You all have good points but speed is overrated. Efficiency is much more important and Favor is better than you give it credit for. Why?
When each play deck has been exhausted once, the council starts at the end of the current turn.
After you have exhausted your play deck for the first time, you may choose to call the council at the end of any of your turns. The council starts at the end of your opponent's next turn (i.e., your opponent gets one last turn).
You may choose to call the council at the end of your turn if you have accumulated at least 20 marshalling points. The council starts at the end of your opponent's next turn (i.e., your opponent gets one last turn).
Essentially calling the council gives your opponent another turn unless he has cycled his deck. This means you roppoent gets one last turn to fix the council. If you have a 7 point lead and I influnce away 9 MP you lose. It's that simple.
Also, the moment a speed deck comes up against a seped deck which is more efficeint it loses. this means that most decks touted for being good because they are fast usually are subpar because they are beatin regularly by faster more efficient decks. Speed sets a benchmark and speed deck are strong true, but speed itself doesn't win games. Efficiency does.
Lets takes the following example. I am playing elven lords and now have 3 lords and pallando in play. My options are ridiculously superior to your. You have built a small lead and raced through your deck. Howvere in doing so you moved to several card disadvantageous sites. Essentially I have the best at my disposal while you have a few random cardswhich are fast. I am able to make crazy efficient plays by assembling true combos. So for instance if I drop say 12 MP and influence away 10 of yours (incredibly easy for a lords deck on a critical turn) you will get blown away because you raced to a lead without insuiring that lead.
Speed decks have no control elements and are thus incredibly vulnerable to any deck which can time effciient action.
Favor, I still think belongs in every deck. You just discard it if you draw it late and want to finsih plowing through your deck. If you draw it early you get a huge turbo bost and find your wizard really easily. I think it is also possible to overate it, but from what I have seen people on ethis site are clearing underating cards because they have an extremely narrow strategy outlook.
My deck, tries to take as long as possible to cycle, but maintains the ability to do it very quickly. Also it incoorporated elements which prevents the oppoent from cycling quickly as speed is obviously a strong element. A patient control deck will take apart any suboptimal speed deck with little effort.
Finally, you can completely stall a Speed deck by starving it for cards and making it choke on hazards.
On a side note, wow I have been cheating like a madfool with Nenselde. I hate to tell my oponent this. I have whipped him senseless cheating with Nenselde.
Finally, someone please enlighten me on the Nazgul One-Ring Strategy. Please. I don't no any one who plays it and I have not found a decklist. You don't have to give me your secert list, just tell me the essential basics.