
Starting Pool:
Dagger of Westernesse (TW)
Shield of Iron-bound Ash (TW)
Bad Company (WH)
Thrall of the Voice (WH)
Asternak (LE)
Lugdush (WH)
2 x Old Troll (LE)
Perchen (AS)
Radbug (LE)
Shagrat (LE)
Snaga (LE)
Ufthak (LE)
Uglúk (WH)
The ideal starting company is Asternak, Shagrat controlling Radbug, and Ugluk. Asternak has the items.
3 x Saruman [F] (WH) (Yes it actually plays Saruman!)
Bûrat (AS)
Tûma (AS)
Wûluag (AS)
Echo of All Joy (TD)
Elf-song (TW)
2 x Hall of Fire (DM)
2 x Token of Goodwill (DM)
2 x Dark Tryst (AS)
2 x Great Army of the North (BA)
A Strident Spawn (WH)
Fortress of the Towers (WH)
Great Patron (WH)
2 x Greater Half-orcs (WH)
3 x Guarded Haven (WH)
3 x Half-orcs (WH)
3 x Hidden Haven (WH)
Keys to the White Towers (WH)
Saruman's Machinery (WH)
The Forge-master (WH)
2 x War-forges (WH)
Wizard's Myrmidon (WH)
Sideboard:
Lindion the Oronín (DM)
Wizard's River-horses (TW)
Wizard's Voice (TW)
Doeth (Durthak) (WH)
Euog (Ulzog) (WH)
2 x Ill-favoured Fellow (WH)
2 x Blazon of the Eye (LE)
Govern the Storms (WH)
Regiment of Black Crows (AS)
2 x Strange Rations (LE)
2 x Thrall-ring (AS)
Voices of Malice (LE)
2 x Whip (LE)
White Light Broken (WH)
Greater Half-orcs (WH)
The White Hand (WH)
War-forges (WH)
The basic idea for this deck occured to me when I thought -- why haven't I seen anybody Hidden Haven the Barrow Downs?
Ugluk squats at the White Towers all game. Bert, Tom, and William should be played before Saruman if possible, preferably to Hidden Haven the site they come in at. Since Asternak's company is overt, send it to Isengard the first turn and try to draw a Corsair attack for Token. The order of search priority for Token is:
1) Strident Spawn
2) Keys to the White Towers
3) Whatever seems good at the time.
After they pick up Saruman, send them to the Barrow-Downs if needed, Stone-Circle if you have things well in hand, or a nice man auto-attack site if you're in desperate need of Token.
Use War-forges to play a Blazon and then Strange Rations from the sideboard. Ugluk's the prime target, while Shagrat when controlled by Saruman is also good. Don't waste Saruman's DI on anything but character control; the orcs should do the job. Sideboard in Lindion for your ally point when you've Hidden Havened the Stone-Circle (thanks to marcos for that trick

Elf-Song/Echo counter Fallen Saruman's GI of crap, and in one of the more twisted bits of Middle Earth logic, they work for orcs and trolls.
Use Strident Spawn to play characters at whatever Haven seems most in need of help.
At the end of the game, you should have a buttload of character points, 2 item points, 1 ally point, fairly good (6-9) faction points, and 9 miscellaneous points. This White Hands in very good time; the Blazon+Strange Rations+Hall of Fire makes it fairly hard to not get the factions out.
Interestingly enough, this is a deck that cannot be easily duplicated by another Fallen Wizard. Fallen Pallando is the only one that comes close, but:
1) He can't get the MP for Saruman's Machinery; and
2) Prophet of Doom has a much stiffer faction requirement.
Pallando's advantage comes in making the basic half-orc factions worth 2 MPs each.
More adventurous souls might try a Mischief In a Mean Way at the Old Forest for Tom, but I elected not to for fear of bouncing. It's certainly conceivable to do Mischief/Goldberry, though -- send the Half-Orcs/Asternak there. Hmm . . .