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[minion; vs. hero or fw; horror deck] The Triangle

Posted: Sun Nov 27, 2005 3:22 pm
by Trossell
Proposition

To construct a triangle on a given finite set of MECCG cards.

[starting]
Ulkaur the Tongueless
Dorelas
Euog (Ulzog)
Lagduf
Orc Captain
Ugluk
Grishnakh
Ill-favoured Fellow
Ill-favoured Fellow
Ill-favoured Fellow
Strange Rations
Strange Rations

[sideboard]
Morgul-orcs
Blackbole
Sudden Call
The Dark Power
The Great Eye
Tribute Garnered
Tribute Garnered
The Balance of Things
In the Heart of his Realm
Call of Home
Greed
Lost in Free-domains*
The Roving Eye
The Roving Eye
The Roving Eye
Seized by Terror
Alone and Unadvised
Muster Disperses
Orders from Lugburz
Voices of Malice
Snaga-hai
Eye Never Sleeping
Great Bats
Great Bats
Fell Turtle
Khamul the Easterling
News of Doom
The Will of the Ring
In the Name of Mordor
Long Grievious Siege

[anti-FW]
Heart Grown Cold
Inner Rot
Fool's Bane
Blind to the West
Ire of the East
Pilfer Anything Unwatched
The Warg-king
Unabated in Malice
Doeth (Durthak)
The Way is Shut

[characters]
Golodhros
Lieutenant of Dol Guldur
Orc Tracker

[resources]
Great Bats
Sauron
Sauron
Sauron
Dark Tryst
Dark Tryst
Dark Tryst
Blasting Fire
Blasting Fire
Blasting Fire
Liquid Fire
Liquid Fire
Liquid Fire
Vile Fumes
Vile Fumes
Vile Fumes
Aiglos
Dragon-helm
War-wolf
War-wolf
War-wolf
Orc Quarrels
Orc Quarrels
Orcs of Dol Guldur
Great Army of the North
Weigh All Things to a Nicety
Weigh All Things to a Nicety
Voices of Malice
Voices of Malice
In the Name of Mordor

[hazards]
My Precious
Assassin
Assassin
Cave-drake
Cave-drake
Cave-drake
Corsairs of Umbar
Sellswords Between Charters
Ice-drake
Adunaphel
Uvatha the Horseman
Beorning Skin-changers
Beorning Skin-changers
Mouth of Sauron
Daelomin At Home
Foolish Words
Lure of Power
Lure of Expedience
Itangast at Home
Revealed to all Watchers
Rolled down to the Sea
River
River
River
Alone and Unadvised
Bane of the Ithil-stone
Twilight*
Twilight*
Twilight*
Heart Grown Cold

[sites]
Barad-dur*
Cirith Gorgor*
Dol Guldur*
The Sulfur-deeps*
Minas Morgul*
Mount Doom*
Sarn Goriwing*

                                                                                     Q.E.F

Playing tips:

Start three guys at Minas Morgul and three at Dol Guldur. On turn one, send someone bearing rations (preferably an Ill-Favoured Fellow to avoid getting rivered) downstairs from DG and move the rest to the three 2/1 sites in Mordor. From that point onwards, split companies and send characters from each site to the other two whenever possible to maximize card draw (additional confusion can be created by moving also the sites around the table  :wink: ). Play Euog or Orc Captain under the Lt. of DG and work hard to get the Orcs of Dol Guldur in play. Sideboard for Blackbole or just shuffle more cards worth 1 MP into the deck.

Water your opponent's plans down the drain by a rain of rivers and call council on turn three.
Most of the deck consists now of hazards for the last turn...

All in all, a fun and simple deck :wink: .

Posted: Thu Dec 01, 2005 9:48 pm
by Trossell
Another tip...

If you have Orc Quarrels but no method to play Voices, remember to check the Sulfur-deeps first before wasting the canceller at Mt. Doom.
...there might be a Troll-Purse on-guard :P .
(An exception to this rule of thumb, however, would be the case where there are on-guards on both sites and you have both quarrels and voices in your hand,
but would rather hold on to voices in the event you need only one canceller.)

Posted: Thu Dec 01, 2005 10:36 pm
by Zarathustra
Now that's some good advice.  I wonder why you just thought to add it ;)

I'll go post the deck that beat Pythagoras now.