Middle-earth: The Balrog
Final Text Total Cards: 104
DI: Direct Influence
Pr: Prowess
B: Body
MP: Marshalling Points
CP: Corruption Points
CHARACTERS
Azog U Warrior/Diplomat Orc
[MPs: 2, Mind: 7; DI: 1, Pr/B: 6/9; Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader. Discard on a body check result of
9. +3 direct influence against Orcs and Orc factions. +2 direct influence
against Balrog specific characters.
The Balrog C Warrior/Ranger
Balrog
[DI: 6, Pr/B: 8/11; Home Site: The Under-gates]
Unique. Manifestation of Balrog of Moria. Discard all other manifestations
of Balrog of Moria when this card comes into play. +3 to the roll
for his company to move between adjacent Under-deeps sites. The Balrog's
prowess is only modified by -1 when not tapping to face a strike. His prowess
is modified by +2 when tapping to face a strike. He may not have any followers
and may not use region or starter movement.
Bolg U Warrior/Ranger
Orc
[MPs: 2, Mind: 7; DI: 0, Pr/B: 7/9; Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader. Discard on a body check result of
9. +3 direct influence against Orcs and Orc factions. +2 direct influence
against Balrog specific characters.
Bûthrakaur R Warrior/Scout/Ranger
Troll
[MPs: 3, Mind: 9; DI: 0, Pr/B: 8/9; Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader. Manifestation of Bûthrakaur the
Green. Discard on a body check result of 9. +3 direct influence against
Trolls, Orcs, Troll factions, and Orc factions. +3 direct influence against
Balrog specific characters.
Crooked-legged Orc
(Orc#1) C Warrior/Ranger Orc
[MPs: 0, Mind: 2; DI: 0, Pr/B: 3/7; Home Site: any non-Dark-hold Under-deeps
site]
Balrog specific. Discard on a body check result of 7.
Hill-troll
(Troll #1) C Warrior Troll
[MPs: 1, Mind: 3; DI: 0, Pr/B: 5/7; Home Site: any non-Dark-hold Under-deeps
site]
Balrog specific. Discard on a body check result of 7.
Mountain-maggot
(#2) C Warrior Orc
[MPs: 0, Mind: 1; DI: 0, Pr/B: 3/7; Home Site: any non-Dark-hold Under-deeps
site]
Balrog specific. Discard on a body check result of 7.
Umagaur R Warrior/Diplomat/Sage
Troll
[MPs: 3, Mind: 9; DI: 2, Pr/B: 7/9; Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader. Manifestation of Umagaur the Pale.
Discard on a body check result of 9. +2 direct influence against Trolls,
Orcs, Troll factions, and Orc factions. +3 direct influence against Balrog
specific characters.
BALROG SPECIFIC RESOURCES
Angband Revisited
C Short-event
Balrog specific. Untap a character in The Balrog's company.
Breach the Hold U Permanent-event
[2 misc. MPs]
Balrog specific. Playable during the site phase on The Drowning-deeps
or The Rusted-deeps if The Balrog is there. The Balrog's company
faces 3 attacks (Spawn 1 strike with 15 prowess, Dwarves 4 strikes with
9 prowess, 2 strikes with 12 prowess). Following the attacks, tap The Balrog
or discard this card. The roll required to move to the surface site is reduced
to zero. This site is never discarded or returned to its location deck.
Cannot be duplicated on a given site.
Caverns Unchoked C Permanent-event
Balrog specific. Playable during the organization phase on
an Under-deeps site. This site is never discarded or returned to
its location deck. Each other site (of yours) in the same region as its
surface site is considered adjacent to this Under-deeps site. This only
applies if the other site is normally a Shadow-hold, Ruins & Lairs,
or Border-hold.
Challenge the Power R Permanent-event
[2 misc. MPs]
Balrog specific. Playable on The Balrog if he bears The One
Ring. Make a roll adding one for each sage in his company and each
Challenge the Power in play. If the result is: less than 7, The Balrog
is eliminated; 7 or 8, discard this card; 9, or 10, you gain 2 marshalling
points and The One Ring affects the Balrog; greater than 10, you
win the game. Cannot be duplicated on a given turn.
Cloaked by Darkness U Short-event
Balrog specific. Playable on a company if Great Shadow is in play.
You may bring this card from your sideboard into your play deck and reshuffle
during your organization phase. The hazard limit against the company is
reduced by one to no minimum.
Crowned with Storm R Short-event
Balrog specific. Playable if The Balrog's company is not at an Under-deeps
site and is in company vs. company combat against a company with a Wizard.
Discard all allies with no body at the site. Make a roll: for each character
at the site with a mind less than 8 and for each ally normally worth
less than 3 marshalling points. If the result minus 1 is greater than the
character's/ally's body, he is wounded or, if already wounded, eliminated.
Tap all untapped allies and characters with a mind stat.
Darkness Wielded R Short-event
Balrog specific. Playable on an attack against The Balrog's company
if Great Shadow is in play. You may bring this card from your sideboard
into your play deck and reshuffle during your organization phase. The attack
receives -2 prowess, -1 body, and is reduced to one strike. Alternatively,
cancel this attack and a latter attack of your choice against his company
this turn.
Descent through Fire R Permanent-event
[3 misc. MPs]
Balrog specific. Playable during the site phase if The Balrog
is at an untapped Under-galleries or Under-courts. Tap the site.
The Balrog's company faces 3 attacks (Trolls 5 strikes with 8 prowess, 4
strikes with 10 prowess, 3 strikes with 12 prowess). Following the attacks,
tap The Balrog or discard this card. If not discarded, place this card in
your marshalling point pile. All your characters receive +1 prowess and
all your leaders receive +1 direct influence. Cannot be duplicated at a
given site.
Eddy in Fate's Tide R Permanent-event
[2 misc. MPs]
Balrog specific. Playable during the site phase on an untapped
site if The Balrog is there; the site cannot be an Under-deeps site
or surface site thereof. Tap the Balrog and the site. This site is never
discarded and never untaps for you. Before a company can play any ally or
item at any version of this site, it must tap two characters during the
site phase.
Evil Things Lingering R Sage
Ally
[2 ally MPs; 4 mind; 9/9 prowess/body]
Unique. Balrog specific. Spawn. Playable at The Under-galleries, The
Under-courts, or Remains of Thangorodrim. Discard this ally if its
company moves using region or starter movement. If this ally's controlling
character is not The Balrog, your opponent makes a roll during your organization
phase and subtracts four . The controlling character is eliminated if the
result is greater than his mind.
A Few Recruits C Orc
Faction
[1 faction MPs]
Balrog specific. Playable at a tapped or untapped non-Dragon's lair:
Ruins & Lairs, Shadow-hold, or Dark-holdthe site cannot be an Under-deeps
site or surface site thereofif the influence check is greater than 8.
Modifications: The Balrog (+3), leader (+2).
Flame of Udûn C Permanent-event
[Pr: +3; DI: -2]
Balrog specific. Demon fána. Playable during your organization
phase on The Balrog. Return this card to your hand: when you play
another Demon fána card, or, if you choose, during your organization
phase. Discard his allies. No other characters or allies can be in his company
outside of the organization phase. +3 prowess; -2 direct influence. +1 to
all body checks resulting from failed strikes against The Balrog. If The
Balrog attacks successfully in company vs. company combat, +1 to defending
character's body check.
Foe Dismayed C Short-event
Balrog specific. +1 prowess against an attack for all characters
in a leader's or The Balrog's company or +3 to an influence attempt
by a leader or The Balrog.
Gangways over the Fire U Permanent-event
Balrog specific. At the end of its movement/hazard phase, each of
your moving companies may attempt to move with Under-deeps movement to a
new site they have not used yet this turn. Another site card is played and
a movement/hazard phase immmediately follows. Subtract the number of complete
movement/hazard phases the company has taken so far this turn from its Under-deeps
movement rolls. You may start the game with this card in lieu of playing
a minor item. Cannot be duplicated.
Great Fissure C Short-event
Balrog specific. Target and cancel any effect (declared earlier in
the same chain of effects) that would cancel an attack by The Balrog's company
against an opponent's company.
Alternatively, cancel an attack against a company at, or moving to or from,
an Under-deeps site.
Great Shadow C Permanent-event
[Pr: -2, B: -1]
Balrog specific. Demon fána. Playable during your organization
phase on The Balrog. Return this card to your hand: when you play
another Demon fána card, or, if you choose, during your organization
phase. +6 general influence; -2 prowess; -1 body. The Balrog gains the scout
skill and may have followers. During your end-of-turn phase, you may take
one non-short-event resource or character from your discard pile (show it
to your opponent) and shuffle it into your play deck. The Balrog may tap
to cancel an attack against his company.
Great Troll U Warrior
Ally
[1 ally MP; 3 mind; 6/8 prowess/body]
Balrog specific. Playable at a non-Darkhaven Under-deeps site and
only by The Balrog. Troll. Even if tapped or wounded, you may assign
a strike to this ally as though it were untapped.
Heart of Dark Fire R Short-event
Balrog specific. Playable if Strangling Coils is in play.
You may bring this card from your sideboard into your play deck and reshuffle
during your organization phase. The Balrog receives +5 direct influence
this turn while Strangling Coils is in play. Cannot be duplicated
on a given turn.
Invade Their Domain R Permanent-event
[3 misc. MPs]
Balrog specific. Playable during the site phase on the Blue
Mountain or Iron Hill Dwarf-hold if The Balrog is there and Breach the Hold
is on its adjacent Under-deeps site. The Balrog's company faces
3 attacks (Dwarves 5 strikes with 9 prowess, 4 strikes with 10 prowess,
3 strikes with 12 prowess). Following the attacks, tap The Balrog or discard
this card. If this card is not discarded, discard all unique factions playable
at the site. Discard this card when the site is discarded or returned to
its location deck. Cannot be duplicated on a given site.
Lord and Usurper R Permanent-event
[5 misc. MPs]
Balrog specific. Playable during the site phase on Invade Their
Domain. The company faces 2 attacks (Dwarves 4 strikes with 9 prowess,
3 strikes with 10 prowess). Following the attacks, tap a character or discard
this card. If this card is not discarded, discard all unique factions playable
at the site. All versions of the associated site become a Shadow-hold, may
have no factions played there, and lose all Dwarf automatic-attacks. Other
versions gain an automatic-attack: Orcs 4 strikes with 7 prowess. Cannot
be duplicated on a given card.
Maker's Map U Permanent-event
[2 misc. MPs]
Balrog specific. Playable during the site phase on an untapped ranger
at an untapped site where Information is playable. Tap the ranger
and the site. +2 to all rolls for his company to move to adjacent Under-deeps
sites.
Memories of Old Torture R Permanent-event
[1 ally MP]
Balrog specific. Playable on a Man, Drake, Orc, Troll, or Giant hazard
creature attack with one strike for each of its attacks. All attacks
of the creature are canceled. The creature becomes an ally under the control
of any character in the company. The character need not tap. The ally has
a mind of 1, body of 7, and prowess equal to its normal prowess minus 7.
It gives 1 ally marshalling point. Discard this card and the ally if the
company moves through a Free-domain or Dark-domain.
Mine or No One's R Short-event
Balrog specific. +10 to an influence attempt by The Balrog against
an opponent's: item, ally, Troll faction, or Orc faction. Cannot be duplicated
on a given attempt.
A More Evil Hour R Permanent-event
Balrog specific. Tap this card when an opponent plays a card normally
giving him three or more marshalling points. This card does not untap. If
tapped, you may discard this card during your organization phase to target
a company allowed to move with region movement. The company may move up
to two additional regions if moving to a site where an opponent's company
is presentand also, thereafter, when leaving this site.
Nasty Slimy Thing R Ally
[1 ally MP; 2 mind; 4/9 prowess/body]
Unique. Balrog specific. Spawn. Playable at a non-Darkhaven Under-deeps
site. Tap to cancel a Drake attack. Discard this ally if its company
moves using region or starter movement.
Obey Him or Die C Permanent-event
Balrog specific. Playable during the organization phase on
a leader in The Balrog's company. The leader receives +2 direct
influence and cannot be discarded by a body check. Discard whenever there
is a character in his company with a higher mind. Cannot be duplicated on
a given character.
Orders from the Great Demon C Permanent-event
Balrog specific. Playable on a company. May be played
with a starting company in lieu of a minor item. This company may contain
an additional leader who does not count against the company size maximum.
Out He Sprang C Permanent-event
Balrog specific. If Great Shadow is not in play, The Balrog
may move with region movement (overriding his card) to an Under-deeps surface
site or from an Under-deeps surface site. Based on his marshalling
point (MP) total, he may use the following number of regions: 0-8 MPs 1
region; 9-16 MPs 2 regions; 17-24 MPs 3 regions; 25+ MPs 4 regions. This
region allowance may not be modified by any other effects except A More
Evil Hour.
People Diminished R Permanent-event
[2 misc. MPs]
Balrog specific. Playable during the site phase on an untapped Free-hold
or Border-hold. Tap the site. The company faces 3 attacks (Men 4
strikes with 8 prowess, 3 strikes with 10 prowess, 2 strikes with 12 prowess).
Following the attacks, tap a character or discard this card. If this card
is not discarded, discard all unique factions playable at the site. -5 to
each attempt against any faction at any version of this site. This site
is never discarded and never untaps for you. Cannot be duplicated on a given
site.
Roam the Waste U Short-event
Balrog specific. Playable during the organization phase if Strangling
Coils is in play. You may bring this card from your sideboard into
your play deck and reshuffle during your organization phase. Each of your
companies this turn is considered to have one fewer Wilderness and one fewer
Shadow-land in its site path.
Roots of the Earth C Permanent-event
[1(3) misc. MPs]
Balrog specific. Playable during the site phase on an Under-deeps
site noramlly a Ruins & Lairs if The Balrog is there. The Balrog's
company faces an attack (Drake 2 strikes with 13 prowess). Following the
attack, tap The Balrog or discard this card. The associated site is a Darkhaven
and loses all automatic-attacks. All other versions of the site become a
Shadow-hold and gain an additional automatic-attack: Orcs 5 strikes with
9 prowess. If Breach the Hold is on the same site, this card gives
3 marshalling points. This site is never discarded or returned to its location
deck. Cannot be duplicated on a given site.
Scourge of Fire R Short-event
Balrog specific. Playable if Flame of Udûn is in play.
You may bring this card from your sideboard into your play deck and reshuffle
during your organization phase. Choose and discard one item an opponent's
company bears if The Balrog is untapped and in company vs. company combat
with that company. Cannot be duplicated on a given turn.
Stabbing Tongue of Fire R Special
Item
[1 item MP]
Unique. Balrog specific. Playable at any tapped or untapped non-Darkhaven
Under-deeps site. May only be borne by The Balrog. This item affects
The Balrog. +1 prowess when tapping to face a strike. +1 to all body checks
resulting from failed strikes against The Balrog. If The Balrog attacks
successfully in company vs. company combat, +1 to the defending character's
body check.
Strangling Coils C Permanent-event
[DI: +3, B: -1]
Balrog specific. Demon fána. Playable during your organization
phase on The Balrog. Return this card to your hand: when you play
another Demon fána card, or, if you choose, during your organization
phase. +3 direct influence; -1 body. The Balrog gains the diplomat skill
and may have followers. Once during his movement/hazard phase, you may untap
all tapped characters in The Balrog's company. If then untapped, tap The
Balrog.
Tempest of Fire U Permanent-event
[3 misc. MPs]
Balrog specific. Playable during the site phase on an untapped Border-hold
or Shadow-hold; the site cannot be an Under-deeps site or surface site
thereof. Tap the site. The company faces three attacks (Men at
a Border-hold, Orcs at a Shadow-hold 5 strikes with 8 prowess, 4 strikes
with 9 prowess, 3 strikes with 10 prowess). Following these attacks: discard
this card or tap a character, place this card in your marshalling point
pile, and return each unique faction playable at the site to its owner's
hand.
Terror Heralds Doom U Short-event
Balrog specific. Playable during the organization phase if Flame of
Udûn is in play. You may bring this card from your sideboard
into your play deck and reshuffle during your organization phase. +2 to
all influence attempts this turn by any of your companies.
Vanguard of Might R Short-event
Balrog specific. Playable if a company at or moving to an Under-deeps
site is facing an attack and Flame of Udûn is not in play.
If not in the company, The Balrog immediately joins the company. This is
considered movement for The Balrog with no movement/hazard phase. The Balrog
must face a strike from the attack, regardless of any conflicting effects.
Following the attack, if untapped, tap The Balrog.
Whip of Many Thongs R Special
Item
[1 item MP]
Unique. Balrog specific. Playable at any tapped or untapped non-Darkhaven
Under-deeps site. May only be borne by The Balrog. This item affects
The Balrog. +1 prowess when tapping to face a strike. If The Balrog is in
company vs. company combat, tap this item to cancel all effects of one weapon
of your choice (even declared in the same chain of effects) in an opponent's
company until the end of the combat. This does not discard the weapon.
BALROG SITES
Ancient Deep-hold U Ruins
& Lairs (Under-deeps)
[opponent draws: 2, you draw: 2]
Adjacent Sites: no surface site, one Under-deeps Ruins &
Lairs chosen by you when playing this card (8)
Playable: Information, Items (minor, major, greater, gold
ring)
Automatic-attacks (3): Undead (1st attack) 4 strikes with
7 prowess; Undead (2nd attack) 3 strikes with 8 prowess; Undead (3rd attack)
2 strikes with 10 prowess. Each character wounded must make a corruption
check modified by -2.
Special: Any Undead and Spider creatures may be keyed to this
site. This site is never discarded or returned to its location deck.
Barad-dûr U Dark-hold
(Gorgoroth)
[opponent draws: 4, you draw: 2]
Playable: Items (minor, major, greater)
Automatic-attacks (3): Orcs 4 strikes with 7 prowess; Trolls
3 strikes with 9 prowess; Maia (cannot be canceled) 1 strike with 24 prowess.
Any character wounded by the Maia's attack is automatically eliminated
Special: Creatures keyed to this site attack normally, not
as detainment.
Carn Dûm U Dark-hold
(Angmar)
[opponent draws: 3, you draw: 2]
Playable: Items (minor, major)
Automatic-attacks (2): Orcs 4 strikes with 7 prowess; Nazgûl
(cannot be canceled) 1 strike with 15 prowess.
Special: Creatures keyed to this site attack normally, not
as detainment.
Cirith Gorgor U Dark-hold
(Udûn)
[opponent draws: 3, you draw: 2]
Playable: Items (minor, major, greater)
Automatic-attacks (2): Orcs 5 strikes with 8 prowess; Trolls
2 strikes with 10 prowess
Special: Creatures keyed to this site attack normally, not
as detainment.
Cirith Ungol U Dark-hold
(Imlad Morgul)
[opponent draws: 3, you draw: 2]
Playable: Items (minor, major)
Automatic-attacks (1): Orcs 4 strikes with 7 prowess
Special: Creatures keyed to this site attack normally, not
as detainment.
Dol Guldur C Dark-hold
(Southern Mirkwood)
[opponent draws: 3, you draw: 2]
Playable: Information, Items (minor, major)
Automatic-attacks (3): Orcs 3 strikes with 7 prowess; Trolls
2 strikes with 8 prowess; Nazgûl (cannot be canceled) 1 strike with
15 prowess
Special: Creatures keyed to this site attack normally, not
as detainment.
The Drowning-deeps U Ruins
& Lairs (Under-deeps)
[opponent draws: 2, you draw: 1]
Adjacent Sites: Blue Mountain Dwarf-hold (13), The Under-vaults
(8), Remains of Thangorodrim (9)
Playable: Items (minor, major)
Automatic-attacks (2): Drake (1st attack) 2 strikes with 11
prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to Coastal Seas
Special: Creatures keyed to Coastal Sea and any Drakes may
be keyed to this site.
The Gem-deeps C Ruins
& Lairs (Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent Sites: Glittering Caves (0), The Pûkel-deeps
(8), The Under-gates (6)
Playable: Items (minor, major, gold ring)
Automatic-attacks (2): Undead (1st attack) 3 strikes with
9 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Any Undead creature or Pûkel-creature may be
keyed to this site.
The Iron-deeps C Dark-hold
(Under-deeps)
[opponent draws: 3, you draw: 2]
Adjacent Sites: Carn Dûm (0), The Under-leas (6), The
Under-vaults (7)
Playable: Items (minor, major)
Automatic-attacks (2): Trolls (1st attack) 3 strikes with
9 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Ruins & Lairs
Special: Creatures keyed to this site attack normally, not
as detainment. Any Drake creature (except Sea Serpent) may be keyed
to this site.
Minas Morgul U Dark-hold
(Imlad Morgul)
[opponent draws: 4, you draw: 2]
Playable: Items (minor, major, greater)
Automatic-attacks (2): Undead 3 strikes with 8 prowess; Nazgûl
(cannot be canceled) 1 strike with 15 prowess
Special: Creatures keyed to this site attack normally, not
as detainment.
Moria C Darkhaven
(Redhorn Gate)
[opponent draws: 1, you draw: 1]
Special: Any Gold Ring stored at this site is automatically
tested (modify the roll by -2). Creatures keyed to this site are detainment.
If one of your companies is at this site, all attacks against it are canceled.
The Pûkel-deeps C Ruins
& Lairs (Under-deeps)
[opponent draws: 2, you draw: 2]
Adjacent Sites: Dunharrow (0), The Gem-deeps (8), The Sulfur-deeps
(9)
Playable: Items (minor, major, gold ring)
Automatic-attacks (2): Pûkel-creature (1st attack) 2
strikes with 11 prowess; (2nd attack) Opponent may play as an automatic-attack
one non-unique hazard creature from his hand normally keyed to a Shadow-hold
Special: Any Undead creature or Pûkel-creature may be
keyed to this site.
The Rusted-deeps U Ruins
& Lairs (Under-deeps)
[opponent draws: 2, you draw: 1]
Adjacent Sites: Iron Hill Dwarf-hold (13), The Wind-deeps
(8)
Playable: Items (minor, major)
Automatic-attacks (2): Drake (1st attack) 2 strikes with 11
prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Any Dragon creature (except Eärcaraxë)
may be keyed to this site.
Remains of Thangorodrim U Ruins
& Lairs (Under-deeps)
[opponent draws: 2, you draw: 2]
Adjacent Sites: no surface site, The Drowning-deeps (9)
Playable: Information, Items (minor, major, greater)
Automatic-attacks (2): Drake (1st attack) 2 strikes with 12
prowess; (2nd attack) Opponent may play as an automatic-attack one hazard
creature from his hand normally keyed to Coastal Sea
Special: Creatures keyed to Coastal Seas may be keyed to this
site.
The Sulfur-deeps C Dark-hold
(Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent Sites: Dol Guldur (0), The Under-gates (6), The Pûkel-deeps
(9), The Under-galleries (9), The Under-courts (7)
Playable: Items (minor, major)
Automatic-attacks (2): Troll (1st attack) 2 strikes with 9
prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Creatures keyed to this site attack normally, not
as detainment.
The Under-courts U Dark-hold
(Under-deeps)
[opponent draws: 3, you draw: 2]
Adjacent Sites: Barad-dûr (0), The Under-galleries (6),
The Sulfur-deeps (7)
Playable: Items (minor, major)
Automatic-attacks (2): Trolls (1st attack) 3 strikes with
10 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Creatures keyed to this site attack normally, not
as detainment.
The Under-galleries U Dark-hold
(Under-deeps)
[opponent draws: 2, you draw: 2]
Adjacent Sites: Any site in Udûn (0), The Under-courts
(6), The Sulfur-deeps (9)
Playable: Information, Items (minor, major)
Automatic-attacks (2): Trolls (1st attack) 4 strikes with
9 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Creatures keyed to this site attack normally, not
as detainment.
The Under-gates C Darkhaven
(Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent Sites: Moria (0), The Gem-deeps (6), The Sulfur-deeps
(6), The Under-leas (4), The Under-grottos (6)
Special: Any Gold Ring stored at this site is automatically
tested (modify the roll by -2). Creatures keyed to this site are detainment.
If one of your companies is at this site, all attacks against it are canceled.
The Under-grottos C Ruins
& Lairs (Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent Sites: Goblin-gate (0), The Under-leas (6), The Under-gates
(6)
Playable: Items (minor, gold ring)
Automatic-attacks (2): Undead (1st attack) 4 strikes with
7 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: When a gold ring is tested in a company at this site,
the result of the roll is modified by +1.
The Under-leas C Shadow-hold
(Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent Sites: Mount Gundabad (0), The Wind-deeps (5), The
Iron-deeps (6), The Under-grottos (6), The Under-gates (4), The Under-vaults
(5)
Playable: Items (minor)
Automatic-attacks (2): Orcs (1st attack) 5 strikes with 7
prowess (detainment); (2nd attack) Opponent may play as an automatic-attack
one non-unique hazard creature from his hand normally keyed to a Ruins &
Lairs
Special: Creatures keyed to this site attack normally, not
as detainment.
The Under-vaults C Ruins
& Lairs (Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent Sites: Mount Gram (0), The Iron-deeps (7), The Under-leas
(5), The Drowning-deeps (8)
Playable: Items (minor, major)
Automatic-attacks (2): Undead (1st attack) 3 strikes with
8 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Any Undead creature may be keyed to this site.
The Wind-deeps C Ruins
& Lairs (Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent Sites: The Wind Throne (0), The Under-leas (5), The
Rusted-deeps (8)
Playable: Items (minor, major)
Automatic-attacks (2): Orcs (1st attack) 3 strikes with 7
prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Any Drake creature (except Sea Serpent) may
be keyed to this site.
HAZARDS
Beorning Skin-changers U Creature
or Short-event
[1* kill MP; playable: double Wilderness; 10/- prowess/body]
Animals. Men. Bears. Two strikes. As a creature, playable only against
minion companies. May also be keyed to Anduin Vales, Western Mirkwood, Wold
& Foothills; and to sites in these regions.
Alternatively, playable as a short-event against a moving hero company.
Unless the company contains Beorn or an untapped warrior with prowess
greater than 4, it must return to its site of origin.
Black Vapour U Short-event
Target any effect (declared earlier in the same chain of effects) that would
cancel a Spider attack. Make a roll and add the attack's prowess. If the
result is greater than 14, the effect is canceled and the attack receives
+1 prowess.
Alternatively, +1 prowess to a Spider attack.
This card may be revealed as an on-guard card for either effect.
Carrion Feeders C Creature
[1 kill MP; playable: Wilderness, Shadow-land, Ruins & Lairs, Shadow-hold;
9/- prowess/body]
Animals. Each wounded character faces one strike. All body checks
resulting from successful strikes are modified by an additional +1. Each
untapped character in the company may tap to cancel a strike against a wounded
character.
Darkness Made by Malice U Short-event
Playable on a company at or moving to a Ruins & Lairs or Under-deeps
site, if there are more Spawn cards in play than characters in the company.
Eliminated Spawn do not count. The company must do nothing during its site
phase this turn.
Desire All for Thy Belly R Short-event
To play this card, you must discard a Spawn card from your hand. Reveal
to yourself a number of cards from the top of opponent's play deck equal
to the number of Spawn cards in play. Eliminated Spawn do not count. Choose
one card and show it to your opponent. He must choose to either: remove
the card from the game or decrease the number of cards he may hold
in his hand by one for the rest of the game. Shuffle and replace all remaining
cards back on top of his play deck. Remove this card from the game.
Diminish and Depart R Permanent-event
Playable on an Elf, Hobbit, or Wizard. All Elves and Hobbits
in the target's company have +1 mind, and a Wizard in the company has -1
direct influence. Tap target character at a Haven [h] during the organization
phase to discard this card. Cannot be duplicated in a given company.
Fled into Darkness R Permanent-event
Playable before the strike sequence on The Balrog facing a strike
with a prowess higher than his. The strike is canceled and The Balrog
taps, if untapped. The next time The Balrog would otherwise untap, make
him tapped instead and discard this card. Cannot be duplicated.
Glance of Arien R Short-event
Environment. Playable on The Balrog at or moving to a non-Under-deeps
site. -2/-1 to his prowess/body until the end of the turn. This
modification is -4/-2 if Gates of Morning is in play. Cannot be duplicated
on a given turn.
Imprisoned and Mocked R Permanent-event
Playable before strikes are assigned on a non-detainment Orc or Troll
attack with more strikes than characters and allies in the company.
If the attack is not canceled or defeated, make a roll following the attack
adding two for each excess strike. If the result minus five is greater than
the prowess of the highest mind character in the company (of your choice),
place that character "off to the side" with this card and discard
all cards on that character. Otherwise, discard this card. During that character's
next long-event phase, discard this card and return the character to its
owner's hand.
Monstrosity of Diverse Shape R Permanent-event
[4 kill MP; 15/9 prowess/body]
Unique. Spawn. The Drowning-deeps and Remains of Thangorodrim each
have an additional automatic-attack: Spawn 2 strikes with 15/9 prowess/body.
In addition, once per turn the hazard player may use one against the hazard
limit to play a Wolf or Animal hazard creature from his discard pile. This
card must have already attacked the company this turn.
Olog Warlords U Creature
[2 kill MPs; playable: Shadow-land, Dark-domain, Shadow-hold, Dark-hold;
10/4 prowess/body]
Trolls. Three strikes (playable only against hero companies).
Press Gang R Permanent-event
When a character would otherwise be discarded from play, discard all cards
on him, place him "off to the side" with this card, and return
any character already with this card to its owner's hand. A character with
this card gives his player negative character marshalling points. Cannot
be duplicated.
The Reek R Short-event
Playable on a company at or moving to a Ruins & Lairs or Under-deeps
site if you discard an Animal or Spider creature from your hand.
Tap all untapped characters in the company with a mind less than 2 plus
the number of Spawn cards in play. Eliminated Spawn do not count. Does not
affect Wizards or Ringwraiths.
Shelob's Brood C Creature
[1 kill MP; 8/- prowess/body]
Spiders. Four strikes. Playable at any Under-deeps site or surface
site thereof.
Spawn of Ungoliant R Permanent-event
[4 kill MP; 15/8 prowess/body]
Unique. Spawn. The Pûkel-deeps and The Gem-deeps each have
an additional automatic-attack: Spawn 3 strikes with 15/8 prowess/body.
In addition, +1 to all body checks for Elves, Dwarves, Hobbits, Dúnedain,
and Men resulting from Spider attacks.
The Sun Shone Fiercely U Long-event
Environment. -1 prowess to all Orc, Troll, Dwarf, and Ringwraith
characters not at, nor moving to or from, an Under-deeps site. This modification
is -2 if Doors of Night is not in play. Cannot be duplicated.
Unabated in Malice R Short-event
Playable on an automatic-attack or an attack from Shelob; does
not count against the hazard limit. The attack receives +1 strike, +1
prowess, and -2 body. The first attempt to cancel this attack instead cancels
the affects of this card. Cannot be duplicated on a given attack.
Ungoliant's Progeny R Permanent-event
[4 kill MP; 16/8 prowess/body]
Unique. Spawn. The Wind-deeps and The Rusted-deeps each have an additional
automatic-attack: Spawn 2 strikes with 16/8 prowess/body.
In addition, for each Spider attack your opponent faces, you can choose
for it to be at +1 prowess and detainment.
Ungoliant's Foul Issue R Permanent-event
[4 kill MP; 17/7 prowess/body]
Unique. Spawn. Ancient Deep-hold has an additional automatic-attack:
Spawn 2 strikes with 17/7 prowess/body.
In addition, non-unique Spider creatures can be keyed to Under-deeps Ruins
& Lairs and Shadow-holds.
MINION RESOURCES
Ancient Secrets C Short-event
Tap your Ringwraith to discard one hazard permanent-event.
Alternatively, during your organization phase, tap your Ringwraith to take
up to two resources from your sideboard to your play deck and reshuffle.
Cave Troll C Ally
[1 ally MP; 2 mind; 4/8 prowess/body]
Playable at a tapped or untapped Under-deeps site with a Troll automatic-attack.
+1 to rolls required for its controller's company to move to adjacent Under-deeps
sites.
Going Ever Under Dark U Permanent-event
Playable on a company during the organization phase. The company
cannot use starter movement. In addition, if they move with region movement,
they are limited in all cases to 3 regions maximum and their hazard
limit is reduced by one (to a minimum of two). Discard this card from play
and make a roll to attempt to cancel an attack against them by an opponent's
company. If the roll plus the number of scouts in the company is greater
than 7, the attack is canceled. Discard during your organization phase if
you choose. Cannot be duplicated on a given company.
Great Army of the North R Permanent-event
or Short-event
[(2) faction MPs]
As a permanent-event, +1 to your influence attempts against Orc and Troll
factions. If you have at least 4 unique Orc and/or Troll factionsnone playable
at a Darkholdyou receive this card's marshalling points. Cannot be duplicated
as a permanent-event.
Alternatively, as a short-event, you may choose any Orc and Troll factions
from your discard pile and shuffle them into your play deck.
Grond R Permanent-event
Playable on a unique Orc or Troll Faction. -3 prowess to automatic-attacks
at Free-holds and Border-holds in the region the containing the site where
the faction is playable, and in all adjacent regions. Only one Grond
can so affect a given site.
Long, Grievious Siege R Permanent-event
[1 misc. MP]
Playable on a unique non-Dragon faction. Place a Border-hold
from your location deck "off to the side" with this card. The
Border-hold must be in the same region or adjacent thereto as a site where
the target faction is playable. Return any faction playable at the Border-hold
to its owner's hand. -5 to any attempt to play a faction at any version
of the Border-hold. All versions of the Border-hold gain an additional automatic-attack:
same type as your target faction 5 strikes with 9 prowess (detainment against
your companies). Cannot be duplicated on your faction.
No Better Use R Permanent-event
Playable on a character during your organization phase. One
time you may tap your character to place an opponent's character "off
to the side" with this card. Do this in lieu of making opponent's character's
body check in company vs. company combat with your character's company.
Discard all cards on opponent's character. If your character becomes wounded
or leaves active play, discard this cardopponent's character then forms
a company at your character's current or new site. During the site phase
at Shelob's Lair, your target character may tap and discard this card to
eliminate opponent's characterwhom you then receive as kill marshalling
points.
Prone to Violence R Permanent-event
Any minion company without a Ringwraith may attack another minion company
without a Ringwraith. The attacking company may contain The Balrog. Discard
when any play deck is exhausted. Cannot be duplicated.
Sauron U Permanent-event
Manifestation of The Lidless Eye. Playable if your opponent is a Wizard
and you have not revealed a Ringwraith. You are Sauron, not a Ringwraith.
You may not reveal a Ringwraith or play Ringwraith followers. +10 to your
general influence. Discards and prevents the subsequent play of Bade
to Rule. During your organization phase, you may bring a resource or
character from your sideboard into your play deck and shuffle and
there is no limit to the number of characters you may bring into play. Cannot
be duplicated.
Whispers of Rings U Permanent-event
During your organization phase, you may take one ring special item (except
for The One Ring) from your sideboard or discard pile and place it
"off to the side" with this card. This item gives no marshalling
points. A maximum of two items may be with this card at one time. You may
play a ring special item placed with this card as though it were in your
hand. You may start the game with this card in lieu of playing a minor item.
HERO RESOURCES
Crept Along Carefully U Permanent-event
Playable on a company during the organization phase. The company
cannot use starter movement or move to an Under-deeps site. In addition,
if they move with region movment, they are limited in all cases to 3 regions
maximum and their hazard limit is reduced by one (to a minimum of
two). Discard this card from play and make a roll to attempt to cancel an
attack against them by an opponent's company. If the roll plus the number
of rangers in the company is greater than 7, the attack is canceled. Discard
when any play deck is exhausted or, if you choose, during your organization
phase.
Elven Rope U Minor
Item
[(3) misc. MPs; CP: 1]
Tap Elven Rope and a ranger bearer during your organization phase
to allow his company to move an additonal region.
Instead of eliminating a creature the bearer's company defeated (with a
normal prowess less than 11), you may place the creature's card with Elven
Rope. Discard the creature if Elven Rope's bearer becomes wounded.
If stored with a creature, the creature stays with Elven Rope and
you receive three miscellaneous marshalling points. Otherwise, the creature
has no effect on play.
Longbottom Leaf C Short-event
Take up to two resources from your sideboard to your play deck and reshuffle.
Remove this card from the game.
Rumours of Rings U Permanent-event
During your organization phase, you may take one ring special item (except
for The One Ring) from your sideboard or discard pile and place it
"off to the side" with this card. This item gives no marshalling
points. A maximum of two items may be with this card at one time. You may
play a ring special item placed with this card as though it were in your
hand. You may start the game with this card in lieu of playing a minor item.
Show Things Unbidden R Short-event
Playable during the organization phase on Galadriel if untapped and
at Lórien. Tap Galadriel. Opponent must choose and reveal
to you 3 non-environment hazards from his hand and shuffle them into his
play deck. If these are not available, opponent must reveal his hand to
you and shuffle all non-environment hazards there into his play deck.
Strider R Warrior/Scout/Ranger
Dúnadan
[MPs: 3, Mind: 8; DI: 2, Pr/B: 6/9; Home Site: Bree]
Unique. Manifestation of Aragorn II. You may bring Aragorn II into
play with Strider's company, removing Strider from the game and automatically
transferring all cards on Strider to Aragorn II. +3 direct influence against
the Rangers of the North faction. Tap Strider to search your discard
pile for any one item, ally, or faction playable at his current sitethe
site must be in Arthedain, Cardolan, Rhudaur, or The Shire.
To Fealty Sworn R Permanent-event
[1 misc. MPs; Pr: +2; DI: (+5)]
Playable on a Hobbit: in the same company as Return of the King
or during the same site phase his company plays a unique hero faction at
a Free-hold (not Bag End). The Hobbit gains the warrior skill,
+2 prowess, and +5 direct influence against the Hobbits faction and
characters with Bag End as a home site. Cannot be duplicated on a given
Hobbit.
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