Army of the Dead wrote:Unique. Playable at Vale of Erech. May only be played by Aragorn II on the same turn that he plays Paths of the Dead. May not be influenced by an opponent.
Red Arrow wrote:Unique. Bearer may automatically influence the Riders of Rohan. +5 to the bearer's direct influence against any character with Edoras as a home site.
MELE Rules wrote:BRINGING A FACTION INTO PLAY
In order to play a faction card, you must tap one of your characters that is at the "site" indicated on the faction's card. Then you must make an influence check. Make a roll (2D6), add your character's unused direct influence, and add any appropriate modifications (any applicable standard modifications from the faction card and from any other cards played). All influence check modifier cards must be played before making the roll (2D6).
If the modified result is greater than the value required on the faction card, you place the faction in your marshalling point pile (it now counts towards your marshalling point total). Otherwise, you discard the faction card. Once a faction is brought into play, it is not controlled by any specific character and it does not count against general or direct influence.
In the case of the Red Arrow, it says the influence attempt is automatically successful.
Aragorn doesn't make an influence attempt for two reasons:
1) He never rolls; and
2) There is no number to roll against.
Red Arrow alters this by making the influence attempt automatically successful, but by virtue of that, it is still an influence attempt.
Army of the Dead alters the rules for playing a faction by not requiring an influence attempt at all.
Edit: Looking at the discussion on the CoE forum; I think this stands. Twisted Tales is also an example of an influence attempt that automatically succeeds; playing Army of the Dead just isn't an influence attempt at all.