrote:Balrog with rings?
And to specify it further, there are two decks you can make here, and they are completely different. There's the minor item rings with Lightstones and the magic rings deck.